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Subquake's Undead Legacy

To be honest this looks........ Amazing!
Any eta when I can take it for a spin?
ETA is long due, wanted to release it around Christmas 2018, but life is life... so one deadline missed after another and I'm still working on the mod, but all for greater good, because I don't want to sacrifice quality and rush things.

New ETA: Sometime soon in 2019 :D

 
ETA is long due, wanted to release it around Christmas 2018, but life is life... so one deadline missed after another and I'm still working on the mod, but all for greater good, because I don't want to sacrifice quality and rush things.
New ETA: Sometime soon in 2019 :D
LOL take your time. I'm more excited about your mod than I was for A17 release.

 
ETA is long due, wanted to release it around Christmas 2018, but life is life... so one deadline missed after another and I'm still working on the mod, but all for greater good, because I don't want to sacrifice quality and rush things.
New ETA: Sometime soon in 2019 :D
IT Takes a woman to have a baby and give birth about 9 months .. So .. Let's have patience. It's a coming.

 
ETA is long due, wanted to release it around Christmas 2018, but life is life... so one deadline missed after another and I'm still working on the mod, but all for greater good, because I don't want to sacrifice quality and rush things.
New ETA: Sometime soon in 2019 :D
54fb96626f34a5a806afe8018c6e-yes.jpg

 
Rewrote and optimized all the action skills and also managed to make them show progression on the user interface (when you click a skill):

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Testing performance on how many zombie bodies I can have on screen to make it unplayable...

From average 50 - 60FPS:

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To about 15-20FPS with over 300 dead zombies:

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Your like that 5" 9 Red Head with the Huge Tits saying im here but then only opening the first button of her top before running off haha

 
Another test with loot bags instead of corpses:

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It looks like you can have about 5x more loot bags with less performance impact than having zombies lootable :(

 
Soooooooo excited/impatient. Really looking forward to being able to play a version of 7D2D that reflects your vision. (and the ridiculous amount of phenomenal work you've put into realizing that)

 
Good day Subquake

I guessing like everyone else .. YES, you are working on new Version .. BUT .. you are also waiting for the Fun Pimps to drop the next Update before release … Just so you can see what changes are made or broken.

SO to make sure .. ALL your Hard work isn't broken by said changes from the Fun Pimps and I totally understand that.

So lets hope it comes soon .. Patients IS A Virtue

Have Fun and Enjoy as always … the Old Gamer .. :02.47-tranquillity:

 
Id gladly stick to playing Undead on Alpha 17.2 until alpha 22 :p lmao..... & im gonna bet 99% of everyone would be the same...

 
With the new mechanics of weights.

How will the transport of materials work?

Since before you could load with ridiculous amounts of materials (Stone and Wood for example) in your body which seemed very exaggerated.

The way this Mod takes is wonderful. : sonrisa nueva:

 
I don't think A18 will be more different than A17, not as much as A17 is for A16, so I don't see reasons on making the mod up to date with future versions. The fact, that A17 release is taking me some is mostly because I am introducing some C# SDX core gameplay changes, that I wanted to do over 2 years now, way before the mod even had a name.

Got a bit sick yesterday with food poisoning, but I am recovering now.Working really hard on the A17 update, if A18 comes out first, well then it's going to be a A18 release, but as I stated before, I will post the first version once I feel that it's at a stage, where you can play the mod and have some fun instead of pushing half baked ideas out, later asking you to restart etc, when more features are added.

Regarding the new encumbrance system, vehicles now will play a more significant role in hauling resources and will make you think on how to best use them, load up heaviest stuff on the vehicles etc. Later I plan to add encumbrance system on vehicles as well, that could be upgraded with better suspension, engines with more torque, stronger frames as mods for vehicles etc.

 
Zombie epidemic

Testing performance on how many zombie bodies I can have on screen to make it unplayable...

From average 50 - 60FPS:

unknown.png


To about 15-20FPS with over 300 dead zombies:

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For some reason, that eerily looks like world war Z or something, like a mini bomb dropped there lol Im with the person above you, im really looking forward to this mod.

 
Hello, is anybody there???
Just to say hi and being patience.
Yep, keeping most chit chat on the discord channel until I have more cool stuff to show off, but until I do, decided to not post about minor progress updates on the forums.
Working really hard on getting it ready for you guys and girls!

 
Yep, keeping most chit chat on the discord channel until I have more cool stuff to show off, but until I do, decided to not post about minor progress updates on the forums.
Working really hard on getting it ready for you guys and girls!
Thank you very much, again, for your work!!! it's amazing.

I'll be keeping an eye to the post, cause I do not like this "discord" things.

Sorry buy I'm an oldie :smile-new:

 
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