I have to agree, I am very much looking forward to this mod as I have enjoyed for all previous versions for pre A17. I would also like to point out I enjoyed those mods without modlets and I am absolutely positive that I will thoroughly enjoy this mods for months after it is released. But I have to agree lets play the mod the way Sub intends it to be before we toss a bunch of modlets into it. I have faith that Subquake will once again make an enjoyable mod for us all! Keep up the awesomeness Quake!
I am sure this there are good arguments for playing this mod as it is. But there should be a choice. I play 7 days to die because of its freedom to do what I want... so I like the idea to add this freedom kind of in adding modlets I want.
Both of you have valid reasons! For the first time A17 offers that freedom to have multiple mods installed at the same time with the introduction of modlets. It's a sandbox game and I am all for having the game to be played however you want, just keep in mind, that requests outside of a particular mods scope usually is a bit too much.
For example, I'm making Undead Legacy by myself and not only I have to worry about making my mod so that it works and have to keep it up to date with all the changes TFP make with their game, something you asked WhiteLion is basically now on top of that I have to worry about every single modlet out there, that's made for vanilla + modlets, that aren't even made yet. It's an unrealistic request. If you want to play multiple mods together, you'll have to sort out compatibility issues yourself, not the mod authors, because it's not humanly possible to follow along with every other mod, that's coming out there and keep track with their updates.
A general rule is that if multiple mods try to change the same things in the game, then they aren't compatible with each other. For instance, if Undead Legacy changes how nutrition, food & water consumption, stamina & health regeneration works in the game, then it most certainly won't be compatible with any other mod, that adds/changes that kind of items.
Undead Legacy won't be simply an additive mod, it's an overhaul at its core, multiple systems are changed in the game and how it plays, how items work etc.
Most modlets are additive and add stuff to vanilla content, without changing much how the core game works, those kind of modlets won't be compatible without major rewriting of XML code to accommodate to the UL changes.
To give you a perspective:
In Undead Legacy I have rewritten progressions.xml from the ground up, writing everything from scratch.
Vanilla progression.xml - 1626 lines of code;
Undead Legacy progression.xml - 3510 lines of code of which 0% is vanilla.