Subquake
Hunter
You should be able to, yes.Can I go change my game to 16.4 and try this out while I wait. I missed a few alphas and would like to see how this was. Does the 16.4 version on the mod launcher still work?
You should be able to, yes.Can I go change my game to 16.4 and try this out while I wait. I missed a few alphas and would like to see how this was. Does the 16.4 version on the mod launcher still work?
Thx! I never played UL... My girlfriend didThrough gameplay, notes and paying attention to ingame items and their descriptions, if you are not familiar with Undead Legacy, in A16.4 it has very descriptive information on all items and most blocks with stuff like: where they are crafted, what tools they need, what workstation you need to make it, what material they are made out of etc.
Optimistically this month, realistically hard to tell.Good Day Subquake;
Looks Like everything is Falling into place and it is Looking Great
Question .. and .. I Will Not hold you to a confirm answer .. But just wondering .. Do you think it will be ready by the Time A 17.2 drops or when it drops OR shortly there after if they don't make a ton of changes .. (the Fun Pimps just need to fix their Bugs).
Have A Great Weekend .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:
<recipe name="ammoArrowStone" count="1">
<ingredient name="resourceRockSmall" count="1"/>
<ingredient name="resourceWood" count="1"/>
<ingredient name="resourceFeather" count="1"/>
<output name="resourceDuctTape" count="1"/>
<output name="resourcePaper" count="1"/>
<output name="resourceGunPowder" count="1"/>
</recipe>
Didn't work with 17.1 stable for me. Game stucks on loading, after game logo ;(Yes! Working on it![]()
No, he said:Didn't work with 17.1 stable for me. Game stucks on loading, after game logo ;(
Yes! (I'm) Working on it.(*it* means that updating this mod to Alpha17)
I love your work! Thank you for your efforts! Question...when you release 17.1 undead legacy, can I use manux32 vehicle modlet with it or can you not use modlets with your overhaul?Yes! Working on it![]()
It should be compatible with modlets if they won't change Localization.txt file or any of the .dll files.I love your work! Thank you for your efforts! Question...when you release 17.1 undead legacy, can I use manux32 vehicle modlet with it or can you not use modlets with your overhaul?
Awesome...thank you again for all your hard work. Last question...are you thinking Jan or Feb for release?It should be compatible with modlets if they won't change Localization.txt file or any of the .dll files.
I really wish Localization could be defined per mod, similar to how the new "modlets" with xpath works. I know sphereii made an SDX mod that allows mod specific Localization files, however they don't cover main menu stuff, but for better or worse, Undead Legacy changes things for that as well.
If time is in my favor, then January. I want the mod to be out as much as you guys, but it's not quite ready yet.Awesome...thank you again for all your hard work. Last question...are you thinking Jan or Feb for release?
Thank you, thank you, thank you!If time is in my favor, then January. I want the mod to be out as much as you guys, but it's not quite ready yet.![]()
Also it won't be the full mod, mostly the UI and overhauled perks. After that I plan to work on weekly updates, that hopefully won't require you to start over every time. And with those I will be re-adding many of the A16.4 core features of the mod, slowly bit by bit.