PC Steam reviews - I kinda figured

Question here,Playing with 5 other people one person maxes INT and can make all the schematics etc... can he make me a lvl6 AK and add all the mods to it then I use it to its full ability (max damage etc)? Or do the mods applied only work if the person using the item has the required perks(yeah science etc)?
The gun will do more damage if modded. A guy who has more perception and perks in that gun will do even more damage.

 
I appreciate your kind demeanor. I still don't see how anyone can miss the tower defense portion of this game since they come to you unless A, they played less than 7 days, or B, happened to be in a mine every horde night, or C, played modded. It really is one of the core pillars to our game. That said, we will include options soon so people who don't want to do tower defense don't have to. Everyone wins.
The funny thing is I don't frankly enjoy the tower defense aspect, but if the settings are thoses you explain, I'll choose a blood moon every night, but with few zombies. It'll be intense without the big weekly flow that bothers me a little :) . Settings are a very good enhancement for everyone.

We're going to introduce some simple mods that you don't need a schematic for. But how hard is it to loot a book store? Those aren't very dangerous at all.
At the moment, yes. Hope you'll change that, even just a little. Pills store, hardware store, book stores are very less defended than other POI and offer an awesome loot. They should be a bit more dangerous I think.

 
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No I notice the exact opposite. Go play fallout new vegas which is THE father of survival games and tell me it doesn't blend well with an RPG.
The ability to make a character with unique skills and perks each time you play through gives the game replay value. In A16 it was always the exact same build. "Whats your build"? "Survivor" "Oh, me too :p " Now you can specialize in medicine or crafting, a variety of combat, make a glass cannon if you want, etc. Its not perfect but its 100x better than the NO CHOICE you had with A16. You choose what you need to survive and be OP, not to choose a role that might be a different challenge for a veteran.

It needs more balancing but it has 1000x more potential.
I truly wish you would stop selling yourself short and comparing yourself to fallout. Your game is much better.

As I've said before, yes, we can specialize in many things that will get us killed. If we went to live however, we must specialize in certain specific things. Yes it is about balance to a point, but you can only balance so much... ...the core aspects of survival have to be inherent in the player. I should be able to play any type of build and have an equal chance of survival. No amount of balance is going to make that happen.

You have a very special game, and every time you incorporate another games system into it, you lose some of that magic.

At any rate, you have made up your mind and I respect that, so we will just agree to disagree.

 
No I notice the exact opposite. Go play fallout new vegas which is THE father of survival games and tell me it doesn't blend well with an RPG.
The ability to make a character with unique skills and perks each time you play through gives the game replay value. In A16 it was always the exact same build. "Whats your build"? "Survivor" "Oh, me too :p " Now you can specialize in medicine or crafting, a variety of combat, make a glass cannon if you want, etc. Its not perfect but its 100x better than the NO CHOICE you had with A16. You choose what you need to survive and be OP, not to choose a role that might be a different challenge for a veteran.

It needs more balancing but it has 1000x more potential.
Bull♥♥♥♥.

You had the exact same to do in A16: you could choose not to level whatever skills/perks you didnt want.

Where thier perks/skill everyone used? Of course theres an optimal path.

This hasnt changed at all in a17, there are still perks people take because they make the game easier.

THIS is why i keep asking for actual game analytics. So you guys can see which perks people take for yourself: hint: if 70% of he playerbase is taking a certain perk everytime its either an OP perk or the game is less fun if you dont take it and it should probably just be added to the base level progression instead.

Adding this did not add replay value, it detracted greatly from it. I have no desire to play the same game about grinding XP and leveling up more than once.

This used to be a game you picked up, scrambled around for 7 days and then died spectacularly to a massive horde of angry zombies.

But under the weight of all these fancy bells/whistles and rpg elements and graphic improvementd we can have less and less active zombies without the game slowing to a crawl.

>Survival HORDE crafting game

When did a horde become 10 zombies? Just because they respawn when you kill one does not mean you have a horde, it means you have 10 zombies with X ammount of respawns.

Give me worse graphics and 10x the active ammount of zombies anyday.

Why are you so much of a fan of fallout? Didnt thier own fans complain about the dumbing down of mechanics as the games progressed?

Never liked the games myself, despite being a fan of the general concept always found the gunplay and action side to be really lackluster and the RPG elements to just boil down to conversation options and a really shallow character system.

Might go back and try the older games in the series at some point to see what all the fuss is about but so so far iv played fallout 3 for about 50 hours and not really enjoyed it and not picked up 4 because its just more of the same game.

Please dont try say this change is good for all veteran players too: just because someone has played a lot of hours in previous versions of the game does not make any and all changes positive.

Been here since a9 myself, and a17 is the least fun version of this game to date.

 
Holy crap I actually agree with the entirety of Wolfyblah's post.

... It's a (late) Christmas miracle.

 
We're going to introduce some simple mods that you don't need a schematic for. But how hard is it to loot a book store? Those aren't very dangerous at all.
Not knocking or anything, as this is because I was on Survivalist on a high gamestage, but the bookstore I raided yesterday had 3 rad-wights, a cop, and a handful of ferals in it lmao. That was indeed dangerous haha. Good times, though.

I do agree with Wolfy on one thing, I'd prefer worse graphics with bigger hordes.

 
Its intended in the design of the game for more risk = more reward. Sorry you can't sit on your ass in a cave and come out 3 days later with the best gear the game has anymore. You have to go looting to get the best stuff or pay top dollar for it at a trader.
We're going to introduce some simple mods that you don't need a schematic for. But how hard is it to loot a book store? Those aren't very dangerous at all.
A16 bookstores maybe, loved looting those.

A17 every building is a chance to spawn way to many zombies around every blind corner and hiding in the rafters of every building. Is this zombie strain somthig to do with birds? Are they nesting up there or somthing.

We have not been able to go into a cave and make the best gear in the game since crafting recipes have been gated by exploration/level.

We used to have to go out and LOOK for those recipes, it was fun.

We used to go out and look for better quality items that were more effective, that was fun too. Now every shotgun is the exact same barring how many mod slots it has.

Mods do not replace weapons having actual depth beyond just how many other bits of ♥♥♥♥ you can stick to it. Finding a blue shotgun reciver on day 3 was a buzz, finding a mod to make it reload faster (and thus having s ♥♥♥♥ty reload speed without it) is not a buzz, its lame.

I did plenty of looting in the last alphas, i didnt sit in a cave, i spent my days out looting or building and my nights crafting or mining (sometimes built at night with running zombies).

So not only do you want to ♥♥♥♥ on people wanting to craft things by making them grind XP to get somthing they can just loot anyway, but you are specificly trying to force them to go out looting to get the best 'loot only' gear? Can you stop now? I like looting too i just dont want it to be the only way to play.

Iv been saying since a17 is punative to crafters since it launched: if you wanna craft somthing you gotta be weaker than someone who wants to loot it and be at a higher gamestage.

 
MM did say new Vegas which was the only one worth playing. Amazing game. Don’t knock it

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Everyone always making mountains out of the mole hills around here

 
I've been playing 7 days a long time. I've been a salty mofo when things got changed that I didn't like. I'm gunna try and give my opinion here without a wall of text and be as positive as I can cause I see madmole is reading and responding and I appreciate that alot.

Alpha 17 made me stop playing 7 Days to Die because the game is tedious now. Zombies in this game are not good and you made the game 75% about killing zombies. People that like this game don't play it for the zombies. They play it for everything else and enjoy some zombie killing from time to time when they're bored. No other alpha has made me want to stop playing alltogether.

I'm not saying this to be negative. I'm just giving feedback. I know the pimps will do their magic and balance things and everything will be fine again.

 
Am I the only one who looked at the trailers/game description on Steam which hailed killing zombies / utlizing an open-world to gather resources to survive the zombies and thought that was a neat take on a zombie-killing game? Had no idea it was never meant to be about killing zombies and that zombies were just a minigame when you're bored. If so, that's false advertisement.

 
you can only kill so many zombies before it gets repetitive and boring. ive bonked and bashed and slashed and punched holes in about 20 thousand of them. i can assure you, zombie killing isnt what makes me like this game.

they can advertise the game as a unicorn adventure if they want. doesnt mean that what i get out of it when i play it

 
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Yeah but you said the only people that like the game don't play it to kill zombies. I ramp up the difficulty to try to survive to kill the stronger, more massive hordes of em lol.

 
right. i get that. but the 7 days in between the horde needs to be filled with alot of other stuff to prepare...so if you gotta spend those 7 days bonking and bashing as much as you do on horde night it all kinda gets blah and tedious....i wanna gather stuff and build stuff and deal with the odd wandering horde or the few zombies i come across....i enjoy everything else then when horde night comes its fun and wild and scary...as it is now im getting a horde night every time i enter a poi

 
Am I the only one who looked at the trailers/game description on Steam which hailed killing zombies / utlizing an open-world to gather resources to survive the zombies and thought that was a neat take on a zombie-killing game? Had no idea it was never meant to be about killing zombies and that zombies were just a minigame when you're bored. If so, that's false advertisement.
There are different takes on what a 'survival' game is. One is a 'survival is fighting' take, another is a 'survival is sustainability' take. In your first group you tend to have the raiders, nomads, and PvPers, the more aggressive playstyles who would rather take the fight to the enemy. In your second group you tend to have the builders, crafters, and base-creators, the more defensive playstyles who endure the hordes and carve out a piece of the wastes rather than fight the threat head-on. So from the first point of view killing zombies (and other players) is the point of the game like you said, but from the second killing zombies is actually a minigame (usually one on a seven-day timer). I happen to think both views are equally valid, but A17.0 caters a little too heavily to the former. Curious to see how 17.1 changes things to help out the latter group, since I've heard some things are coming.

 
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I truly wish you would stop selling yourself short and comparing yourself to fallout. Your game is much better.
As I've said before, yes, we can specialize in many things that will get us killed. If we went to live however, we must specialize in certain specific things. Yes it is about balance to a point, but you can only balance so much... ...the core aspects of survival have to be inherent in the player. I should be able to play any type of build and have an equal chance of survival. No amount of balance is going to make that happen.

You have a very special game, and every time you incorporate another games system into it, you lose some of that magic.

At any rate, you have made up your mind and I respect that, so we will just agree to disagree.
Guppy, I think you probably put your finger on the real issue for a lot of people, definitely for me. I was unable to really phrase exactly what was wrong until I saw this, and now I know. A17 takes away my player skill. The gap in fighting ability feels MUCH larger between noob and powered up. It used to be that even with sucky weapons, if you were good at fps, you could make headshots and mostly things were ok, maybe 2 or three head shots instead of one when you were leveled. So the game felt totally different, in that sure, you could get better guns, but the difference between a weak weapon coupled with low skill and a powerful weapon with high skill was maybe 2-4x. It feels now like it is a lot more.

Previoiusly, if you, as a player, were skilled, you could focus in building, mining, exploring, etc. Now, in starting game, headshots feel like body shots in previous alphas, so my ability to hit crits has been heavily nerfed, as has my ability to fight running backward, to circle strafe, etc. All of my personal FPS skills have been hobbled in the name of balance. It makes the game very tedious to me, and it feels like the DM is punishing me for beating his clever traps and dungeon design and suddenly all of the monsters I run into have extra hit points and armor.

That and stamina are pretty much the heart of the problem, and I agree, it is really fundamental. A17 goes very heavy toward simshooter. I don;t think the two philosophies (player skill versus character skill) can be easily reconciled without adding levels to the zombies and scaling them based on player level.

 
And.. everything everyone is complaining about is going to be changed. If anyone bothered to follow MM posts you would know that instead of continuing the same conversations from 90 other threads.

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Find a MM post. Click his profile. Bookmark it. Then read his responses before reposting the same ♥♥♥♥ over and over.

 
I truly wish you would stop selling yourself short and comparing yourself to fallout. Your game is much better.
Hard to achieve your maximum potential when you keep measuring yourself against someone else.

 
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