All A16 perk system needed was a harsh diminishing return on LBD or even a temporary debuff to over learning, plus only enough points to max out a few locked perks, everyone can specialize on what they wanted and play whatever it is they deem fun in the game, and we wouldn't have this constant merry go round in the forums.
Unfortunately of late I'm leaning on the critical side of the community. I'm not one who mind A17 took a year, great new vehicles and weapon mods, new poi's bit repetitive but good addition, but I thought we'd be getting more challenging content, instead we got a huge character nerf that added more grind, please note grind not difficulty (albeit getting used to new mechanics was difficult at first):
+ harsher survival
- unlimited water, food everywhere, +- temp to all clothing is really silly, A16 hot and cold was annoying but wearing/taking off clothing made sense.
+ more challenging hunting where we track animals
- they spawn around us and literally walk into our paths, new doe is practically asking for an arrow in the head.
+ added Nightmare run
- they're slower than A16
+ Quests! Yes pls!!
- fetch, clear poi been doing since day1, buried treasure not bad but gets repetitive and the zombie spawn on locating treasure is just silly.
Fallout/skyrim, good games in their own right, gorgeous worlds, stories and quests, but keeping all the mods upto date and working have become a chore. I only have a couple hundred hours in those compared to thousands in 7D pre A17. Popular as they were they're dated games to follow by.
The sub perks under attribute gates was the last straw for me and made no sense when TFP say we can specialize a whole lot more. It's like losing an old friend seeing it drop down in steam library, yesterday, this week, this month.