No I notice the exact opposite. Go play fallout new vegas which is THE father of survival games and tell me it doesn't blend well with an RPG.
The ability to make a character with unique skills and perks each time you play through gives the game replay value. In A16 it was always the exact same build. "Whats your build"? "Survivor" "Oh, me too

" Now you can specialize in medicine or crafting, a variety of combat, make a glass cannon if you want, etc. Its not perfect but its 100x better than the NO CHOICE you had with A16. You choose what you need to survive and be OP, not to choose a role that might be a different challenge for a veteran.
It needs more balancing but it has 1000x more potential.
Bull♥♥♥♥.
You had the exact same to do in A16: you could choose not to level whatever skills/perks you didnt want.
Where thier perks/skill everyone used? Of course theres an optimal path.
This hasnt changed at all in a17, there are still perks people take because they make the game easier.
THIS is why i keep asking for actual game analytics. So you guys can see which perks people take for yourself: hint: if 70% of he playerbase is taking a certain perk everytime its either an OP perk or the game is less fun if you dont take it and it should probably just be added to the base level progression instead.
Adding this did not add replay value, it detracted greatly from it. I have no desire to play the same game about grinding XP and leveling up more than once.
This used to be a game you picked up, scrambled around for 7 days and then died spectacularly to a massive horde of angry zombies.
But under the weight of all these fancy bells/whistles and rpg elements and graphic improvementd we can have less and less active zombies without the game slowing to a crawl.
>Survival HORDE crafting game
When did a horde become 10 zombies? Just because they respawn when you kill one does not mean you have a horde, it means you have 10 zombies with X ammount of respawns.
Give me worse graphics and 10x the active ammount of zombies anyday.
Why are you so much of a fan of fallout? Didnt thier own fans complain about the dumbing down of mechanics as the games progressed?
Never liked the games myself, despite being a fan of the general concept always found the gunplay and action side to be really lackluster and the RPG elements to just boil down to conversation options and a really shallow character system.
Might go back and try the older games in the series at some point to see what all the fuss is about but so so far iv played fallout 3 for about 50 hours and not really enjoyed it and not picked up 4 because its just more of the same game.
Please dont try say this change is good for all veteran players too: just because someone has played a lot of hours in previous versions of the game does not make any and all changes positive.
Been here since a9 myself, and a17 is the least fun version of this game to date.