PC Steam reviews - I kinda figured

Actually it is Americans that can't spell defence correctly :D
well... we kinda get it right at football games right? All the signs the fans wave w a big "D" and then a little bit of picket fencing :)

(...waiting to see if 'football' will get a kick... :D )

 
Lol I'ma ask Doom to say it a few times next time we're in game. Love the pronounciation.

But doesn't it matter that the original word was alumium, not aluminum, nor aluminium? :)

 
I think, that while Americans and everyone else have a slightly different form of English, we can both clearly understand each other, and differences in spelling should not be an issue when having a discussion.

 
I think, that while Americans and everyone else have a slightly different form of English, we can both clearly understand each other, and differences in spelling should not be an issue when having a discussion.
Very true. People shouldn't be so defen(s/c)ive... :)

 
I actually believe that it being alumium not alumum is a part of the reason why aluminium is considered correct and not aluminum. It's just how naming conventions usually work. I'm not certain about that but it does make sense with what I know about epistemology of language.

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I think, that while Americans and everyone else have a slightly different form of English, we can both clearly understand each other, and differences in spelling should not be an issue when having a discussion.
Yeaah exactly. But when you're grasping at straws...

 
I actually believe that it being alumium not alumum is a part of the reason why aluminium is considered correct and not aluminium. It's just how naming conventions usually work. I'm not certain about that but it does make sense with what I know about epistemology of language.
For that particular word, the original discovery was named alumium, then aluminum, then aluminium, all by the guy who was credited for finding it. Brits took a fancy to aluminium because it better rhymed with other elements. Yanks were on the fence for a while, then decided aluminum sufficed.

 
I can't rep on mobile apparently, but I do think you did a good job defusing a situation that got more heated than ideal.

But I also think my original point, about the game no longer really reflecting what it is advertised as, is influencing the current steam reviews.

 
How many more hours did you think A17 was going to give you? A17 is not an expansion pack that just adds content. Alot of the comments of boredom and tedium are coming from players with hundreds to thousands of hours under their belt. Here lies the negative part of participating in early access. (Getting too attached to features that are a work in progress)
I've been playing 7d2d since alpha 5 and every alpha continues to give me something new to enjoy. A big part of that is not over playing the game and taking breaks.

I've played single player, some pvp here and there, multiplayer pve (bartertown community server), small group coop sessions, and a large amount of time creating custom POIs for the community.

I will admit the larger scale multiplayer community frequently gets the shorter end of the stick with these large updates 1st drop. Which is not a surprise since the game is designed and balanced around small group cooperative play to begin with.

However , the dev's do listen to the community and give them some love when it's the right time. I hope they continue to expand on the game, especially in regards to multiplayer features as we all recognize the huge potential.

Funny all the Dev's and some of the player base have been saying don't just give up in the first few hours or so get into the guts of the game with all the perks and stuff, adjust your game play, which is what I did and now you say don't expect any more?

Well for one, an update that takes over a year to be done should be pretty sold. Most sandbox games if they are any good I get from 1k to 4k play out of them easy. So with this update I was hoping for more than just 60!

2 you missed the whole point of what I was saying which was I tried it their way wack a mole zomebie first person shooter A17 and it is simple and boring, Give me A16 with the new POI's gun's and wpn mods but with all the a16 parts and quality, the new Graphics and vehicles add a mixture of the new perks and stats but with the old style learning and xp remove the easy mode make chainsaws just because u leveled it. The old style crafting with the new work bench and I would get plenty more hours than 60.

And no the dev's are in shock, a bit upset that the update they have worked their butts off has upset a big % of the player base and instead of listening they came up with so many negative things to say about those that posted the neg reviews just shows u how upset they were. Which is just human nature. My biggest fear is they have moved so far away from were a16 is they will only fix it with little balances that don't actually address the major issues and it still wont be fixable. or playable!

 
Funny all the Dev's and some of the player base have been saying don't just give up in the first few hours or so get into the guts of the game with all the perks and stuff, adjust your game play, which is what I did and now you say don't expect any more?
Well for one, an update that takes over a year to be done should be pretty sold. Most sandbox games if they are any good I get from 1k to 4k play out of them easy. So with this update I was hoping for more than just 60!

2 you missed the whole point of what I was saying which was I tried it their way wack a mole zomebie first person shooter A17 and it is simple and boring, Give me A16 with the new POI's gun's and wpn mods but with all the a16 parts and quality, the new Graphics and vehicles add a mixture of the new perks and stats but with the old style learning and xp remove the easy mode make chainsaws just because u leveled it. The old style crafting with the new work bench and I would get plenty more hours than 60.

And no the dev's are in shock, a bit upset that the update they have worked their butts off has upset a big % of the player base and instead of listening they came up with so many negative things to say about those that posted the neg reviews just shows u how upset they were. Which is just human nature. My biggest fear is they have moved so far away from were a16 is they will only fix it with little balances that don't actually address the major issues and it still wont be fixable. or playable!
Your right to be concerned, we will never get the level of enjoyment from future alphas because this is the direction TFP have chosen, screw builders, screw depth and meaningful game mechanics, if you are not intrested in grinding XP or the new perk system then a17 has nothing for you.

 
The human being by default is ambitious, always trying to have the best. One of the things that I think that destroyed the game is related to that.

to remove the recipes, the qualities of things 1- 600, parts of weapons and tools like chainsaw or auger, I ruin one of the pillars of this game to my way of seeing, the exploration of houses, safes.

the fact of not knowing what to find in the exploration (depending on luck) gives a special touch of emotion when you find what you were looking for.

The Hordes no longer and they make sense, you do not get anything or almost nothing, after so much struggle and expenses of materials

In this alpha it's just a struggle with a bit of construction, in my particular case on the 70th day of a game and only 2 deaths was already boring and at 91 I left, something that did not happen to me with the previous alpha, 3000 hours of game they show it. before this alpha I recommended it, now I do not recommend it, just the opposite.

Sorry for my bad English

 
Strongly disagree with how extreme you think it should suck. If it sucks that bad people will quickly get frustrated and not want to spend 20-30 levels getting to the point that it doesn't completely suck. Early game the player should have a difficult time killing zombies and inconveniences to deal with like eating more often, but it shouldn't be tedious and painful unless you're playing on high difficulties. QoL/general improvement perks like slow metabolism should be good enough to be worth buying and remove some inconvenience but not so good to make the player an overpowered god. It's all about balance, not extremes.
Perks in general should be focused mostly on adding special abilities you otherwise don't have access to, like shotgun messiah adds stun chance, deep cuts adds bleeding etc. Not on needing to have 2-3 points in half of them just to get to some sort of baseline and make the game not completely suck. Not saying the perks are that bad atm, though stamina perks are at that point as of this latest version imo.
Been saying this for weeks, game needs to be fun instead of tedious in the early game, right now if you want yo do anything more than look at the new POIs (which not everyone likes, personally hate them) or fight zombies...

Leveling up providing bonuses is fine, those bonuses having such a massive effect isnt. Blance the game around player being level 1 and never taking any specific perks.

Resource gathering shouldn't be the holy mother of grind without motherload. Melee combat should be challanging throughout the game, not 5-6 hits without perks and 1-2 with them.

Perks dont have to be such stupidly high bonuses to be an effective progression system, less is more in this case.

 
While hiding you can dig which gives you progress (maybe not enough now, but hopefully after the balancing of xp is finished). If that isn't what you mean, can you give an example of a survival game where simply hiding gives you progress?
Dying Light awards you xp for being outside the safe zone and not getting killed. You don't have to do anything, you can hide somewhere until morning and you get points for not dying. That is probably the best example I can think of. Not that I'm advocating for that, but you asked.

My man likes to build underground bases and would often spend Horde Night mining for resources. With digging zombies, he won't be able to do that anymore, but I don't think it is a big issue. He could always come join me up topside to kill zombies and then go back down in the morning.

 
Your right to be concerned, we will never get the level of enjoyment from future alphas because this is the direction TFP have chosen, screw builders, screw depth and meaningful game mechanics, if you are not intrested in grinding XP or the new perk system then a17 has nothing for you.
Drama much? Go to the mod forums and mod the game how you want. If you like 16 so much there are mods to bring back your glory days.

If you don't like gates there is a mod to remove them. If you want more exp for crafting yes a mod. If you want the old perk system back yes a mod for that too.

 
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I couldn't disagree more. If it doesn't suck to begin with then there is no reason to take the perk to make it better. IMO it HAS to SUCK and SUCK HARD at first.
If the game is unfun untill level xyz then a new player is either going to grind like ♥♥♥♥ to get to the actual fun part of the game or just go play somthing else, neither of these are good options.

Maybe we need another setting, that way those that like this stupid inverse difficulty can have it.

What im asking for is a balanced and fun game at level 1, perks can still offer damage boosts or whatever.

Its like people have pointed out repeatedly: are we new surviors or new born babies? Id prefer a game where the combat is fun on the first day or throughout the game regardless of perk choices instead of the "everything is a bullet sponge unless you 'choose' to take perks xyz".

Games getting harder as you progress is real progression, starting out ridiculously weak and the game getting ever easier because you level up is...lame.

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Drama much? Go to the mod forums and mod the game how you want. If you like 16 so much there are mods to bring back your glory days.
If you don't like gates there is a mod to remove them. If you want more exp for crafting yes a mod. If you want the old perk system back yes a mod for that too.
Some things simply cannot be modded back in and frankly, i do mod the game extensively just like everyone else, because i HAVE to, the vanilla game has gotten worse and worse every alpha and telling everyone to just mod thier game is not healthy for the community or the game.

 
If the game is unfun untill level xyz then a new player is either going to grind like ♥♥♥♥ to get to the actual fun part of the game or just go play somthing else, neither of these are good options.
Maybe we need another setting, that way those that like this stupid inverse difficulty can have it.

What im asking for is a balanced and fun game at level 1, perks can still offer damage boosts or whatever.

Its like people have pointed out repeatedly: are we new surviors or new born babies? Id prefer a game where the combat is fun on the first day or throughout the game regardless of perk choices instead of the "everything is a bullet sponge unless you 'choose' to take perks xyz".

Games getting harder as you progress is real progression, starting out ridiculously weak and the game getting ever easier because you level up is...lame.
In your opinion its not fun while others find it fun to struggle. What your fun is others find it boring. We could go on and on instead why don't you hit the mod forums and add or subtract what you don't like and enjoy the game like most of us are doing. :)

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If the game is unfun untill level xyz then a new player is either going to grind like ♥♥♥♥ to get to the actual fun part of the game or just go play somthing else, neither of these are good options.
Maybe we need another setting, that way those that like this stupid inverse difficulty can have it.

What im asking for is a balanced and fun game at level 1, perks can still offer damage boosts or whatever.

Its like people have pointed out repeatedly: are we new surviors or new born babies? Id prefer a game where the combat is fun on the first day or throughout the game regardless of perk choices instead of the "everything is a bullet sponge unless you 'choose' to take perks xyz".

Games getting harder as you progress is real progression, starting out ridiculously weak and the game getting ever easier because you level up is...lame.

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Some things simply cannot be modded back in and frankly, i do mod the game extensively just like everyone else, because i HAVE to, the vanilla game has gotten worse and worse every alpha and telling everyone to just mod thier game is not healthy for the community or the game.
Mods are part of the game like most games these days. If you don't like mods your missing out on the best part of this game. What would skyrim be without mods? Rimworld? Fallout? There is a great modding communty for this game go mix and match and enjoy. :)

 
In your opinion its not fun while others find it fun to struggle. What your fun is others find it boring. We could go on and on instead why don't you hit the mod forums and add or subtract what you don't like and enjoy the game like most of us are doing. :)
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Mods are part of the game like most games these days. If you don't like mods your missing out on the best part of this game. What would skyrim be without mods? Rimworld? Fallout? There is a great modding communty for this game go mix and match and enjoy. :)
Mods are supposed to be primarily about adding more content to the game and not making the base game balanced.

I have modded the game extensively since a11, im sick of re-writing XML to fix bad balance decsions or mechanics.

As it stands iv had to edit every single item recipe in the game every alpha release since crafting timers were forced.

As far as recommending the game to friends?

'Yeah buy it, but mod the hell out of it so you can get somthing close to the games former glory'

 
If you want the old perk system back yes a mod for that too.
Actually no. Jax is trying to revert the skill system but basically have to rewrite the whole code. And we still dont know if its even possible!

 
If the game is unfun untill level xyz then
Maybe you should mention that that statement holds only for some players and is not a general truth. I like to play the early game, I know Roland likes to play the early game, I know at least one modder for whom the early game is still too comfortable and he rants about TFP making it too easy/comfortable again.

Actually no. Jax is trying to revert the skill system but basically have to rewrite the whole code. And we still dont know if its even possible!
Well, ultimately it shouldn't be too hard to convince TFP to add some crucial capabilities to XML, especially because even players who don't want the old skill system or the old idiot zombies or ... will gladly join in the call for getting more XML flexibility.

 
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