PC Steam reviews - I kinda figured

It's an option that denies almost all progress, making it nowhere near as viable, which is why 7DTD A17 is survival-lite, not a survival game. It's an action game now, with some survival features. Needing to eat and drink is not enough to make it a true survival game.
While hiding you can dig which gives you progress (maybe not enough now, but hopefully after the balancing of xp is finished). If that isn't what you mean, can you give an example of a survival game where simply hiding gives you progress?

 
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Actually, in the description that all prospective buyer will see it is a survival horde crafting game. The tower defense being a primary focus is only in the original kickstarter. The steam descrition merely says it is a blending of first person shooter, survival horror, tower defense, and role-playing games. TFP either need to stop using the "its a tower defence primarily" defence or start advertising the game accurately. And change the tagline in the banner. Because if survival and crafting are no longer primary aspects of the game (they aren't) then they shouldn't be using them as their primary descriptors. Maybe the banner should say action horde tower defence game going forward.
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It's an option that denies almost all progress, making it nowhere near as viable, which is why 7DTD A17 is survival-lite, not a survival game. It's an action game now, with some survival features. Needing to eat and drink is not enough to make it a true survival game.
I have been critical of A17 but I don't think it's been bad in survival terms, I mean what else can they add in this respect? We have hunger/thirst, disease and infections, temperature/dryness, and we can build the staples of basic survival needs, cooking shelter and light. Do some of these things still need tweaking? For sure, but the only improvement I can think of would be food spoilage (don't hurt me). I think it would be a better trade off to balance the stamina situation that making us eat so much every day unless we get a perk, go at those meat stacks sitting in chests, It'd also add a nice bonus for our electricity give us fridges and freezers.

 
Actually, in the description that all prospective buyer will see it is a survival horde crafting game. The tower defense being a primary focus is only in the original kickstarter. The steam descrition merely says it is a blending of first person shooter, survival horror, tower defense, and role-playing games. TFP either need to stop using the "its a tower defence primarily" defence or start advertising the game accurately. And change the tagline in the banner. Because if survival and crafting are no longer primary aspects of the game (they aren't) then they shouldn't be using them as their primary descriptors. Maybe the banner should say action horde tower defence game going forward.
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It's an option that denies almost all progress, making it nowhere near as viable, which is why 7DTD A17 is survival-lite, not a survival game. It's an action game now, with some survival features. Needing to eat and drink is not enough to make it a true survival game.
Watch the videos for it in the store page, it's clearly showing the game's goal is to throw zombies at you while you struggle to put a base up for the horde night/gather supplies for the night. A16/15 was nothing about tower defense, or defending against zombies. You could walk right past them and say "Hey zoms how you all doin? No, we're not going to fight today, I want to roleplay a flower picker if that's alright with you all". You can't have tower defense and surviving a zombie horde with no action, no digging, no zombies doing damage to walls, it's not going to work out and can't have both. Nothing in advertisements for the game state a survival aspect like... idk The Long Dark or whatever it's called. The primary goal of the game was never "find food and water and stay out the cold and you're doing the game" -- I doubt the game was ever hailed as a "Survivor Man" show-game. Its surviving zombies that want to kill you, while not starving to death or getting a deadly infection.

The game didn't feel like tower defense because they didn't have the proper AI and whatnot, now that they do it's here.

If you don't eat and drink in the game, you die. If you don't craft anything, you die by zombies. How aren't they primary aspects again? I think people forget this is surviving the zombies game, mainly because zombies were a mere 'flair' that you could choose to deal with or choose to not deal with.

 
I have been critical of A17 but I don't think it's been bad in survival terms, I mean what else can they add in this respect? We have hunger/thirst, disease and infections, temperature/dryness, and we can build the staples of basic survival needs, cooking shelter and light. Do some of these things still need tweaking? For sure, but the only improvement I can think of would be food spoilage (don't hurt me). I think it would be a better trade off to balance the stamina situation that making us eat so much every day unless we get a perk, go at those meat stacks sitting in chests, It'd also add a nice bonus for our electricity give us fridges and freezers.
Everything is progressed by focusing on killing zombies, the survival aspects are no longer at the forefront. You don't increase your survivability by focusing on farming anymore, until you have a good production going. You kill zombies so you can even plant things, and then once you can, actually farming is just slowing your progress, because with the new focus on clearing POI and looting, its more efficient to find all your food than produce your own. No other good survival game forces you to increase your abilities to survive by primarily doing anything other than working on surviving. That is survival-lite

Just like this isn't an rpg either. In fact it is less of one. Because in its current state, role playing as anything other than an expert zombie killer is going to severely impact your progression. Action games add on rpg elements like a skill tree for flavour all the time, doesn't make them rpgs. Thats what 7DTD has become.

The only way to re-balance the current system back to resembling actual survival or rpg games would be to not just boost the passive xp gain, but push it right back to the same gains as fighting. Which honestly is a poor fix. Much better to go back to a "learn by doing" system and have multiple fields of progression and proper character specialisation rather than the linear progression that has now been forced upon us. Fighting zombies should make you a higher general level than cooking, but it shouldn't make you great at cooking, unless you waste your points paying up cooking which is much more inefficient than actually cooking to learn. That's what was great about the old system. You could round your character out well by playing one way if you really wanted, but you would never do it as quickly or well as someone who actually used that skill. There were play style options. Now there's not.

 
Watch the videos for it in the store page, it's clearly showing the game's goal is to throw zombies at you while you struggle to put a base up for the horde night/gather supplies for the night. A16/15 was nothing about tower defense, or defending against zombies. You could walk right past them and say "Hey zoms how you all doin? No, we're not going to fight today, I want to roleplay a flower picker if that's alright with you all". You can't have tower defense and surviving a zombie horde with no action, no digging, no zombies doing damage to walls, it's not going to work out and can't have both. Nothing in advertisements for the game state a survival aspect like... idk The Long Dark or whatever it's called. The primary goal of the game was never "find food and water and stay out the cold and you're doing the game" -- I doubt the game was ever hailed as a "Survivor Man" show-game. Its surviving zombies that want to kill you, while not starving to death or getting a deadly infection.
The game didn't feel like tower defense because they didn't have the proper AI and whatnot, now that they do it's here.

If you don't eat and drink in the game, you die. If you don't craft anything, you die by zombies. How aren't they primary aspects again? I think people forget this is surviving the zombies game, mainly because zombies were a mere 'flair' that you could choose to deal with or choose to not deal with.
I have watched the videos, the tower defence aspects is advertised as it always has been on steam, and how most people interpreted, individual players build a tower and defend it. It has never been accurately portrayed as having meant to resemble the actual tower defence genre.

As I said, if TFP want to go down that path, they need to start advertising it honestly.

 
A17 has been dumbed down to bordom, with little or no replay ability. I soloed for 60 hours in Beta, never having to dig for anything. I went Int all the way, thinking I wanted to build . Food and water was never an issue, just become painful clicking on water all the time. Got my mini bike and got up a kill zone between two high rises that were close together one that was very open but stairs worked find and did my killing on the blood moons nights without much risk. Guns amo and most stuff was so plentiful just from foraging that there was no need to craft much other than water and bacon and eggs. Never needed a bow and arrow and I broke most metal items down so when I did get to forge I didn't need to mine. It got to the stage that I just got bored. that's the issue. I based my opinion and compared the game I bought which was A16 with just under 1k hours playing that's SP. while this game A17 could not hold my interest for 60 hours. I have nothing againsts the dev's I loved 7d2d A16 but in its current state it doesn't work for me. Reading a lot of neg reviews with players with decent amount of hours for me is a bigger concern as they have actually shown they enjoyed the game for a good while and something changed! Funny enough they are saying its A17 and that's a fact.

 
Let's just remove zombies from the game and call it "Post-apocalyptic farm simulator". better?
This is why so few people take you seriously, you can't make logical arguments and frequently resort to ridiculous hyperbole. If you can't make a point maybe don't waste your time posting?

 
I uh.. don't think you know what tower defense is lol. Look up other tower defense games; most of them have you building defense while attacking said enemies. This one happens to be in a nuked-out world with zombies and whatnot. Rarely is a tower defense game "Build a tower and defend it"

 
I uh.. don't think you know what tower defense is lol. Look up other tower defense games; most of them have you building defense while attacking said enemies. This one happens to be in a nuked-out world with zombies and whatnot. Rarely is a tower defense game "Build a tower and defend it"
Thats my point, stop being so damn dense. This is not advertised as a tower defence. It is advertised as having some aspects, in that you build a tower and defend it, and if you look at an entire MP map it kind of resembles a tower defense game. It's not one though, not in its current form, and it has never been advertised as on in the entire time it has been on steam.

EDIT: If you think this is/has ever been advertised as a tower defence game, you probably have never played a tower defence game.

 
This is why so few people take you seriously, you can't make logical arguments and frequently resort to ridiculous hyperbole. If you can't make a point maybe don't waste your time posting?
Based on what evidence? And do I care? (spoiler - no). You said you watched the videos and still say it doesn't hype killing zombies. Well, you must have watched the wrong ones. I know a rather large number of people who quit the game because defending bases was pointless, killing zombies was a waste of time, and a decent amount of people I couldn't convince to play the game because of these reasons. You can't even spell defense correctly -- if we're going down that route. I'm posting because the game will die off if they revert back to how A16 and before played -- which was nothing of what the game was advertised to be. There was mining, farming, and gathering, but no tower defense, no zombie killing. There was, but zombies were dumb as all ♥♥♥♥ and did nothing to you nor your base, and if you dug a 1 block deep hole in the ground, well, you won the game.

Oh, sorry, I forgot someone who just joined the forums this month already knows no one takes me seriously based on an invisible poll of the entire base here.

Tower defense = build walls with traps to defend a core against enemies that destroy it. Not every game needs to follow one single strick set of rules for it to be classified as a tower defense.

And another note, the video had a group of players build a base... set traps... defended it from zombies... they didn't build a tower... so no, you watched videos for the wrong game, sorry.

 
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You said you watched the videos and still say it doesn't hype killing zombies. Well, you must have watched the wrong ones.
I never said that, stop misrepresenting what I have said because you can;t make a proper argument against it. It just makes you look like an idiot who isn't worth listening too.

EDIT: And yeah, I did only just join the forums after the recent patch, because after 2 years of loving the game I had a reason to. It only took that long to observe how the majority of the people making well thought out posts responded you your drivel.

All you do is argue with logical fallacy, like pointing at my join time as if it has any reflection on my experience with the game or ability to observe interactions on the forum.

 
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Tower defense = build walls with traps to defend a core against enemies that destroy it. Not every game needs to follow one single strick set of rules for it to be classified as a tower defense.

And another note, the video had a group of players build a base... set traps... defended it from zombies... they didn't build a tower... so no, you watched videos for the wrong game, sorry.
And yeah, you are describing defending a single tower. Are you confused on the aspect of how in a tower defence game a single building is a tower, regardless of its shape or height?

There is no constructed maze, with multiple towers, and traps in the path. There is a single building, walled completely off, with traps surroundng it, and the players defend it. THat is not the same as the tower defence genre. That is what I have been saying this entire time.

 
Nevermind, I am so done with this lol. I can't even read what you say anymore; I do hope English isn't your primary language. I guess all of the tower-defense games that don't utilize a single tower are false-advertisements. There are tons of variations that are accepted as tower defense. And... all houses/bases are towers now? Okay lol.

 
A17 has been dumbed down to bordom, with little or no replay ability. I soloed for 60 hours in Beta, never having to dig for anything. I went Int all the way, thinking I wanted to build . Food and water was never an issue, just become painful clicking on water all the time. Got my mini bike and got up a kill zone between two high rises that were close together one that was very open but stairs worked find and did my killing on the blood moons nights without much risk. Guns amo and most stuff was so plentiful just from foraging that there was no need to craft much other than water and bacon and eggs. Never needed a bow and arrow and I broke most metal items down so when I did get to forge I didn't need to mine. It got to the stage that I just got bored. that's the issue. I based my opinion and compared the game I bought which was A16 with just under 1k hours playing that's SP. while this game A17 could not hold my interest for 60 hours. I have nothing againsts the dev's I loved 7d2d A16 but in its current state it doesn't work for me. Reading a lot of neg reviews with players with decent amount of hours for me is a bigger concern as they have actually shown they enjoyed the game for a good while and something changed! Funny enough they are saying its A17 and that's a fact.
How many more hours did you think A17 was going to give you? A17 is not an expansion pack that just adds content. Alot of the comments of boredom and tedium are coming from players with hundreds to thousands of hours under their belt. Here lies the negative part of participating in early access. (Getting too attached to features that are a work in progress)

I've been playing 7d2d since alpha 5 and every alpha continues to give me something new to enjoy. A big part of that is not over playing the game and taking breaks.

I've played single player, some pvp here and there, multiplayer pve (bartertown community server), small group coop sessions, and a large amount of time creating custom POIs for the community.

I will admit the larger scale multiplayer community frequently gets the shorter end of the stick with these large updates 1st drop. Which is not a surprise since the game is designed and balanced around small group cooperative play to begin with.

However , the dev's do listen to the community and give them some love when it's the right time. I hope they continue to expand on the game, especially in regards to multiplayer features as we all recognize the huge potential.

 
Nevermind, I am so done with this lol. I can't even read what you say anymore; I do hope English isn't your primary language. I guess all of the tower-defense games that don't utilize a single tower are false-advertisements. There are tons of variations that are accepted as tower defense. And... all houses/bases are towers now? Okay lol.


Nice try. I write at a high academic level, as that's what I am currently doing primarily. I'll take the feedback of various highly regarded tutors and lecturers at a highly rated institution over the vitreol of someone who has just been confronted over how poorly they argue and apply reasoning. If you don't understand, that is your own lack of proficiency. I honestly can't tell if you are not reading my posts, don't understand English well or just too set in your bias to address points you don't want to.

 
Yes, that is cute and all, but what really matters is how you pronounce aluminum.
Again, I pronounce and spell it how 90% of the world considers correct. Aluminium.

Edit: The UN actually felt the need to clarify this at one stage and the US, like with many other things, is the only country that ignores what is considered correct English by every other English speaking country.

EDIT 2: I did pick up on the jesting nature of your post btw.

 
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