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Stallionsden Mods & Modlets

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here is the code from the butcher mod<append xpath="/blocks/block[contains(@name, 'palletWhiteBagsBase')]">

<property name="CanPickup" value="true" />

</append>

<recipe name="resourceConcreteMix" count="2500" craft_time="300" craft_area="tablesaw">

<ingredient name="palletWhiteBagsBase" count="1"/>

</recipe>

and here is your code

<append xpath="/blockplaceholders">

<placeholder name="palletWhiteBagsBase">

<block name="palletWhiteBagsBaseFull" prob=".66"/>

<block name="palletWhiteBagsBaseEmpty" prob=".33"/>

</placeholder>

</append>

<block name="palletWhiteBagsBaseEmpty">

<property name="Extends" value="palletWhiteBagsBase"/>

</block>

so the palletWhiteBagsBase that is used in the tablesaw in the butcher mod know is nowhen as palletWhiteBagsBaseEmpty.

im going to try having your mod load first and change palletWhiteBagsBase too palletWhiteBagsBaseEmpty in the butcher mod recipes and see if that works.
yeh should work I dont see why it wouldnt. But I will organise a chiropractor appt for you after you finish picking up the pallet of white bags haha :-P.

If it dont just simply set can pick up to false in that mod.

 
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I really enjoy your anti block bullets. Thank you for that. Any chance you could add recipes to convert normal bullets into these?

 
UPDATED ANTI BLOCK BULLETS

** Able to turn vanilla ammo into Anti Block Bullets

* Workbench is required and the relevant vanilla perkbook/schematic is required as well

 
No worries let me know how it goes i didn't get a chance to test it
I ended up changing parts of the code so I can convert the ammo on the go on a one for one basis, but otherwise, it works great. Needing the crafting station make more sense, mind you. :)

 
I ended up changing parts of the code so I can convert the ammo on the go on a one for one basis, but otherwise, it works great. Needing the crafting station make more sense, mind you. :)
No worries got to have it how you like it :-)

 
STALLIONSDENS NUCLEAR POWER

- Sick of having to refill your generators every few minutes. Not to mention carrying those heavy engines and placing them in the Generator.

- Over the constant changing of Batteries for your battery bank. Lugging those heavy batteries around.

- Sick of the sun not charging your god damn solar cells to charge your solar bank to charge your stuff.

WELL WAIT NO MORE

* With the Nuclear Powered Generator you get to lift even heavier Engines, Thats great for your back.

* Lug dangerous toxics nuclear batteries now instead of the safer acid version into your Nuclear Battery Bank

* And well the sun just got a whole lot brighter in answering your prayers with the you beaut Nuclear solar Bank

* Your nuclear batteries/engine/solarcells run out. Well then easily recharge them

* Vanilla Car Batteries, Solar Cells and Small Engines can now also be recharged/repaired, If nuclear scares you.

THANKS TO

TELRIC

ASSISTED BY THIS MODLET

 
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SMALL UPDATE TO NUCLEAR POWER

* Added progression file to be able to unlock the recipes -

- Nuclear Solar Cell, Nuclear Solar Bank requires level 3 yeah science.

- Nuclear Battery and Nuclear Battery Bank requires level 4 yeah science

- Nuclear Engine and Nuclear Generator Bank requires level 5 yeah science.

Fixed Icons for schematics that were not working.

 
I like all your mod, thank, where can I find a tutorial 4 the ¨Stallionsdens Pets¨
Here's what stallionsden has to say about it.

The pets aren't like they use to be. Previously you would have a pet tamer and you would walk up to a 'pet' and hit it and it will follow you.
Unfortunately tfp removed the code allowing this so now they just random animals that won't attack you but will attack your enemies. Some will attack other animals to.




To work out who is a friendly animal and whom is not well I'm normally shoot em 2 x and if they don't attack you they are friend lol. You also can not harvest them.
The way it works for me is they always run away. :D

 
STALLIONSDENS PALLET MOD
Turns the pallets and sand bags and bricks on crates into lootable objects
Thank you for making this modlet Stallionsden! I use a slightly modified version of it that ONLY affects the palletBrownBox, as all the other pallet types already provide useful materials(stone, cobblestone, cement) when dug out with a shovel or pickaxe. The following line in your config\loot.xml should be commented out(deprecated):

Code:
<item name="resourceTrophy3" count="1,5" prob="0.05" />
 
Thank you for making this modlet Stallionsden! I use a slightly modified version of it that ONLY affects the palletBrownBox, as all the other pallet types already provide useful materials(stone, cobblestone, cement) when dug out with a shovel or pickaxe. The following line in your config\loot.xml should be commented out(deprecated):

Code:
<item name="resourceTrophy3" count="1,5" prob="0.05" />
Thank you for bringing it my attention shall sort it out

 
UPDATED ALL MODLETS

All modlets that contained LOCALIZATION.TXT have updated to 18.2 B5 way of doing the localizations.txt.

PALLETS MOD

* Removed deprecated Loot - resourceTrophy3

 
UPDATED ALL MODLETS
All modlets that contained LOCALIZATION.TXT have updated to 18.2 B5 way of doing the localizations.txt.

PALLETS MOD

* Removed deprecated Loot - resourceTrophy3
BRO!WHYYYY why did they update the localization! Ugh! Now I have to do actual work! lol

 
BRO!WHYYYY why did they update the localization! Ugh! Now I have to do actual work! lol
They removed localization-quest.txt and it is all in the localization.txt now lol. And yes your working microwave was one of the issues lol as it has the loc-quest.txt lol

 
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