stallionsden
Tester
yeh should work I dont see why it wouldnt. But I will organise a chiropractor appt for you after you finish picking up the pallet of white bags hahahere is the code from the butcher mod<append xpath="/blocks/block[contains(@name, 'palletWhiteBagsBase')]">
<property name="CanPickup" value="true" />
</append>
<recipe name="resourceConcreteMix" count="2500" craft_time="300" craft_area="tablesaw">
<ingredient name="palletWhiteBagsBase" count="1"/>
</recipe>
and here is your code
<append xpath="/blockplaceholders">
<placeholder name="palletWhiteBagsBase">
<block name="palletWhiteBagsBaseFull" prob=".66"/>
<block name="palletWhiteBagsBaseEmpty" prob=".33"/>
</placeholder>
</append>
<block name="palletWhiteBagsBaseEmpty">
<property name="Extends" value="palletWhiteBagsBase"/>
</block>
so the palletWhiteBagsBase that is used in the tablesaw in the butcher mod know is nowhen as palletWhiteBagsBaseEmpty.
im going to try having your mod load first and change palletWhiteBagsBase too palletWhiteBagsBaseEmpty in the butcher mod recipes and see if that works.

If it dont just simply set can pick up to false in that mod.
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