removing any modlet mid game thru can be risky is there an issue with the modlet orIs it safe to remove "lootable storage shelves" mid playthrough?
no worries hope all is working wellThanks for the prompt reply guys. Thank you both Garson211 and of course Stallionsden.
That would be a play around with various values playing game checking exiting fixing etc.Is there a way to get this 187 backpack mod to resize so some of us can read the contents? Or maybe resize it to 100? I tried various display setting changes but those did not seem to help. i was hoping it would be a quick fix but then i saw the XUi xml so hoping someone can point me in the direction of getting rid of the left backpack container and just increasing the size of the default container to another 25-50 slots?
You can increase the scale size vanilla is like 1.06 or something like that. Easy to check in data/config/XUi/styles.thanks for the tips. i started messing with it and got the grid to 100 but the scaling is still small and the box shader and outline is too large. figured i would try again later and removed the mod since my wife started asking when i was going to start the server. turns out the resizing stayed with the mod gone. so i loaded another save to see and it was there too. i copied the xml files from my wifes pc but nope. its good and set. hehe. well, still you have a bunch of cool mods. i just got to figure how to scale the icons up enough while having a 10x10 storage grid. and then ill drop the queue grid to something smaller like 8-12.
if you have time to provide more tips that would be great.
what about the @scale and @stackpanel values? will those scale the entire set of changes? i could reduce the box count, keep the rest of the 'area' and then re scale the size of the boxes to fill back into the area without needing to worry about the other coordinates.
Is this in the mod folder? Or where should I put it?ANTI BLOCK BULLETS
Removes the block damage capabilities of all ammo types, grenade type and mine types so they only kill zombies people and animals.
Glass and cloth still are damageable tho. (will work on it to remove them as well if possible)
I'm having the same issue.stallionsden i was using the 187 backpack before and was working fine, I downloaded the 375 one and get this problem on everything except the forge, the problem is I tried to go back to the 187 but I dont have the older version, is this a quick fix? Im running 3440x1440 View attachment 30568
It should be in the mods folder.Is this in the mod folder? Or where should I put it?I am not using it in Mods!
(Server is not a single player)
Did you remove the 187 backpack I am going to assume lol.stallionsden i was using the 187 backpack before and was working fine, I downloaded the 375 one and get this problem on everything except the forge, the problem is I tried to go back to the 187 but I dont have the older version, is this a quick fix? Im running 3440x1440 View attachment 30568
Will wait on your pics but yes the bigger craft queue will cause issues.It seems I have found the problem I also had a bigger craft que mod that was making it like that, I do have a big box next to my inventory when I open it up but it's no major issue at this point, I will try to post a picture at some other point.Thank you for the response and for the works on the mods !!
What mod was itI figured out the culprit, it's sadly not your mod but another's. Not sure what files I'd need to adjust to make it compatible, oh well I'll just do with out. I like your mod as it's a lot more useful.
HD Forge Mod by Tallon.Will wait on your pics but yes the bigger craft queue will cause issues.
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What mod was it
Argh yes that would do it lol. You could simply create new Windows for each of those components the hd forge uses and move them around til your happy with their placement that way you can use the vanilla forge and the hd forge will have its own spotHD Forge Mod by Tallon.
LOL that'd be awesome if I even knew HOW to do such a task.Argh yes that would do it lol. You could simply create new Windows for each of those components the hd forge uses and move them around til your happy with their placement that way you can use the vanilla forge and the hd forge will have its own spot
Simply copy all the vanilla forge code like output input fuel then rename them to something like zyamaiafuel and zyamaiainput etc then in xui on the hd forge rename the corresponding lines with the new name. Then simply change the pos values play game check exit change pos values again enter game check exit etc til you get it rightLOL that'd be awesome if I even knew HOW to do such a task.