<stallionsden>
<!-- update the overall backpack size -->
<set xpath="/windows/window[@name='windowBackpack']/@width">1403</set>
<set xpath="/windows/window[@name='windowBackpack']/@height">816</set>
<!-- increase the panel size -->
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/@height">703</set>
<!-- adjust the rows, heights, and their cell equivalent -->
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@rows">15</set>
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cols">25</set>
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cell_height">70</set>
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cell_width">70</set>
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/sprite[@name='backgroundMain']/@width">1403</set>
<set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/sprite[@name='backgroundMain']/@height">816</set>
<!-- adjust windowlooting to match the size of the new player dropped backpack container -->
<set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@rows">15</set>
<set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@cols">25</set>
<remove xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/backpack_item_stack"></remove>
<append xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']">
<Stallionsbackpack_item_stack name="0"/>
</append>
<!--#$- remove UI -$#-->
<remove xpath="/windows/window[@name='windowForgeInput']"/>
<remove xpath="/windows/window[@name='windowOutput']"/>
<!--#$-windowForgeInput INPUT-$#-->
<insertAfter xpath="/windows/window[@name='windowFuel']" >
<window name="windowForgeInput" width="228" height="279" panel="Left"
controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay,copper,zinc" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
<label style="header.name" text="INPUT" text_key="xuiSmelting" />
</panel>
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="273" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<rect name="content" depth="1" pos="0,-46" height="223">
<grid depth="7" rows="3" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
<item_stack name="0"/>
</grid>
</rect>
<rect name="content2" depth="0" pos="-78, -49" width="147" height="223">
<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
<grid rows="8" cols="1" pos="3,-3" cell_width="147" cell_height="28" repeat_content="true">
<forge_material name="0"/>
</grid>
</rect>
</window>
</insertAfter>
<!--#$-windowOutput -$#-->
<insertAfter xpath="/windows/window[@name='windowForgeInput']" >
<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true" >
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
</panel>
<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid name="inventory" rows="4" cols="5" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
<item_stack name="0"/>
</grid>
</rect>
</window>
</insertAfter>
<!--#$-windowCraftingQueue -$#-->
<insertAfter xpath="/windows/window[@name='windowCraftingList']" >
<window name="windowCraftingQueue" width="397" height="310" panel="Left" cursor_area="true" >
<rect depth="0" pos="19,0" width="378" controller="CraftingQueue">
<grid name="queue" rows="4" cols="5" pos="3,3" cell_width="75" cell_height="75" repeat_content="true">
<recipe_stack name="0"/>
</grid>
</rect>
</window>
</insertAfter>
</stallionsden>