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Stallionsden Mods & Modlets

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I am currently working on fixing this issue. I will get a fix out as soon as possible
Thank you!

Meanwhile, I hacked and slashed a quick fix:

6Qbdu5K.jpg


ahoqkWd.jpg


edited windows.xml

Code:
<stallionsden>
<!-- update the overall backpack size -->
   <set xpath="/windows/window[@name='windowBackpack']/@width">1403</set>
   <set xpath="/windows/window[@name='windowBackpack']/@height">816</set>

   <!-- increase the panel size -->
   <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/@height">703</set>

   <!-- adjust the rows, heights, and their cell equivalent -->
   <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@rows">15</set>
   <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cols">25</set>
   <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cell_height">70</set>
   <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/@cell_width">70</set>
   <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/sprite[@name='backgroundMain']/@width">1403</set>
   <set xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/sprite[@name='backgroundMain']/@height">816</set>

<!-- adjust windowlooting to match the size of the new player dropped backpack container -->
   <set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@rows">15</set>
   <set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@cols">25</set>

<remove xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']/backpack_item_stack"></remove>
<append xpath="/windows/window[@name='windowBackpack']/panel[@name='content']/grid[@name='inventory']">
	<Stallionsbackpack_item_stack name="0"/>
</append>


<!--#$- remove UI -$#-->
<remove xpath="/windows/window[@name='windowForgeInput']"/>
<remove xpath="/windows/window[@name='windowOutput']"/>

<!--#$-windowForgeInput INPUT-$#-->
<insertAfter xpath="/windows/window[@name='windowFuel']" >
<window name="windowForgeInput" width="228" height="279" panel="Left"
	controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay,copper,zinc" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >

	<panel style="header.panel">
		<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
		<label style="header.name" text="INPUT" text_key="xuiSmelting" />
	</panel>
	<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="273" color="[black]" type="sliced" fillcenter="false" on_press="true" />
	<rect name="content" depth="1" pos="0,-46" height="223">
		<grid depth="7" rows="3" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
			<item_stack name="0"/>
		</grid>
	</rect>
	<rect name="content2" depth="0" pos="-78, -49" width="147" height="223">
		<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
		<grid rows="8" cols="1" pos="3,-3" cell_width="147" cell_height="28"  repeat_content="true">
			<forge_material name="0"/>
		</grid>
	</rect>
</window>
</insertAfter>

<!--#$-windowOutput -$#-->
<insertAfter xpath="/windows/window[@name='windowForgeInput']" >
<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true" >
	<panel style="header.panel">
		<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
		<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
	</panel>
	<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<grid name="inventory" rows="4" cols="5" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
				<item_stack name="0"/>
			</grid>
	</rect>
</window>
</insertAfter>

<!--#$-windowCraftingQueue -$#-->
<insertAfter xpath="/windows/window[@name='windowCraftingList']" >
<window name="windowCraftingQueue" width="397" height="310" panel="Left" cursor_area="true" >
	<rect depth="0" pos="19,0" width="378" controller="CraftingQueue">
		<grid name="queue" rows="4" cols="5" pos="3,3" cell_width="75" cell_height="75" repeat_content="true">
			<recipe_stack name="0"/>
		</grid>
	</rect>
</window>
</insertAfter>

</stallionsden>
- - - Updated - - -

UPDATE 375 SLOT BACKPACK
Fixed windows positions.

Please let me know if still issues
you beat me to it :) , will try your ASAP, as I prefer staying on your code branch :)

you are an absolute legend my friend. thank you for the amazing work!!

EDIT: your's is way better :p

A8tfkM2.jpg


 
Last edited by a moderator:
Thank you!
you beat me to it :) , will try your ASAP, as I prefer staying on your code branch :)

you are an absolute legend my friend. thank you for the amazing work!!

EDIT: your's is way better :p

A8tfkM2.jpg
Haha no worries mate Glad I could fix it. Would a finished it sooner but grrr daughter wanted to go to her bfs lol .....

 
UPDATE 187 SLOT BACKPACK

*** Fixed window positioning issues

*** Corrected window around actual backpack.

 
Last edited by a moderator:
UPDATE 630 SLOT BACKPACK

*** fixed Window Positions

** PLEASE NOTE **

Was unable to increase window size around backpack as it thru everything out lol All works tho with window around backpack not being adjusted.

 
Grabbed the latest 'Open Door Syndrome With Respawn' but the dumpsters and munitions are still being destroyed after looting. (not on a new save)

 
Grabbed the latest 'Open Door Syndrome With Respawn' but the dumpsters and munitions are still being destroyed after looting. (not on a new save)
Will take a look .

- - - Updated - - -

Really love this one, 187 SLOT BACKPACK, its not to big and not to small, thanks for this
No worries glad you are enjoying it

 
STALLIONSDENS AMMO BUNDLE MAKER

** Turns loose ammo into bundles

** Adds gascanBundle, RocketHE and RocketFragBundles and JunkTurretBundles

 
Hi man! I want ask you about how make the player not receive exp for building diging ect.Only exp source should be a zombie killing and quest.I know someone made already modlet like this but find something on that forum is rly rly hard.

 
Hmmm...not sure if it's pallets mod or lootable object but it seems that the objects like pallets, wine barrels etc that can't be looted have the option to pick them up now. I'm not getting any errors and I redownloaded the latest version of it but it didn't seem to fix it.

 
Hi man! I want ask you about how make the player not receive exp for building diging ect.Only exp source should be a zombie killing and quest.I know someone made already modlet like this but find something on that forum is rly rly hard.
You could look in the progression.xml I not 100% certain tho myself never really delved into the xp.

- - - Updated - - -

Hmmm...not sure if it's pallets mod or lootable object but it seems that the objects like pallets, wine barrels etc that can't be looted have the option to pick them up now. I'm not getting any errors and I redownloaded the latest version of it but it didn't seem to fix it.
What other mods do you have. I will check it out. What version are you on. None of those have can pickup code in it so can't see them being able to be picked up.

 
You could look in the progression.xml I not 100% certain tho myself never really delved into the xp.
- - - Updated - - -

What other mods do you have. I will check it out. What version are you on. None of those have can pickup code in it so can't see them being able to be picked up.
Hmm...what pick up code would I be looking for, I have numerous mods that I use but never encountered this problem before. The only mod I recently added was the butcher mod so I figured if I knew what to look for I could narrow it down. LOL besides you have enough on your plate as it is. So if I knew the code I'd be able to search the XMLs of the mods to see if any of them have it.

 
Bucher have pick up feature for pellets wine barells ect.You can delete it inside block.xml just " ctrl+f " and type <!-- Can Pickup Mod --> and delete everything till <!-- Plant Spawning -->.Or rename value="true" to value="false"

You can as well delete stuff under recipes.xml but this is not necessarily.

<!-- resourceScrapIron -->

<!-- resourceScrapBrass -->

<!-- resourceScrapLead -->

<!-- resourceScrapPolymers -->

<!-- resourceWood -->

<!-- resourceCobblestones -->

<!-- resourceConcreteMix -->

 
Last edited by a moderator:
Bucher have pick up feature for pellets wine barells ect.You can delete it inside block.xml just " ctrl+f " and type <!-- Can Pickup Mod --> and delete everything till <!-- Plant Spawning -->.Or rename value="true" to value="false"You can as well delete stuff under recipes.xml but this is not necessarily.

<!-- resourceScrapIron -->

<!-- resourceScrapBrass -->

<!-- resourceScrapLead -->

<!-- resourceScrapPolymers -->

<!-- resourceWood -->

<!-- resourceCobblestones -->

<!-- resourceConcreteMix -->
Thanks I don't have that mod but if that has a canpickup in it then that be the reason why. I don't know why you be wanting to pick them up for but I have no code that allows that in mine.

 
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