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Stallionsden Mods & Modlets

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Any chance you can make a bandit mod? I know they would have to look completely different or it would be chaos trying to quick-draw faster than enemy AIs w guns/bows.

 
Hi stallionen,

Are these modlets (especially the mining machine & rain catcher, the animal friendly and the lootable pellets) compatible with Darkness Falls?

 
Hi stallionen,
Are these modlets (especially the mining machine & rain catcher, the animal friendly and the lootable pellets) compatible with Darkness Falls?
Have no idea sorry I dont have that mod but welcome to try

 
So... I'm digging the 375 mod, even un edited for my 1920x1080 screen... but I can't seem to put things in the forge? Is the window off screen? Am I a dumb? Only the Shadow knows. Any help?

 
So... I'm digging the 375 mod, even un edited for my 1920x1080 screen... but I can't seem to put things in the forge? Is the window off screen? Am I a dumb? Only the Shadow knows. Any help?
Yes I had that problem you have to adjust the positioning of the forge in Windows.xml however I am not very good at that ui stuff and mine is a pretty ugly hack job lol

 
Just to see if I'm tracking properly, name="windowForgeInput" width="228" height ="204

that's what I want to edit correct?

assuming that width 228 = position left to right with smaller numbers left and larger numbers right?

And then for height = 204... smaller numbers are higher on the screen or lower?

 
Well I figured out how to move things around and I found it... I'm still confused about how the x,y positioning works though, because you had the same pos for the forge input as S420 has on his extra forge input mod... but for your's it's buried and for his it was in the right spot. For ease of sanity I just started loading his extra forge input mod after your 375 backpack. Only issue I have now is shifting the backpack UI to the left a bit so I can see all the squares.

 
Well I figured out how to move things around and I found it... I'm still confused about how the x,y positioning works though, because you had the same pos for the forge input as S420 has on his extra forge input mod... but for your's it's buried and for his it was in the right spot. For ease of sanity I just started loading his extra forge input mod after your 375 backpack. Only issue I have now is shifting the backpack UI to the left a bit so I can see all the squares.
Welcome to my issues with the ui lol. Need a university degree I reckon. Yeh the backpack isn't so hard as the forge just the same change the pos trial and error for me lots a errors lol til i eventually got it haha

 
So I figured out that on 1080 if you run both your combiner modlet and the expanded backpack... everything fits nicely. Without the combiner, the backpack is wonky. No idea why.

 
See, this is why I leave the UI crap to Sirillion. Getting the positioning done is a bloody nightmare. I already get in enough trouble butchering the xml...

 
It's a pity your 375 back pack mod does work quite right with RH. It seems that I still have tons of encumbered slots and not quite sure how or if it's possible to remove them.

 
Why didn't you make this a little more easy to download ? pure madness having to scroll down or up and haing to copy paste and save as .xml files.

Also i am going to have to make a copy of 7D2D and then replace all the files into "Config" And overwright everything?.

Thanks Anyway.

 
Why didn't you make this a little more easy to download ? pure madness having to scroll down or up and haing to copy paste and save as .xml files.
Also i am going to have to make a copy of 7D2D and then replace all the files into "Config" And overwright everything?.

Thanks Anyway.
isnt it a file that you just put in the mod folder? its a modlet if im correct no need to replace any of the vanilla files.

 
Why didn't you make this a little more easy to download ? pure madness having to scroll down or up and haing to copy paste and save as .xml files.
Also i am going to have to make a copy of 7D2D and then replace all the files into "Config" And overwright everything?.

Thanks Anyway.

isnt it a file that you just put in the mod folder? its a modlet if im correct no need to replace any of the vanilla files.
RRK is correct simply add the modlet to your game mods folder and all is set for you

 
Window moving is kinda easy

Im gonna post the windows file if people wanna use it. i was too lazy to change the fuel window lol. the mod creator can use it for reference if they want to get better at editing windows. tbh its really easy once you get the basics of it. i could make everything line up but too lazy to do that today, maybe some day ill do it and post it here if i get the time or care enough to lol. my ocd will prob get the best of me.

https://drive.google.com/open?id=1jnYvXt3ks_YrHODorX05oPx4eMyw12JS

edit#1

Oh yeah youll get an error in existing save when opening the forge or workbench. just ignore it for 10-60 seconds+ depending on your pc. then just keep spamming the esc button then open the forge again and itll be fixed. should be fixed, but use the file at your own risk idk if editing window positions have any effects on current worlds.

 
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