EZ2Remember
New member
Do these modlets work with Ravenhearst 5.0?
MINING MACHINE AND RAIN CATCHER/SPECIAL FORCES CASES AND OPEN DOOR SYNDROME FIXES
Adjusted Loot ids for the mining machine and rain catcher id 223 & id 224 to 217 and 224 and Special Forces Cases - id 228 to 223 for consistency
Adjusted a small error in loot.xml for Open Door Syndrome where lootcontainer id 23 was placed in wrong section and causing a nre.
Will take a lookHello, im Having troubl ewith Mining machine and Rain Catcher, an NRE goes by, it tells something about tjhe 224 id on the loot.
Would be nice to try this mod! Keep the good work!
I am gonna go out on a limb and say you may have another modlet that uses the same lootcontainer id 224. i would use notepad++ and use the search in files function link it to your mods folder and search for lootcontainer id="24"Hello, im Having troubl ewith Mining machine and Rain Catcher, an NRE goes by, it tells something about tjhe 224 id on the loot.
Would be nice to try this mod! Keep the good work!
Already checked, using this search and there is no other mod that affect loot containersI am gonna go out on a limb and say you may have another modlet that uses the same lootcontainer id 224. i would use notepad++ and use the search in files function link it to your mods folder and search for lootcontainer id="24"
Good news, the pallets modlet works with "RH 5.0 4k", I haven't tried shelves and barrels yet.Idk welcome to try.
Argh my apologies change the insertAfter 224 to 217 will fix up now. Books appointment with eye doctor lol....The Xpath to lootcontainer and the condenser lootcontainer has the same id, IDK if maybe that's the issue
insertAfter xpath="/lootcontainers/lootcontainer[@id=224]" >
<!-- Condenser -->
<lootcontainer id="224" count="0,4" size="8,9" sound_open="cement_mixer_open" sound_close="cement_mixer_close" destroy_on_close="true" loot_quality_template="baseTemplate" >
<item name="drinkJarRiverWater" count="1,10" prob="0.01"/>
<item name="drinkCanRiverWater" count="1,8" prob="0.1"/>
<item name="drinkJarBoiledWater" count="1,4" prob="0.01"/>
<item name="drinkJarGoldenRodTea" count="1,2" prob="0.005"/>
</lootcontainer>
I haven't mess with this files yet so i couldn't tell
thats greatGood news, the pallets modlet works with "RH 5.0 4k", I haven't tried shelves and barrels yet.
I don't believe sodoes the fertilizer level of the dirt the mining machines are on effect the yield? in other words, will using the fertile farmland u can get from them give more yield than standard forest ground fertilized with a hoe?
You are welcome to edit the values in the xmls to suit your game play no worriesIs there any way to moderate the Invisible Animal FIX spawn amount? Without the fix we get virtually no animals but with the fix installed i feel like i'm running a petting zoo lol. We could probably cut the spawn amount by 2/3rds and be fine.
No worries sometimes easier to edit mods yourself to suit your own play style.Ty, took a second to figure it out but I think I have it toned down. Ty for the mods.![]()
As stated you may adjust to fit your screen. In my screen I can see it clearly. And fineUI way too small because 375 slots backpack & my monitor 1440p & overlay UI
View attachment 27870
I used 96 Slot Backpack Mod seen much better normal seize UI