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Stallionsden Mods & Modlets

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MINING MACHINE AND RAIN CATCHER/SPECIAL FORCES CASES AND OPEN DOOR SYNDROME FIXES
Adjusted Loot ids for the mining machine and rain catcher id 223 & id 224 to 217 and 224 and Special Forces Cases - id 228 to 223 for consistency

Adjusted a small error in loot.xml for Open Door Syndrome where lootcontainer id 23 was placed in wrong section and causing a nre.

Hello, im Having troubl ewith Mining machine and Rain Catcher, an NRE goes by, it tells something about tjhe 224 id on the loot.

Would be nice to try this mod! Keep the good work!

 
Hello, im Having troubl ewith Mining machine and Rain Catcher, an NRE goes by, it tells something about tjhe 224 id on the loot.
Would be nice to try this mod! Keep the good work!
I am gonna go out on a limb and say you may have another modlet that uses the same lootcontainer id 224. i would use notepad++ and use the search in files function link it to your mods folder and search for lootcontainer id="24"

 
I am gonna go out on a limb and say you may have another modlet that uses the same lootcontainer id 224. i would use notepad++ and use the search in files function link it to your mods folder and search for lootcontainer id="24"
Already checked, using this search and there is no other mod that affect loot containers

 
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The Xpath to lootcontainer and the condenser lootcontainer has the same id, IDK if maybe that's the issue

insertAfter xpath="/lootcontainers/lootcontainer[@id=224]" >

<!-- Condenser -->

<lootcontainer id="224" count="0,4" size="8,9" sound_open="cement_mixer_open" sound_close="cement_mixer_close" destroy_on_close="true" loot_quality_template="baseTemplate" >

<item name="drinkJarRiverWater" count="1,10" prob="0.01"/>

<item name="drinkCanRiverWater" count="1,8" prob="0.1"/>

<item name="drinkJarBoiledWater" count="1,4" prob="0.01"/>

<item name="drinkJarGoldenRodTea" count="1,2" prob="0.005"/>

</lootcontainer>

I haven't mess with this files yet so i couldn't tell

 
The Xpath to lootcontainer and the condenser lootcontainer has the same id, IDK if maybe that's the issue
insertAfter xpath="/lootcontainers/lootcontainer[@id=224]" >

<!-- Condenser -->

<lootcontainer id="224" count="0,4" size="8,9" sound_open="cement_mixer_open" sound_close="cement_mixer_close" destroy_on_close="true" loot_quality_template="baseTemplate" >

<item name="drinkJarRiverWater" count="1,10" prob="0.01"/>

<item name="drinkCanRiverWater" count="1,8" prob="0.1"/>

<item name="drinkJarBoiledWater" count="1,4" prob="0.01"/>

<item name="drinkJarGoldenRodTea" count="1,2" prob="0.005"/>

</lootcontainer>

I haven't mess with this files yet so i couldn't tell
Argh my apologies change the insertAfter 224 to 217 will fix up now. Books appointment with eye doctor lol....

 
MINOR UPDATE MINING MACHINE AND RAIN CATCHER

Fixed a silly error insert after was same Id in loot.xml as the lootcontainer after it.

changed - <insertAfter xpath="/lootcontainers/lootcontainer[@id=224]" >

to

<insertAfter xpath="/lootcontainers/lootcontainer[@id=217]" >

No need to download simply edit modlet/config/loot.xml

- - - Updated - - -

Good news, the pallets modlet works with "RH 5.0 4k", I haven't tried shelves and barrels yet.
thats great :-)

 
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does the fertilizer level of the dirt the mining machines are on effect the yield? in other words, will using the fertile farmland u can get from them give more yield than standard forest ground fertilized with a hoe?

 
does the fertilizer level of the dirt the mining machines are on effect the yield? in other words, will using the fertile farmland u can get from them give more yield than standard forest ground fertilized with a hoe?
I don't believe so

 
Is there any way to moderate the Invisible Animal FIX spawn amount? Without the fix we get virtually no animals but with the fix installed i feel like i'm running a petting zoo lol. We could probably cut the spawn amount by 2/3rds and be fine.

 
Is there any way to moderate the Invisible Animal FIX spawn amount? Without the fix we get virtually no animals but with the fix installed i feel like i'm running a petting zoo lol. We could probably cut the spawn amount by 2/3rds and be fine.
You are welcome to edit the values in the xmls to suit your game play no worries

 
375 SLOT BACKPACK

Adds a 375 slot backpack.

May need editing depending on your screen size etc.

( i am bad at moving UI lol like the forge windows so you may adjust to your liking also lol. )

SPECIAL THANKS -

- KHAINE

- STEDMAN420

OLD BACKPACK THREAD

 
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