stallionsden
Tester
Nah found the issue due to the block being a grass object it needed sun to work lol. So ofc inside they didn't work. When I put them on the roof they worked. Thanks to telric. I have a new method not as good as the growing as the growing you could set it to a long time between respawning whereas this way only allows 63 minutes unfort. But have a few workarounds I looking at atm. But hopefully soon will have a proper working version good for releaseFrom what I've seen if you can search it and have the on search destroy it and replace it with your growable, which looks like open cabinets, and then have it grow into a helper (the one that determines if it'll be lootable again) it would work, but that's just going off of S420's mod for cars.
The timing isn't going to line up with days, it'll line up with whenever it was "broken" or "harvested" because it's acting like a plant.
So the workflow for searchables that have doors should go:
Helper -> Search (If helper returned true) -> search breaks the object (like supply crates) into an open cabinet with a growth parameter -> set the growth period to like one minute for testing -> growth into helper -> helper returns true or false.
Eventually this means that POIs will be unlootable as helpers won't always return true but it would close ones that can be searched again.
I kind of want to tinker with it myself, but I'm lazy as I said in my other thread, I want to play. though getting 2m exp per level is kind of stunting that.![]()
-- Lana
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