• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Stallionsden Mods & Modlets

Status
Not open for further replies.
What about just hosting a world? Same thing applies I'm assuming? The localization and icon files would need to exist on client side as well? If that's the case then nothings really changed except how they're installed if I'm correct.
And yes, I've got 56 separate modlets installed for SP and they all run nicely together.

And before you call me a mod addict, that's nothing compared to how many mods I run on other games.
Lol is there ever enough modlets lol.

As what quasimiyao stated it be the same as quasimiyao described.

 
Yep. you are correct:)

I'm not the rught person to call anyone a modaddict.., I have 59 mods on my server now and 4 more being added today :p When I used to run servers for Ark I also had a tendency to have a few times more than that.. Mods are fun :)

 
For Supply Crate Drop, where are they found? In the woods? In POI? Do they show on the compass? Do they look like airdrops?

 
For Supply Crate Drop, where are they found? In the woods? In POI? Do they show on the compass? Do they look like airdrops?
They look like the white crates they spawn on the rd in snow. Forest. Wasteland. Desert. Every biome there is. Some even underwater

 
Thank you for the clarification.
May need to start a new world or visit a new area possibly they not showing up or increase prob in biomes.xml as i have em at 0.0001. Do not put them at 1 lol your world would be littered with an every 2 cms lol and the no lag be worse then death lol

 
this is rare

I have "installed" the SURVIVORS mod:

in single player they attack the zombies but they do not move.

on the server, they move perfectly but do not attack anyone.

Is there any way to attack the zombie server? And if they stay still I do not care.

 
this is rare
I have "installed" the SURVIVORS mod:

in single player they attack the zombies but they do not move.

on the server, they move perfectly but do not attack anyone.

Is there any way to attack the zombie server? And if they stay still I do not care.
No survivors do not move around due to tfp removing necessary animations that they used prior to a17 when they updated ai. So they are just deco blocks really with guns lol. I don't understand why they be moving on the server tho

 
Home Brewery, Pallets and Store shelving Modlets updated using method from Dracos99

- each item has a chance of not being lootable and makes it so someone has already been thru the object or they missed one or no one has been thru it yet. Special Thanks to Dracos99

 
I tried pallet and barrel mod with Compo and got lots of errors about blocks.xml. Any way of getting to work with CP34?

Only had you modlets installed and went away after removing them, but just remembered installed Epic Cities with CP34, could that be it?

 
Last edited by a moderator:
I tried pallet and barrel mod with Compo and got lots of errors about blocks.xml. Any way of getting to work with CP34?
Only had you modlets installed and went away after removing them, but just remembered installed Epic Cities with CP34, could that be it?
Will take a look and see. Idk epic cities but doubt rwg and prefab will affect the pallets. Could you upload output.log at all please

 
I tried pallet and barrel mod with Compo and got lots of errors about blocks.xml. Any way of getting to work with CP34?
Only had you modlets installed and went away after removing them, but just remembered installed Epic Cities with CP34, could that be it?
it was the pallet mod lol My apologies. Forgot to add the xpath to it lol when i was writing it up haha. Again sorry and should be fixed now.

 
Hey stallionsden,

Just an FYI the pallet mod throws errors due to none existing items in the new alpha version. The following needs to be removed. I haven't checked if it was removed completely or renamed.

Code:
<item name="cntFridgeTop" count="1" prob="0.05" />
<item name="cntFridgeBottom" count="1" prob="0.05" />
 
Hey stallionsden,
Just an FYI the pallet mod throws errors due to none existing items in the new alpha version. The following needs to be removed. I haven't checked if it was removed completely or renamed.

Code:
<item name="cntFridgeTop" count="1" prob="0.05" />
<item name="cntFridgeBottom" count="1" prob="0.05" />
Thanks kronons was just testing and yeh that came up was going thru all of em. Fixed and bout to upload. Ty

 
Status
Not open for further replies.
Back
Top