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SphereII's Mods

Hey SphereII. Yeah. I tried:

19.1 - 

21.0.13.1511 -

1.0.0.732 -

1.0.48.1447 -

Both version 19 and 21 spawn with textures but not interactable and hug the ground/spawn points and head north to leave the watercourse/map. I also noticed the game creates new unity3d files and renames the old ones with a unity3d.org extension.

Both version 1.0 mods spawn without textures (bright white models) but are interactable and don't hug the ground/spawn points as much but they still head north to leave the watercourse/map.

 
Thanks, I'll take another look. It's been tricky trying to keep them in the water.

Fish are effectively birds that are scared of air.

 
No worries. And thanks. But just to be clear, they're not climbing up on land... they're disappearing into the terrain... once they reach the northern edge of the river/lake, they vanish 😲

Also, with 19 & 21, I get these errors:

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
2024-11-03T17:45:29 221.007 WRN [Steam] Tick took exceptionally long: 608 ms
 

And with 1.0, I get these errors:

2024-11-04T17:34:55 179.110 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'PassiveFish'
2024-11-04T17:34:55 179.111 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'AggressiveFish'
2024-11-04T17:34:55 179.111 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishStingRay'
2024-11-04T17:34:55 179.112 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishTurtle'
2024-11-04T17:34:55 179.112 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishSardine'
2024-11-04T17:34:55 179.114 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishClownfish'
 

2024-11-04T18:18:28 2792.496 ERR Unknown entity 1997047144
2024-11-04T18:18:28 2792.496 WRN Ignore spawning of empty entity
2024-11-04T18:18:28 2792.784 ERR Unknown entity 1742476197
2024-11-04T18:18:28 2792.784 WRN Ignore spawning of empty entity
2024-11-04T18:18:29 2793.506 ERR Unknown entity 1742476197
2024-11-04T18:18:29 2793.507 INF No entity created: eg=AnimalSwiming;buff=buffOrderStay;pc=0;keep=0
2024-11-04T18:18:29 2793.669 ERR Unknown entity 57337626
2024-11-04T18:18:29 2793.670 WRN Ignore spawning of empty entity
2024-11-04T18:18:30 2794.228 ERR Unknown entity 57337626
2024-11-04T18:18:30 2794.228 WRN Ignore spawning of empty entity
NullReferenceException: Object reference not set to an instance of an object
  at FactionManager.GetFactionByName (System.String _name) [0x00004] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::CopyPropertiesFromEntityClass>(EntityAlive)
  at EntityZombieFlyingSDX.CopyPropertiesFromEntityClass () [0x00012] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - A21 - Mods\Mods\0-SCore\Scripts\Entities\EntityZombieFlyingSDX.cs:301 
  at Entity.InitCommon () [0x00029] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at Entity.Init (System.Int32 _entityClass) [0x00007] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityZombieFlyingSDX.Init (System.Int32 _entityClass) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - A21 - Mods\Mods\0-SCore\Scripts\Entities\EntityZombieFlyingSDX.cs:88 
  at EntitySwimingSDX.Init (System.Int32 _entityClass) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - A21 - Mods\Mods\0-SCore\Scripts\Entities\EntitySwimingSDX.cs:46 
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at Chunk.OnLoad (World _world) [0x0002d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at World.updateChunkAddedRemovedCallbacks () [0x0007d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at GameManager.UpdateTick () [0x00073] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at GameManager.gmUpdate () [0x00336] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at GameManager.Update () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 

 
Last edited by a moderator:
No worries. And thanks. But just to be clear, they're not climbing up on land... they're disappearing into the terrain... once they reach the northern edge of the river/lake, they vanish 😲

Also, with 19 & 21, I get these errors:

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
2024-11-03T17:45:29 221.007 WRN [Steam] Tick took exceptionally long: 608 ms
 

And with 1.0, I get these errors:

2024-11-04T17:34:55 179.110 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'PassiveFish'
2024-11-04T17:34:55 179.111 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'AggressiveFish'
2024-11-04T17:34:55 179.111 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishStingRay'
2024-11-04T17:34:55 179.112 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishTurtle'
2024-11-04T17:34:55 179.112 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishSardine'
2024-11-04T17:34:55 179.114 ERR Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'fishClownfish'
 

2024-11-04T18:18:28 2792.496 ERR Unknown entity 1997047144
2024-11-04T18:18:28 2792.496 WRN Ignore spawning of empty entity
2024-11-04T18:18:28 2792.784 ERR Unknown entity 1742476197
2024-11-04T18:18:28 2792.784 WRN Ignore spawning of empty entity
2024-11-04T18:18:29 2793.506 ERR Unknown entity 1742476197
2024-11-04T18:18:29 2793.507 INF No entity created: eg=AnimalSwiming;buff=buffOrderStay;pc=0;keep=0
2024-11-04T18:18:29 2793.669 ERR Unknown entity 57337626
2024-11-04T18:18:29 2793.670 WRN Ignore spawning of empty entity
2024-11-04T18:18:30 2794.228 ERR Unknown entity 57337626
2024-11-04T18:18:30 2794.228 WRN Ignore spawning of empty entity
NullReferenceException: Object reference not set to an instance of an object
  at FactionManager.GetFactionByName (System.String _name) [0x00004] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::CopyPropertiesFromEntityClass>(EntityAlive)
  at EntityZombieFlyingSDX.CopyPropertiesFromEntityClass () [0x00012] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - A21 - Mods\Mods\0-SCore\Scripts\Entities\EntityZombieFlyingSDX.cs:301 
  at Entity.InitCommon () [0x00029] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at Entity.Init (System.Int32 _entityClass) [0x00007] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at EntityZombieFlyingSDX.Init (System.Int32 _entityClass) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - A21 - Mods\Mods\0-SCore\Scripts\Entities\EntityZombieFlyingSDX.cs:88 
  at EntitySwimingSDX.Init (System.Int32 _entityClass) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - A21 - Mods\Mods\0-SCore\Scripts\Entities\EntitySwimingSDX.cs:46 
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at Chunk.OnLoad (World _world) [0x0002d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at World.updateChunkAddedRemovedCallbacks () [0x0007d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at GameManager.UpdateTick () [0x00073] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at GameManager.gmUpdate () [0x00336] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at GameManager.Update () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 


if they get out of water, they do despawn. It's easier to do that than trying to turn them around, unfortunately. Probably more improvements though.

The GetFactionByName() should have been fixed by now. It was relying on one of the 0-NPCCore's factions. It should be using animal now, without that modlet. 

Could not instantiate classEntitySwimmingSDX, SCore' for entity_class 'PassiveFish'

This error seems like it's missing 0-SCore.

 
Ahh, I see... they're supposed to despawn... better get 'em before they do, lol.

Yeah, the GetFactionByName seems to be in 0-SCore and the 1.0 does seem to reference animal in the entity file.

I'm not sure about classEntitySwimmingSDX, SCore. I figure that's tied to the unity file?

 
I realized something with the alpha 21 a better life mod.

The Fishies.unity3d file was added but no entity references were used so I added the entity references from the version 1 files and those fish actually show up with textures and animations and everything. So, it seems the Fishies.unity3d file is updated to alpha 21 but the Swimmers.unity3d file is still on alpha 19, which is fine as long as I get some fishies in there.

Although I will miss the turtles because that's where I usually get my first "cooking pot". I may just use the octopus as a turtle place holder until that gets updated.

The only thing that is still a problem is that they all leave the water course immediately after spawning- they head north until they leave the water course and then there are no more fish. I haven't been able to get them to respawn. They just leave and then the body of water stays empty even if you leave and return to the chunk. I haven't tried a chunk reset but that's not something I ever want to do.

Anyway, thanks for all your hard work and attention to this mod. My gameplay wouldn't be the same without you and Telric and JaxTeller to get me fishing (I've cobbled these mods together to my fishing delight) 😁

 
is there any way to disable this? I'd rather not have low terrain textures for an FPS boost and can't find any way to disable it 

20241109164220_1.jpg

 
I'm only using legacy distant terrain (it's the best mod when you like making your own roads lol) and no overhauls. I didn't have this problem before but all the terrain out maybe 50 blocks looked so blurry! so I opened the console and seen this had happened. 

I had no issues prior to the last stable release. The only difference from August when I last played and today was I reinstalled the game, started a new save.

 
I'm only using legacy distant terrain (it's the best mod when you like making your own roads lol) and no overhauls. I didn't have this problem before but all the terrain out maybe 50 blocks looked so blurry! so I opened the console and seen this had happened. 

I had no issues prior to the last stable release. The only difference from August when I last played and today was I reinstalled the game, started a new save.
Not sure which blurry issues you're having but it's always been a "less defined" version of terrain.
It has its pros and cons, great for the boost for people who need it or don't care about terrain details and would rather have it elsewhere.
I always felt its con effect had its good uses too, the way it was less defined made it great for things like the Winter Project/Wintereen mods, where they had other effects stacked upon the notion that you might not be seeing far anyway due to snow, blizzards, nightfall (longer nights), etc.

 
Hi sphereii,

First of all I have to say I love your mods. But as of version 1.0 of 7 Days to Die I have not been able to use SCore. I cannot make it past the continue page to get to the main menu. I get a null reference error. I have tried re-installing the game multiple times. EAC is turned off and it is the only mod loaded. I'll post my log file.

I never had any issue in A21. I also have issues loading Izy's weapon pack, I know that's not really relevant but I never had issues in the last alpha. 

https://pastebin.com/6up6ZkwV

 
Hi sphereii,

First of all I have to say I love your mods. But as of version 1.0 of 7 Days to Die I have not been able to use SCore. I cannot make it past the continue page to get to the main menu. I get a null reference error. I have tried re-installing the game multiple times. EAC is turned off and it is the only mod loaded. I'll post my log file.

I never had any issue in A21. I also have issues loading Izy's weapon pack, I know that's not really relevant but I never had issues in the last alpha. 

https://pastebin.com/6up6ZkwV
Try renaming the SCore folder to just 0-SCore, instead of 0-SCore-1.2.x.x

 
Try renaming the SCore folder to just 0-SCore, instead of 0-SCore-1.2.x.x
Just a heads up, I tried this fix myself and it still threw the same errors.

Like Rambo311 said, I cant get this or IZYs mod to work on the current game version.  I have tried both separately and on fresh game installs.  

 
I just tried renaming Score. It didn't work. It's like there's something about the menu UI it doesn't like. I took a quick look at  the error message. 

 
Here's a comparison of what is shown in the log for a successful load out and the shared log, just for reference.

A successful load out log:

Code:
From Line 203
2024-12-16T13:43:03 14.979 INF [BACKTRACE] Bug reporting: Enabled
2024-12-16T13:43:03 14.979 INF [BACKTRACE] Bug reporting attach save feature: Disabled
2024-12-16T13:43:03 14.979 INF [BACKTRACE] Bug reporting attach entire world feature: Disabled
Clearing SphereCache...
2024-12-16T13:50:36 467.575 WRN Could not find selectable element btnStart in WindowGroup saveSpaceNeeded
2024-12-16T13:50:36 467.645 INF [SaveSpaceNeeded] Pending Bytes: 236.563 MB (248053760 B), Total Available Bytes: -421.265 MB (-441728371 B)
2024-12-16T13:50:36 467.645 INF [SaveSpaceNeeded] Auto-Confirming.
2024-12-16T13:50:36 467.651 INF NET: Starting offline server.
2024-12-16T13:50:36 467.653 INF [PlatformApplication] restart required = False
2024-12-16T13:50:36 467.653 INF StartGame
2024-12-16T13:50:36 467.653 INF NetPackageManager Init
2024-12-16T13:50:36 467.708 INF [XUi] Instantiating XUi from default prefab.
2024-12-16T13:50:36 467.724 INF [XUi] XUi instantiation completed in 15 ms
2024-12-16T13:50:36 467.732 INF Persistent GamePrefs saved
A successful load out hits the 'Clearing SphereCache', gives a warning about the btnStart, and then moves on. For the log entry shared, this moves into the NRE.

Code:
From Line 203
2024-12-15T16:49:58 13.298 INF [BACKTRACE] Bug reporting: Enabled
2024-12-15T16:49:58 13.298 INF [BACKTRACE] Bug reporting attach save feature: Disabled
2024-12-15T16:49:58 13.299 INF [BACKTRACE] Bug reporting attach entire world feature: Disabled
NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<System.Void (XUiC_MainMenu)>(XUiC_MainMenu)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void XUiC_MainMenu:OnOpen()>(XUiC_MainMenu)
  at XUiController.OnOpen () [0x00017] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at XUiWindowGroup.OnOpen () [0x00006] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x0004d] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at (wrapper dynamic-method) XUiC_MainMenu.DMD<System.Void XUiC_MainMenu:Open(XUi)>(XUi)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void XUiC_MainMenu:Open(XUi)>(XUi)
  at XUiC_NewsScreen.BtnContinue_OnPress (XUiController _sender, System.Int32 _mousebutton) [0x00006] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <0a824c04d551409fad5953ac8c5c40be>:0 
  at UIEventListener.OnClick () [0x0001c] in <ec8d2ccff9f54737a690e90d17960be0>:0 
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()
Before this entry, things were pretty much the same where it counts, beyond not attempting to load from the AppData Mods folder area, where mine is potentially just a remnant from previous Alpha builds.

 
I just tried renaming Score. It didn't work. It's like there's something about the menu UI it doesn't like. I took a quick look at  the error message. 
Re-writing this for clarity:

I was having the same issues as you with Izayo and SphereII's mods.  My problem was my game was on V1.0, an option I apparently selected under the Betas tab.  I see V1.0 in some of your text, so I think it is likely you are also on the wrong game version.  Set the Beta tab to None and it will keep the game on the latest stable update.  Izayo's mod is 100% working on V1.1 and V1.2, just not 1.0.

I havent had a chance to re-try this mod yet, but I bet the game version was also the culprit here.

**Update.  The game version is the issue.  This mod is working fine on V1.2.  I DID have to create a new folder, name it 0-SCore-1, and move all the extracted contents into it.  The zip itself doesnt extract like the other mods and create its own folder.

 
Last edited by a moderator:
Re-writing this for clarity:

I was having the same issues as you with Izayo and SphereII's mods.  My problem was my game was on V1.0, an option I apparently selected under the Betas tab.  I see V1.0 in some of your text, so I think it is likely you are also on the wrong game version.  Set the Beta tab to None and it will keep the game on the latest stable update.  Izayo's mod is 100% working on V1.1 and V1.2, just not 1.0.

I havent had a chance to re-try this mod yet, but I bet the game version was also the culprit here.

**Update.  The game version is the issue.  This mod is working fine on V1.2.  I DID have to create a new folder, name it 0-SCore-1, and move all the extracted contents into it.  The zip itself doesnt extract like the other mods and create its own folder.


Rambo's version is correct: 

  1. 2024-12-15T16:49:45 0.054 INF Version: V 1.2 (b27) Compatibility Version: V 1.2, Build: WindowsPlayer 64 Bit

And 0-SCore is initializing, implying it's in the right folder structure.
 
Have you tried to re-validate the game under steam?
I have tried that. I've also re-installed the game.

Re-writing this for clarity:

I was having the same issues as you with Izayo and SphereII's mods.  My problem was my game was on V1.0, an option I apparently selected under the Betas tab.  I see V1.0 in some of your text, so I think it is likely you are also on the wrong game version.  Set the Beta tab to None and it will keep the game on the latest stable update.  Izayo's mod is 100% working on V1.1 and V1.2, just not 1.0.

I havent had a chance to re-try this mod yet, but I bet the game version was also the culprit here.

**Update.  The game version is the issue.  This mod is working fine on V1.2.  I DID have to create a new folder, name it 0-SCore-1, and move all the extracted contents into it.  The zip itself doesnt extract like the other mods and create its own folder.
I double checked my game version. I'm running 1.2

 
Re-writing this for clarity:

I was having the same issues as you with Izayo and SphereII's mods.  My problem was my game was on V1.0, an option I apparently selected under the Betas tab.  I see V1.0 in some of your text, so I think it is likely you are also on the wrong game version.  Set the Beta tab to None and it will keep the game on the latest stable update.  Izayo's mod is 100% working on V1.1 and V1.2, just not 1.0.

I havent had a chance to re-try this mod yet, but I bet the game version was also the culprit here.

**Update.  The game version is the issue.  This mod is working fine on V1.2.  I DID have to create a new folder, name it 0-SCore-1, and move all the extracted contents into it.  The zip itself doesnt extract like the other mods and create its own folder.
Should I try 1.2 stable instead of using "none" in the beta tab in steam?

 
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