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SphereII's Mods

yeah...my score Version is "21.1.12.1115"....and in the game when i want to upgrade the blocks...nothing happen but the red line...Oh ...the game Version is A21.1 b324...

View attachment 28883


The full logs would help, but it does tell me that you are using a mismatched game version and score version. Either game is 21.0 and score is 21.1.x.x, or flipped. Check further up in the logs where its loading the mods. Maybe you have two copies of score.

 
At last ~~~i find out the cause of the error....you know what..This thing is killing me!  (Fixed Ultra Plus Shadows FPS FIX)mod   My god ,Why didn't I find out before..I didn't even notice that...I'm sorry my bad..

 
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Sorry, for not having much clue on how to utilize S-Core. I want to add one block pass through and anti-nerd poling in my game. I opened the blocks.xml which only had some entries about related to the Fire Mod mod that I have installed. I tried to copy and paste the player feature configs from a Darkness Falls modded game I have, but that didn't seem to work. Also want to turn off trader protection.

 
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Darkness falls uses a lot of different custom code for some of those features so that won't work.

I just checked the score blocks file and it definitely has the options.

...do a search for "antinerdpole"

 
Hi sphereii,

I'm about to make a lot of people squirm with this "weighted" question... I apologize to those people in advance.

I'm experimenting with 0-Score's weight encumbrance feature and have noticed that when I add a mod to a weapon or clothing/armor item, the weight of the mod is not included in the total weight calculation. Is there a way to make the mod's weight contribute to the overall weight? If not, would you please add this?

Thanks so much!... I am an encumbrance sicko and I like this feature! There, I said it out loud!

 
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Love your mods, especially the Legacy Terrain.  Do you plan to update these for V1?  Thank you so much for all the enjoyment I've had so far!

 
Hi sphereii,

I'm about to make a lot of people squirm with this "weighted" question... I apologize to those people in advance.

I'm experimenting with 0-Score's weight encumbrance feature and have noticed that when I add a mod to a weapon or clothing/armor item, the weight of the mod is not included in the total weight calculation. Is there a way to make the mod's weight contribute to the overall weight? If not, would you please add this?

Thanks so much!... I am an encumbrance sicko and I like this feature! There, I said it out loud!
Haha, I love the apology. Yeah, many dislike this feature, but I also think the issue is not as big as many say it is. Especially as one of the most popular mods for the game has it as a major feature. Another overhaul mod, which I think is going to also get to top 5 status now has it as a feature as well.

 
Hi sphereii,

I'm about to make a lot of people squirm with this "weighted" question... I apologize to those people in advance.

I'm experimenting with 0-Score's weight encumbrance feature and have noticed that when I add a mod to a weapon or clothing/armor item, the weight of the mod is not included in the total weight calculation. Is there a way to make the mod's weight contribute to the overall weight? If not, would you please add this?

Thanks so much!... I am an encumbrance sicko and I like this feature! There, I said it out loud!


Gosh, I've done you a major disservice by not acknowledging your post. So sorry!

I have since added mod support to go into encumbrance. It's available in the latest versions.

All releases can be found here now, going forward: https://github.com/SphereII/SphereII.Mods/releases/latest

These versions are for 1.x of the game.

 
Not trying to make more work for you, but is there a chance that you can at some point make SCore work better with the Gears mod? (currently Gears is preventing the escape menu from displaying the NPC control menu, so I have to be really careful with my NPCs in NPCMod)

 
Thank you, thank you!  My beautiful bases, roads, and rebuilt mountains and meadows thank you!

 
Thank you so much for the update! Are music boxes updated and I am just not seeing them in the latest list? Also I can see all the awesome fishies and turtles etc as chicken icons but cannot seem to hit them at all or harvest its like my hitting them goes through them or the hitbox is super hard to find- any suggestions?

 
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Thank you so much for the update! Are music boxes updated and I am just not seeing them in the latest list? Also I can see all the awesome fishies and turtles etc as chicken icons but cannot seem to hit them at all or harvest its like my hitting them goes through them or the hitbox is super hard to find- any suggestions?


Are you trying to kill my turtles?

....

We'll look into it.

I'll also see what was in the music boxes modlet. The code for music boxes are in score, and work.

 
Not trying to make more work for you, but is there a chance that you can at some point make SCore work better with the Gears mod? (currently Gears is preventing the escape menu from displaying the NPC control menu, so I have to be really careful with my NPCs in NPCMod)


I'd have to take a look at Gears more closely. I do know that overhauls will likely remove that button as well, either intentionally ( they want players to play the mod as they designed it) or accidentally ( didn't realize it was there ).

Since the 0-SCore was made for overhauls, it's really up to their discretion. But we'll see what we can do.

 
Are you trying to kill my turtles?

....

We'll look into it.

I'll also see what was in the music boxes modlet. The code for music boxes are in score, and work.


LOL how else will I make turtle soup!? :)  Thank you for looking into it! Much appreciated!

 
First let me say a grand thank you to all the modders and their fantastic work on 7 Days to die. You guys are amazing. And a special thank you to SphereII for all your really amazing mods and tutorials and help for the community. I must have fishing and hunting and foraging in my game. Without you guys, I'd have to do it all from scratch myself.

This is for:
SphereII A Better Life 21.0.13.1511

Summary (a short description of the bug)

Strange behavior and can't hit any of the fish or turtles.

Game Version (V1.x.x)

21.2 stable

Platform (PC  Mac)

PC

Video Settings (Low  Medium  High  Ultra  Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))

Medium  

Game mode (MP host  MP client  SP  Client on Dedi)

SP  

Did you start a new game (YesNo) Note do not submit a bug report until you retest your issue in a new game.  

YES

Did you validate your files (YesNo)

YES

Are you using any other mods (YesNo) Note Please retest without any mods loaded in a new game.

Yes & No

EAC off  Note Needs to be Off.

YES

Bug Description

When I enter a water area, all the "better life" asset spawn as they should according to the biome and entity group and spawn settings. But they start out kind of stuck to the floor of the body of water and kind of hover around where I'm assuming the invisible spawn points are. And then they generally head to the north side of the water course and eventually make it to the edge of the water and disappear into the map. They don't appear on the other side of the dirt. They just vanish as they cross the dirt block. Also, none of them are targetable or interactive. I can't see them on the target HUD or hit them with guns or melee. Also, once they move off the map, they seem to stop spawning. No new fish spawn unless I move to a new area where more spawn points occur. 

Detailed steps to reproduce the bug

I'm a modder myself. I have a heavily modded ravenhearst overhaul with a lot of other stuff added and my own mods layered on top. I've gotten everything to work but this. I tried it without the other mods- with just "score" and "a better life" for version 21.2. I've been trying everything I can think of to get them working. I've been at this for 2 weeks now. They were working fine on alpha 19.6 stable. But when I updated to alpha 21.2 stable, I get the behavior described above. I've tried changing the entity classes and substituting other entities and models. I've tried changing the commands and just everything I can think of, and nothing seems to work. On a side note, I also switched out to version 1.0.0.732 of "a better life" and all those assets show up and are interactive, but they don't have textures- they're all just blank white and they still have the strange behavior where they seem to hug the floor of the water courses.

Actual result (description of what is occurring)

When you first enter the chunk, the fish and turtle spawn as normal but they're stuck to the bottom of the water course and kind of seem to want to hover around the spawn points. But they slowly and deliberately head generally North until they reach the edge of the water course and then vanish into the ground. They seem to just disappear from the world. When I enter editor mode and fly through the ground to see where they're going, they don't appear on the other side of the ground. And nothing I do makes them interactable or targetable. They animate and swim much as normal except that they always tend toward the north side and hug the bottom of the water course.

Expected result (what you expect to occur)

I would love to see them acting normally- but the most important things are that they don't leave the map and that I can target and hunt them and salvage their meat and bones :)

 
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First let me say a grand thank you to all the modders and their fantastic work on 7 Days to die. You guys are amazing. And a special thank you to SphereII for all your really amazing mods and tutorials and help for the community. I must have fishing and hunting and foraging in my game. Without you guys, I'd have to do it all from scratch myself.

This is for:
SphereII A Better Life 21.0.13.1511

Summary (a short description of the bug)

Strange behavior and can't hit any of the fish or turtles.

Game Version (V1.x.x)

21.2 stable

Platform (PC  Mac)

PC

Video Settings (Low  Medium  High  Ultra  Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))

Medium  

Game mode (MP host  MP client  SP  Client on Dedi)

SP  

Did you start a new game (YesNo) Note do not submit a bug report until you retest your issue in a new game.  

YES

Did you validate your files (YesNo)

YES

Are you using any other mods (YesNo) Note Please retest without any mods loaded in a new game.

Yes & No

EAC off  Note Needs to be Off.

YES

Bug Description

When I enter a water area, all the "better life" asset spawn as they should according to the biome and entity group and spawn settings. But they start out kind of stuck to the floor of the body of water and kind of hover around where I'm assuming the invisible spawn points are. And then they generally head to the north side of the water course and eventually make it to the edge of the water and disappear into the map. They don't appear on the other side of the dirt. They just vanish as they cross the dirt block. Also, none of them are targetable or interactive. I can't see them on the target HUD or hit them with guns or melee. Also, once they move off the map, they seem to stop spawning. No new fish spawn unless I move to a new area where more spawn points occur. 

Detailed steps to reproduce the bug

I'm a modder myself. I have a heavily modded ravenhearst overhaul with a lot of other stuff added and my own mods layered on top. I've gotten everything to work but this. I tried it without the other mods- with just "score" and "a better life" for version 21.2. I've been trying everything I can think of to get them working. I've been at this for 2 weeks now. They were working fine on alpha 19.6 stable. But when I updated to alpha 21.2 stable, I get the behavior described above. I've tried changing the entity classes and substituting other entities and models. I've tried changing the commands and just everything I can think of, and nothing seems to work. On a side note, I also switched out to version 1.0.0.732 of "a better life" and all those assets show up and are interactive, but they don't have textures- they're all just blank white and they still have the strange behavior where they seem to hug the floor of the water courses.

Actual result (description of what is occurring)

When you first enter the chunk, the fish and turtle spawn as normal but they're stuck to the bottom of the water course and kind of seem to want to hover around the spawn points. But they slowly and deliberately head generally North until they reach the edge of the water course and then vanish into the ground. They seem to just disappear from the world. When I enter editor mode and fly through the ground to see where they're going, they don't appear on the other side of the ground. And nothing I do makes them interactable or targetable. They animate and swim much as normal except that they always tend toward the north side and hug the bottom of the water course.

Expected result (what you expect to occur)

I would love to see them acting normally- but the most important things are that they don't leave the map and that I can target and hunt them and salvage their meat and bones :)


Have you tried the V1 version of A Better Life?  https://github.com/SphereII/SphereII.Mods/releases/download/1.1.28.1028/SphereII.A.Better.Life-1.0.48.1447.zip

 
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