Hi Phurigigs, Essence cannot be harvested until unlocked via the relative Element Mastery perk (Fire Mastery, Ice Mastery, Lightning Mastery).I am not sure what the problem is but i am getting zero essence from anything I am mining or tree cutting, even with a boon mod installed
Hi zhoucow, Spell Light II & III are Loot Only along with a handful of other unique RunesHow does one make a Rune: Spell Light 2 or 3? I can't make them in any of the conjures.Thanks in advance!
Previous mentions of this Mod Launcher error have been resolved by doing one or both of the following:I have an updated Launcher at 2.0.89 and have verified my game files in steam
Popup error states "Error: SDX Build Failed. Please see the log file"
POP: Build error at stage 2: Compiler executable file csc.exe cannot be found.
INFO 1 _7D2DLauncher.frmMain - SDX Exit Code: -100
Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
I've been told this is a reported vanilla game bug that occurs randomly for all "Bow/Catapult/Thrown" weapon types (garbage collector destroys it?). The weapons still work as intended, just the annoyance of losing the indicator. Hopefully this is resolved in A18!The indication of spell casting(green line) stops working after some actions(I have no idea which action causes that) and the only way I know to fix the issue is to reload the save.
Previous mentions of this Mod Launcher error have been resolved by doing one or both of the following:
1.) Trying different versions of .NET Framework:
https://github.com/7d2d-sorcery/Sorcery/wiki/Mod-Launcher#mod-launcher-error-resolution
2.) Follow the Mod Launcher install steps verbatim:
https://github.com/7d2d-sorcery/Sorcery/wiki#option-2-mod-launcher-version-automatic-sdx-mod
The Mod Launcher stuff didnt work but .NET 3.5 SP1 did the trick.
Thanks![]()
Is there a simpler way to restore the functionality other than reloading the save? May be a command?I've been told this is a reported vanilla game bug that occurs randomly for all "Bow/Catapult/Thrown" weapon types (garbage collector destroys it?). The weapons still work as intended, just the annoyance of losing the indicator. Hopefully this is resolved in A18!