• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)

Streamer Weekend Early Access Giveaway






Next Friday the 19th, a handful of streamers will have their hands on v0.8 - The Alchemy + Mastery Overhaul Update to entertain their followers! I will personally be joining the streams to answer questions, harass viewers and to GIVEAWAY 1 Month of Early Access to lucky viewers of the streamer's choice!

 

 




  • Are you (or someone you know) a streamer with a following?
  • Send a Discord Message with a channel link to be considered for Streamer Weekend Early Access!
  • 1 Month of Sorcery Early Access will be granted to one lucky viewer, per stream, at the streamer's discretion.





​


 
Sorcery Stream Announcement

sorcery-high-council-exclusive.png


 


v0.8 LIVE STREAM SERIES



High Counselor Altin and his lovely wife will be sharing their early access gameplay experience of v0.8 (The Alchemy + Mastery Overhaul) LIVE tonight!

 


Join the LIVE STREAM series here:





Altin and Bride of Altin Ep. 4/7 v0.8 Live Stream


Altin and Bride of Altin Ep. 5/7 v0.8 Live Stream


Altin and Bride of Altin Ep. 6/7 v0.8 Live Stream


Altin and Bride of Altin Ep. 7/7 v0.8 Live Stream

 
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:star: v0.8 The Alchemy Overhaul Update is now LIVE for Noble Supporters!











:star: Enjoy your well deserved Early Access and Thank You for your support!

 
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Streamer Weekend - LAST CALL!






This Friday the 19th, a handful of streamers will have their hands on v0.8 - The Alchemy + Mastery Overhaul Update to entertain their followers! I will personally be joining the streams to answer questions, harass viewers and to GIVE AWAY 1 Month of Early Access to lucky viewers of the streamer's choice!

 

 




  • Are you (or someone you know) a streamer with a following?
  • Send a Discord Message with a channel link to be considered for Streamer Weekend Early Access!
  • 1 Month of Sorcery Early Access will be granted to one lucky viewer, per stream, at the streamer's discretion.





​


 
sorcery-v08-spellarrows-ice.png
Elemental Spell Arrows


Just in time for Streamer Weekend this Friday, elemental Spell Arrows will be making their debut in v0.8!






sorcery-v08-spellarrows-lightning.png


Craftable Day 1 and possessing damage scaling based off their Element Mastery, they're sure to make an explosive impact!

;)
sorcery-v08-spellarrows-fire.png




 
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Streamer event - now live!






TODAY 19th - 21st, a handful of streamers will have their hands on v0.8 - The Alchemy + Mastery Overhaul Update to entertain their followers! I will personally be joining the streams to answer questions, harass viewers and to GIVE AWAY 1 Month of Early Access to lucky viewers of the streamer's choice!

 






** Congrats to Murgao and Albert on winning 1 Month of Early Access!

 




 
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The Massive v0.8 Overhaul Update Releases TOMORROW!

...are you excited? You sure as hell should be! :D

Alchemy, Tailoring, Potions, Elixirs, Bombs, Elemental Arrows & Bolts, Mastery Quests, Day 1 Spellcasting, Sexier Crafting and a lot of hidden goodies! ;)






sorcery-insight-omni-arrow.png



sorcery-insight-omnibolt.gif


sorcery-release-schedule-alchemy-overhaul-live-allsupporters.png




 
I cannot begin to say how excited I am to play this update. If I had the money to drop on it, I would have become a patron just to be able to play it sooner, but I have little doubt that this will be worth the wait endured.

You have done for 7D2D what Kinggath has done to FO4 for me (which is to say, much more excited to play the game).

 
Alchemy + Mastery Overhaul (v0.8) is now PUBLIC!

sorcery-logo-v08-splash.png




v0.8 Alchemy + Mastery Overhaul



NEW: Alchemy Station


NEW: Spinning Wheel


NEW: Enchanted Mortar


NEW: Alchemy Potions


NEW: Alchemy Elixirs


NEW: Alchemy Bombs


NEW: Mastery Quests


NEW: Intro Element Choice


NEW: Intro Spellcasting


NEW: Fire, Ice, Lightning, Omni Arrows


NEW: Fire, Ice, Lightning, Omni Bolts


NEW: Sexier Crafting


NEW: Many additional goodies!


COMPATIBILITY: Ravenhearst 5.4


COMPATIBILITY: Darkness Falls 2.2

 


New Game Required


This overhaul is the first update to require a new game, but worry not! The intro has been heavily revised to get you started down your path of elemental annihilation with haste! ;)

 


Download Sorcery





MANUAL: Modlet, Pure XML


You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

 

 




  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
  5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
  6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
  7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
  8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
  9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
  10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
  11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 
 


LAUNCHER: Mod, SDX

Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 

 




  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 


** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

 


** Visit @sphereii's
7D2D Mod Launcher Thread for more info regarding it






Support Development







...become a Noble, Lord or Royalty ...the choice and reward is yours!



:star: Patrons of Sorcery are given Early Access to frequent feature and content updates, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!





A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:





Altin, Ika, kormai, NekoMyraMia, Ivanos, Aviose, Robert, Otto Knabe, Icymage, Kcoolz, Darkness, Pythonpakman, Tekkor, Tahca | Joerg, Jewles, blahsieblah and Korgran






 
RESOLVED: Intro Elixir Issue


If points are put into an Element Mastery before drinking an Elixir, you will not be able to consume the Elixir.
This has been resolved with the latest release (v0.805)

 
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sorcery-logo-v08-splash.png




v0.805 Hotfix Update - LIVE



HOTFIX: Intro Elixir Unusable (retroactive)


NEW: Spell Light Rune


IMPROVED: Planted Tree Essence Harvesting


IMPROVED: Wild Tree Essence Harvesting


IMPROVED: T3-5 Essence Harvesting


NEW: Sorcery Credits

 
I can't access the second page of the Sorcery Skills. Any Ideas? I've just updated to V0.805 through the launcher but was having the issue V0.8 as well.

 
I can't access the second page of the Sorcery Skills. Any Ideas? I've just updated to V0.805 through the launcher but was having the issue V0.8 as well.
Hi, I believe we were just talking on the Sorcery Discord: Try using the mouse wheel to scroll instead of the arrows. The arrows not working, I believe, started with 17.4.

 

sorcery-logo-v08-splash.png




v0.806 Alchemy, LIVE (
Public)


POLL VOTE: Crafting Times Reduced and Standardized

CHANGE: Prevent Duplicate Quest Acceptance

FIX: Perk UI Arrows usable again

FIX: Lock Shatter II & III prematurely... "unlocked"

 


v0.805 Alchemy (previous)


HOTFIX: Intro Elixir Unusable (retroactive)

NEW: Spell Light Rune

IMPROVED: Planted Tree Essence Harvesting

IMPROVED: Wild Tree Essence Harvesting

IMPROVED: T3-5 Essence Harvesting

NEW: Sorcery Credits

 


v0.8 Alchemy Release (previous)


NEW: Alchemy Station

NEW: Spinning Wheel

NEW: Enchanted Mortar

NEW: Alchemy Potions

NEW: Alchemy Elixirs

NEW: Alchemy Bombs

NEW: Mastery Quests

NEW: Intro Element Choice

NEW: Intro Spellcasting

NEW: Fire, Ice, Lightning, Omni Arrows

NEW: Fire, Ice, Lightning, Omni Bolts

NEW: Sexier Crafting

NEW: Many additional goodies!

COMPATIBILITY: Ravenhearst 5.5+

COMPATIBILITY: Darkness Falls 2.2+

 


PUBLIC UPDATE FREEZE


v0.81 (Armor Sets, Spell Runes, Loot+) is officially in development, with The Awakened - v0.9 close behind.


These updates are planned to be released back to back in Early Access cycles, directly to Supporters of Sorcery. v0.806 will be the last public feature / content update until then.


 


sorcery-v081-releaseschedule.png



v0.81 Coming Soon


NEW: Armor Sets

NEW: Spell Weapons

NEW: Spell Runes

NEW: Sexy Loot

NEW: ????

 


** New Game is not required for these updates.

 
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I am absolutely loving how the mod is coming along so far.

I do have one suggestion for you,

It would be nice if there was an included way to remove essences from the conjures in case we decide to move the conjure later.

I am going to go ahead and create my own recipes to accomplish this, but I'm sure others would find it useful.

 
I am absolutely loving how the mod is coming along so far.
I do have one suggestion for you,

It would be nice if there was an included way to remove essences from the conjures in case we decide to move the conjure later.

I am going to go ahead and create my own recipes to accomplish this, but I'm sure others would find it useful.

Actually, he specifically said he wasn't going to do that in a previous post.
@Krazzykid, glad to hear you're enjoying! :D


It's true, no plans to allow direct retrieval of Essence from the Conjures. However, v0.8 did add a plethora of recipes (
such as Extract) that allow the indirect retrieval of it for use elsewhere.

 
I just downloaded and tried to run this mod earlier (through the launcher), and it gave me Error: SDX build failed. Please see the log file.

POP: Build error at stage 2: Object reference not set to an instance of an object.

SDX Exit Code: -100

Error Compiling SDX:

Can anyone tell me what's going on...and hopefully what I can do to fix it?

 
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