I don't think it's a pivot as such; VR itself is expensive, if a megacorp is willing to bear the costs for your left .. err, privacy, well, caveat emptor. I'm firmly in the camp "no, I will never have a meta account", so my VR options are expensive.
I agree it wasn't a pivot for ricp personally or apparently for yourself but ricp, himself, said we should beware of simply talking anecdotally. Is the Quest growing in its market share? Is it gaining in mass appeal? I believe that it is and will continue to do so in the future which means that discounting the two of you and myself, it seems that globally and in general people are willing to agree to the terms of use and so their options are not, in fact, limited to the most expensive options.
And will your VR options remain expensive forever? The argument was that VR is for the wealthy only and that was used as the argument against my opinion that going into the future VR will gain mass appeal and is not simply a fad but will continue to grow and gain popularity. I played VR for the first time at a kiosk at Fisherman's Wharf in San Francisco back in the early 90s. It was $30 for a 5 minute experience of gliding around in a small 3d world environment trying to avoid a Pterodactyl that would swoop down and pick you up and carry you into the sky and drop you. Owning such a machine was impossibly expensive. Playing the game more than once or twice was too expensive.
It's come down in price and increased in graphic quality a lot since those days and, in my opinion, will continue to do so. Many options today are still too expensive-- I agree. Which is why I've sold my soul to use a Quest instead of my car to use a Vive on a PC that can handle it. But that is today. In the future those prices will continue to come down.
The reason it fails the "sniff test" is because that's not what is happening and it is not what I meant with the phrase. Companies will not refuse to sell you stuff, it is the developers who lock the entire game, or key mechanics, into the VR environment, that are gatekeeping. Just to be very clear here, gatekeeping simply means a barrier to what you want to achieve, it doesn't have to be intentional, and I also don't think TFP will make an entirely VR game - of if they do it won't be 7DtD (or 7DtD2).
Not sure about other people, but I don't have a spare $300 to just chuck around. If I did I'd buy a better graphics card, certainly not a VR headset.
The problem we are having here is that I was talking about the VR industry in general and VR someday reaching mass appeal and you have finally clarified that you are just talking about developers who make VR only games. TFP is not a VR studio. They threw VR support on their stretch goals list but they'd need to hire someone with that expertise to make 7 Days to Die compatible with VR (they should probably hire the modder who already did it...) You don't have anything to worry about regarding future TFP games being VR only. All their expertise is in flat screen gaming. In fact all their expertise was in Unity based flat screen gaming and they've had to hire programmers whose expertise is in Unreal based flat screen gaming for their next project.
So while the future of gaming and the video gaming industry is, in my opinion, sure to always include VR gaming and to become ever more affordable for the mass market gamer, the future of TFP is not going to be in VR exclusive gaming.
I even doubt they will be so cavalier about stating they will make 7 Days 2 VR compatible...haha
We are not going to agree here, so we'll just have to agree to disagree.
Fair.
Thank you, though, for taking my comments in good grace. As a mod, I am obviously aware of the power imbalance here, and it is to your credit you didn't spit the dummy and just ban me for countering your points, especially as some of my comments could have been seen as inflammatory. Many mods on other similar boards would have.
My naive privilege makes it so it would never even occur to me to use an imbalance of power to unfairly ban someone simply for disagreeing. Does that happen in the world...?
Just for clarity, I don't have an axe to grind with VR, if I had the money I would buy one (certainly not Quest, though).
Even if you couldn't use it due to the physical limitations you mentioned? Why?