Scyris
New member
Honestly after seeing how 7dtd 1 turned out, I really do not want a second one, especially in unreal engine, that is hard to mod compared to unity. Vanila 7dtd is crap, you have to mod the hell out of it to make it worth playing, and anyone who has modded the game will tell you this due to how the devs went with it. I mean mods have gone places, but vanilla? hasn't gone anywhere really since a10.2 same max tier enemies, same max tier materials, graphics are better but graphics aren't the games problem it never was. I deff would not be buying the 2nd game, not until I see how the modding scene around it would be. As I know the vanilla game is prob going to be aweful on its own just like 7dtd is sadly. The game used to be good back in a16.4, but a17 and up more and more features were removed, more heavy handed forcing of playstyles was done, it lost the sandbox element it had.
I've played alot of early access games, but most don't completly redo large parts of the game for no valid reason each update, they build on it. Thats the big issue with 7dtd here, they keep redoing the same systems over and over instead of locking them in and adding new things to expand the game.
I've played alot of early access games, but most don't completly redo large parts of the game for no valid reason each update, they build on it. Thats the big issue with 7dtd here, they keep redoing the same systems over and over instead of locking them in and adding new things to expand the game.