I swear man, if mobile forum template wasn't so awful and plain, this lurker would upvote all of you posts in this section every single day, as you and few other mod oldies always seem so concise(without random gifs and my prof said "wisdoms") and on target.Yet another Guppy wisdom
Here is an actual example. 25% loot option is now broken because of the changes. I’ve seen at least two posts and a started thread demanding/asking TFP to get 25% loot fixed.Please explain what is being balanced, and how an imbalance of that would impact game play to a negative degree... and how it is not arbitrary... Wait... never mind... I get it... no argument I put forward maters, no example I give will be sufficient... this is not a discussion, it is you telling me what you think... full stop. I'mma gonna try force of nature now... I really should look at my inventory more often.
Well, I partly agree. There are some ways to make your life easier still. Gardens, better tools, better weapons, better skills. I think it balances itself out on the level of "you always have to grind for your base at about the same pace, no matter how good you made your base".@sergoros
Worse than that, with game stages, the harder you work, the harder you end up having to work.
Both skyrim and fallout are story driven and therefore helps the player through the progression.Skyrim and fallout two of the best selling franchises of all times are level gated. Do you think the 1 billion players hated that?
Finally. You are dead on.Since they /never/ consistently dropped mining helmets, it still remains weird. That is not changed.
It was weird then, it remains weird now. Now it's just a more exacerbated weirdness.
Want a chance of a mining helmet, kill those guys. Want a chance at medical, kill the nurses. Etc.
Now it's just blah.
Your attempt at a straw man argument was cute though, but unsuccessful. =)
@madmole, like spam crafting and so many other design flaws, rather than fix the flaw you replaced the system. Bringing on new flaws.
If your testers were reaching int 10 by day 3 then increase the int cost.
If you were not able to use mini bikes because you cannot find a minibike book, then create multiple ways to accomplish the goal.
If you did not like that people could create purple crossbows because they spammed Stone axes, then do not link the two things together.
Instead of continually replacing systems that just needed fixing, fix them, leaving you more time to add more content. In the long run you would have saved a lot of time.
Now we are stuck with an imbalanced version of yet another system. Waiting for it to be balanced, or more likely, waiting for it to be replaced. Again.
25 percent loot broke because someone decided we just HAD to change every single aspect of the game, including loot probability templates. It was fine BEFORE 17. If the entire system had not been yanked, that would have never happened.Here is an actual example. 25% loot option is now broken because of the changes. I’ve seen at least two posts and a started thread demanding/asking TFP to get 25% loot fixed.
Well guess what? 25% loot isn’t the core of what they want to be working on right now. It’s a distraction. Now add 20 more options, some of which will completely change the progression and get broken by future changes.
I’m not sure what you keep going on about with your “full stop” and “are we having a discussion?” stuff but I suppose everyone does the forums in their own way. I agree with you that lots of options will be great but I disagree that right now is the time to do it especially as a way to avoid what the devs want us to test. Once their default desired settings are in place and they are done with the major changes..that’s when major options and alternative can be added.
Skyrim levelgated? Did I miss something?Skyrim and fallout two of the best selling franchises of all times are level gated. Do you think the 1 billion players hated that?
Can someone gift MM a survival game package on Steam? One with The Long Dark, The Forest, Fear the Night etc in it? Fallout and Skyrim are great and all don't get me wrong but I definitely didn't expect the direction of 7 Days to sway towards those games.Ark is level gated because you need to gain levels to buy engrams. Skyrim and fallout two of the best selling franchises of all times are level gated. Do you think the 1 billion players hated that?
That was one example of a simple option. You can’t know what would’ve happened but that’s not the point. The devs are not going to work crosswise against their own development by adding in user requested options before it’s time to do so. The game is complex and it is impossible to predict what will or will not break because of changes. If it was so easy to know then there would never be any bugs.25 percent loot broke because someone decided we just HAD to change every single aspect of the game, including loot probability templates. It was fine BEFORE 17. If the entire system had not been yanked, that would have never happened.
Maaaaybe skip the Long Dark, else we won't have any skill system, broken or not.Can someone gift MM a survival game package on Steam? One with The Long Dark, The Forest, Fear the Night etc in it? Fallout and Skyrim are great and all don't get me wrong but I definitely didn't expect the direction of 7 Days to sway towards those games.
Awesome, glad to hear it!We're increasing passive xp and I've never used any chese exploits on my bases. Just a box with railings to walk on and a lot of spikes. We plan on making zombies attack in a circle I think, so not all will go up the cheese ramps, just some. This should make attacks more interesting and cheese methods won't be guaranteed.
The loot is better? I've gotten a candlestick and hmm.. something equally useless a couple times. You see that bag drop and you typically think it should be good. but then...candlestick. pah.I don't disagree that the loot dropped IS better, but it's fracking weird killing a miner and his hat isn't in the loot... Or a cop, farmer, nurse... These variants used to mean something.
When the game goes gold, I expect I'll be modding a similar system to this (if we can). I'll have to remember to keep an eye out for your mod when that happens.Hell my Scavengers mod I reworked the entire progression system PER WEAPON AND TOOL. Meaning every time you used the wood club ONLY the wood club levelled. Then I dropped spam crafting by tying the craft quality INTO the action on the weapon. So crafting 30 clubs did not make you better at it, but using the club and REPAIRING the club levelled the craft quality.
That would be lovely. Skills in a survival game are quite unnecessary, much like the forest and stranded deep and pre alpha 13. Totally not needed, you make what you need, hence survival.Maaaaybe skip the Long Dark, else we won't have any skill system, broken or not.![]()
Good point sir, and an excellent example, you're truly insightful, the 25% loot option is way more important than whatever crap I was going on about. I'm just selfish, I want to too much, and I should be far more concerned with how TFP wants me to test their product. And thank you sir, for correcting me, it makes me a better person. I will surely wait for the appropriate time to bring up my selfish desires you so skillfully lambasted during our discussions, because they don't really matter, and the game requires what I'm against. You've made me a better person.Here is an actual example. 25% loot option is now broken because of the changes. I’ve seen at least two posts and a started thread demanding/asking TFP to get 25% loot fixed.
Well guess what? 25% loot isn’t the core of what they want to be working on right now. It’s a distraction. Now add 20 more options, some of which will completely change the progression and get broken by future changes.
I’m not sure what you keep going on about with your “full stop” and “are we having a discussion?” stuff but I suppose everyone does the forums in their own way. I agree with you that lots of options will be great but I disagree that right now is the time to do it especially as a way to avoid what the devs want us to test. Once their default desired settings are in place and they are done with the major changes..that’s when major options and alternative can be added.
Never worry about people's toes. Fuggem. =). We are all here to push our own agenda.I swear man, if mobile forum template wasn't so awful and plain, this lurker would upvote all of you posts in this section every single day, as you and few other mod oldies always seem so concise(without random gifs and my prof said "wisdoms") and on target.
I would maybe only add onto this, we expected some innovations to the system, content, buuut... Yea, I'll go back to lurking, don't want to step on anyone's toes.