The problem with book gates is that it completely removes major portions of the game that everyone should see and experience if they want.
but levelgates are not a choice!!! How often do I have to tell you.
When you removed the levelgates, ppl were finally happy, because they could descide WHAT parts of the game they wanted to skip.
Dislike walking miles? Spec into intelligence and get vehicles first. Same with forge and steel tools.
Like building? Get strength and miner perks.
Dislike running out of stamina? Get agility.
Dislike dying? Fortitude.
But instead of giving the player the choice, you said:
"multiplayer is unbalanced, because everyone has steeltools on day 10"
which is not a problem that is solved with levelgates BUT BY REMOVING THE STUPID MULTIPLICATIVE XP.
There is NO WAY to balance 1(player)x xp to 4(players)x4(other player xp) xp thats a ratio of 1:16.
make the shared ratio
10% with 1 players
8% with 3 players
5% with 4 players+
EVERYTHING MORE is insane. And you go and ignore this and put in levelgates because something else is unbalanced!
MM PLEASE! Stop beeing so defensive about A17. It might be the child TFPs love the most... but a lot of things are going VERY wrong. And to say anything else is trying to find excuses.
10.000 LESS peak players than with A16, (can't say for certain about average players, but it doesn't look too good either when compared to A16 release) but when comparing to every other alpha, A17 is the worst rated, least played (when compared to the rate at which the game grew) and most heatedly discussed on the forums.
I've been there since steamrelease. I've seen some #gates.
And some of them I'm still not happy about, but have come to accept. A17 actually made me edit the xmls and told my friends to do so myself. I am even looking out for mods... and I have never modded my game till today.
Levelgates are ridicolously bad. Nobody should ever implement them if they haven't exhausted EVERY other option. And I have seen (and given myself) LOTS of good suggestions, which you ppl just declined. Yes its your game.
But as I have said before A17 released:
players will grow tired of this game very VERY quickly. And IF I'm right and less players play this game in January or february than in Oktober/November, you will dismiss this as its "not the final version of this alpha", ignoring that other alphas will only improve, if you actually acknowledge the mistakes you made instead of trying to dismiss everything players say.
Reviews are less that 30% positive since release of stable. LESS THAN 30%!!!
ATLAS (the EA title that is a worse ARK reskin that overpromised worse than NoMansSky) has 27%.
You are basically that. Its THAT BAD. So PLEASE realize that we are NOT just "haters", but actually have some points and TRY to communicate with us, take solutions to obvious problems into account. We are fans of this game. We give you these advice willingly.
PLEASE MM. Do it like you did with the bear, with the burningzombie and with other minor things AND LISTEN to the community.
Yes those were only textures and models and not gameplay related (there are still nonsensicle landmines on top of cranes and in the wasteland), but these scores should tell you that what you did was NOT a positive step.
At best it was a nice foundation for the future. At worst you just lost a big chunk of your playerbase and if you continue to ignore them, that chunk will grow. Be happy to have such a great modding community. Because otherwise this game would be dead on new years eve (hyperbole! Or as you would say with releases: "I never said WHICH new years eve... could be 2050

")