PC So was the point of A19 to get rid of "Realism"?

Should Primitive Stone tools and weapons be found in Sealed Pre-Apocalypse Sealed Boxes?

  • Yes.

    Votes: 40 16.1%
  • No.

    Votes: 144 57.8%
  • Yea, Even though its emersion breaking, for "Game Balance" you should find survivor made tools and w

    Votes: 24 9.6%
  • No, I cant craft lv6 quality loot as a survivor, why would people from before all this happen be sel

    Votes: 28 11.2%
  • I didnt read anything you wrote and just came here to say "Get Gud Scrub" Thus adding nothing to the

    Votes: 13 5.2%

  • Total voters
    249
q6 t0 armor  should drop  from lvl  20 (dont ask me why is half loot.xml based on gamestage and rest on lvl lol )

but any iron tools ,non primitive weapons or even wrenches shouldnt  drop  yill gs 110 acording to xml  and we  all know this doesnt reflect reality other  things drop as well  (scrap/padded q6 armors are extremely common tho)
That makes sense. All of my t6 drops so far have been primitive tier, but there have been several as of day 8.

 
That makes sense. All of my t6 drops so far have been primitive tier, but there have been several as of day 8.
yeah  like this crap i didnt sell  yet ...  GS 97  t1 t1 t1 t2 " not possible until 110"

1.jpg

 
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(dont ask me why is half loot.xml based on gamestage and rest on lvl lol )
I don't think it is. They use the tag "level", but it actually means "gamestage". So I'm pretty sure the way to read the Tier 0 quality template:

<qualitytemplate level="20,21" default_quality="2">
<loot quality="2" prob="0.313"/>
<loot quality="3" prob="0.373"/>
<loot quality="4" prob="0.464"/>
<loot quality="5" prob="0.622"/>
<loot quality="6" prob="1"/>
</qualitytemplate>




...is that for GS 20-21, if RNG gives you a T0 item that uses this template, there is a

11.3% chance of Q2

13.5% chance of Q3

16.7% chance of Q4

22.4% chance of Q5

36.1% chance of Q6

 
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I don't think it is. They use the tag "level", but it actually means "gamestage". So I'm pretty sure the way to read the Tier 0 quality template:

<qualitytemplate level="20,21" default_quality="2">
<loot quality="2" prob="0.313"/>
<loot quality="3" prob="0.373"/>
<loot quality="4" prob="0.464"/>
<loot quality="5" prob="0.622"/>
<loot quality="6" prob="1"/>
</qualitytemplate>




...is that for GS 20-21, if RNG gives you a T0 item that uses this template, there is a

11.3% chance of Q2

13.5% chance of Q3

16.7% chance of Q4

22.4% chance of Q5

36.1% chance of Q6
 sure .. thats likely

level : gamestage
default_quality / quality : the item tier


its just mess tho ..  mixing level  / quality   ....  item tier =quality ....  then they add  another tiers ( t0 t1 t2 t3)

anyway xml  says  that  q6 shouldnt drop until  gs  110  except  primitive tools 

but QLTemplateT1  seems to allow Q6 at gs 68,69 .... that doesnt really match reality (q6 pistol before first horde far  from 68gs) even kandy adds just  +5 and 10%   not enought to  get there ... sooo there must be some issue

QLTemplateT2 used for military armor  shows first q6 on  GS 116+

<qualitytemplate level="116,117" default_quality="1"><loot quality="1" prob="0.272"/><loot quality="2" prob="0.316"/><loot quality="3" prob="0.377"/><loot quality="4" prob="0.47"/><loot quality="5" prob="0.628"/><loot quality="6" prob="1"/></qualitytemplate>

but ...day 35  horde loot  GS = 103

2.jpg

 
I think the candy was a mistake.  Pushed me straight to darkness falls full time. They don't do the candy there.  

The food consumption issue is a little annoying. I just translate it in my head that no I did not just eat 6 eggs, 18 pieces of meat an entire blue berry pie, two beef stews and still hungry; It was just one egg, a small slice of meat/pie cause the rest was not edible/infected or something. 

 
default_quality / quality : the item tier
But that's not what default_quality/quality means. Tier = stone/iron/steel. Quality = yellow-green-purple. They are consistent with these terms (though it is shortened to "T0" for tier 0).

QLTemplateT2 used for military armor  shows first q6 on  GS 116+

<qualitytemplate level="116,117" default_quality="1"><loot quality="1" prob="0.272"/><loot quality="2" prob="0.316"/><loot quality="3" prob="0.377"/><loot quality="4" prob="0.47"/><loot quality="5" prob="0.628"/><loot quality="6" prob="1"/></qualitytemplate>

but ...day 35  horde loot  GS = 103
Funny thing about drops from strong zombies (like you'd see on a GS103 horde night), they don't follow the regular quality template:

<lootcontainer id="71" count="2,3" size="6,3" loot_quality_template="qualPlus1Template">

That template starts Q6 at GS 80.

 
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I think the candy was a mistake.  Pushed me straight to darkness falls full time. They don't do the candy there.  

The food consumption issue is a little annoying. I just translate it in my head that no I did not just eat 6 eggs, 18 pieces of meat an entire blue berry pie, two beef stews and still hungry; It was just one egg, a small slice of meat/pie cause the rest was not edible/infected or something. 
thats  not new issue tho  even in past you needed 25x corn bread to fill up :D

they need to make food atleast twice harder to obtain and double food gain from it

whats wrong with candies ?  most of them is useless  eye kandy is nice but not gamechanger

jail breakers are OP early useless later

But that's not what default_quality/quality means. Tier = stone/iron/steel. Quality = yellow-green-purple. They are consistent with these terms (though it is shortened to "T0" for tier 0).
level : gamestage
default_quality / quality : the item tier 
is  copied from  loot.xml ... i know they started using "tier" for something else   thats why i call it chaotic mess

Funny thing about drops from strong zombies (like you'd see on a GS103 horde night), they don't follow the regular quality template:

<lootcontainer id="71" count="2,3" size="6,3" loot_quality_template="qualPlus1Template">

That template starts Q6 at GS 80.
thats ... possible  ... i was sure loot bags are equal actually  now  we just have to explain day  4 Q  pistol :D and  Q6  wrenches all around

 
default_quality / quality : the item tier  is  copied from  loot.xml ... i know they started using "tier" for something else   thats why i call it chaotic mess
I get that, but honestly I think they mean "quality tier" I guess. The attributes "default_quality" and "quality" both refer to what we commonly call "quality" Q1-Q6. The comments in the XML have been carried through several revisions and never updated. Same exact comment was in A18 and they completely revamped what we call "tier" (stone/iron/steel). Don't take the comments too literally. Otherwise...

<qualitytemplate level="6,7" default_quality="6">

...you then will start believing there is some mythical "Tier 6" out there to find! 🙂

and  Q6  wrenches all around
Can't explain that. I've only found Q1 wrenches so far through about day 7. If you're getting Q6 wrenches before GS 68 then something is bugged in your game.

 
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thats  not new issue tho  even in past you needed 25x corn bread to fill up :D

they need to make food atleast twice harder to obtain and double food gain from it

whats wrong with candies ?  most of them is useless  eye kandy is nice but not gamechanger

jail breakers are OP early useless later

level : gamestage
default_quality / quality : the item tier 
is  copied from  loot.xml ... i know they started using "tier" for something else   thats why i call it chaotic mess

thats ... possible  ... i was sure loot bags are equal actually  now  we just have to explain day  4 Q  pistol :D and  Q6  wrenches all around
I wanted to mess around with the loot.xml to fix what i think is wrong with it but holy hell its a mess. I have no idea how to actually set any of these info. Reading throught this discussion cleared a lot for me but its still kind of chaos to look at.

 
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