AtomicUs5000
New member
Has it been determined if the point of A19 was to get rid of realism or not yet?
I tried to scrap it but it just gave me some XP.Has it been determined if the point of A19 was to get rid of realism or not yet?
problem lies in forge its not level locked .... if you find one you can spam tier 2 iron tools at level 1As much as I understand the reasons for it, this still doesn't feel great. Not once I've made a forge and am rocking my own level 2 or 3 iron tools.
not rly restarted several times (every experimental) and always had pistol at end of 1st day ... toilets drop q1 pistols like candies .. and trader almost always have one for 1800 dukes in first inventory you get that in 1-3 questsRead a few posts on the first page and it turned to bickering...
Here's my 2 cents.
Played this game a LOT. Finding level 6 stone spears and axes before finding a pistol/shottie is a bit of a stretch especially considering I have already accumulated 100's of rounds for each already(9mm/7.62/shotgun shells).
I of course went straight into lucky looter(4/5) as it was a fresh start, but no joy![]()
No iron tools to be seen anywhere, even though I have found MORE forged iron/steel than I ever have in a18 pre crucible(I'm sitting at 48/57 pieces right now).
Was able to find a wrench/hammer after a long while but not forever(first 5 days?)
My take? I believe the early game loot(i.e. Iron tools and weapons/pistols/dbl. barrel) should be a bit easier to find. If you want more crafting, make the crafted items the high end loot for end game. Balances out a bit more. Crafted end game firearms/Armor AFTER you have become a master of your art... my honest opinion
so you want say my 90 dmg Q2 desert vulture with no perks will go over 200 ay q6 with mods and perks ? while still being most accurate gun in game with 3 shots/sec? how could this thing get into stable releaseWhere does this false rumor come from? Q1 to Q6 stone axe or spear is 50% more damage. And that's even without putting any mods into it.
Just like higher tier weapons and tools (i.e. iron and steel axes and spears), the only difference is that higher tiers also have random variance too.
well author is long time gone ... he probably realized that scifi game wih magic zombies flying spiders and guys carrying 150 tons of concrete in single inventory slot never had much "realism"Has it been determined if the point of A19 was to get rid of realism or not yet?
We are going to need some analytics for that.Has it been determined if the point of A19 was to get rid of realism or not yet?
Its not like you do anything different, are you?because you dont listen nor use arguments you just repeat same bizare idea withou thinking about anything else ... thats trolling not discussion
yes it means exactlyt hatIts not like you do anything different, are you?
Neither of us moved even an inch closer to a common ground, we just stand where we started i want more items if we want to keep up this tier limitation and you dont want more items because we already have enough.
There are games out there with over 300 weapons where they still create more and people dont jump into discussions with arguments like "why do we need even more shotguns? They are the same as the other 70 with minuscule damage upgrade at the cost of the firerate".
But lets stop argumenting for a second and let me ask you do you have any other reason why you dont want more items apart from having enough? Like its already proven that we will be getting more if you check up the items.xml for the game. We will get a junk drone, 2 more tiers for the stun baton probably 2 more guns and a set of pipeguns for the stone age.
To me this means that not even the devs think we have enough weapons ingame, so what other reason you have to not want more items?
Its not like you do anything different, are you?
Neither of us moved even an inch closer to a common ground, we just stand where we started i want more items if we want to keep up this tier limitation and you dont want more items because we already have enough.
There are games out there with over 300 weapons where they still create more and people dont jump into discussions with arguments like "why do we need even more shotguns? They are the same as the other 70 with minuscule damage upgrade at the cost of the firerate".
But lets stop argumenting for a second and let me ask you do you have any other reason why you dont want more items apart from having enough? Like its already proven that we will be getting more if you check up the items.xml for the game. We will get a junk drone, 2 more tiers for the stun baton probably 2 more guns and a set of pipeguns for the stone age.
To me this means that not even the devs think we have enough weapons ingame, so what other reason you have to not want more items?
Just how old of a version are you playing anyway? Or are you playing console? There IS not tool and die set. That went away ...hmm almost 2 years ago?
You make them in the forge, exactly the same as A18, no tool and die set needed.Seriously? I haven't played since A18 but I could have sworn it was still there.
I spent like three damn weeks looking for the thing before I could make anything other than shotgun shells.
How do you make bullet-tips nowadays then, whippersnapper?
Is there still a bottleneck on ammo production, or is it just Lead + Brass + Gunpowder?
Heh...the Boomer thread is over there, old-timer...How do you make bullet-tips nowadays then, whippersnapper?
Is there still a bottleneck on ammo production, or is it just Lead + Brass + Gunpowder?
exactly what TFP say ...now its roughtly week 1 stone week 2 iron weel 3-4 moving to low quality steelI enjoy the loot now better than any previous version going back to A15. I used to get bored after the first week or two because I had everything there was to get. I'm looking forward to TFP tweeking it further but they are definitely on the right path.
Defenders of the current system love this straw man.... no one has argued they should get "q4-q6 steel shovel from first car" or completely set up with Q6 items in the first week, as others have suggested. At least, I haven't seen anyone make those points.exactly what TFP say ...now its roughtly week 1 stone week 2 iron weel 3-4 moving to low quality steel
some are just mad they no longer dont have q4-q6 steel shovel from first car (yellow steel shovel is literaly first tool i dropped in a18)
You argue both sides with every other sentence...lol. I'm really not sure where you stand.I don't believe you should find "stone age" tools in boxes. Yes I am a "realist". The ENTIRE purpose of a working stiff tools is exactly that. Working, Stiff, Tools. Not flimsy, stone, tools.. It is completely unrealistic to expect to find steel tools on day 1 but it is NOT unrealistic to expect to find at least a level 1 pickaxe OR fireaxe. If we're going to raid a shotgun messiah, we expect to see guns. How much guns? That specifically should be determined by your Game Stage as the devs intend, however it should not be thrown off the table as a lot of people are claiming its "game breaking" and "realists are ruining it".
Why does a shotgun messiah need all those stone axes? They sell literal shotguns and well.. guns. Not axes. "looters could've put it there" sure, looters came back x amount of days later to put ALL new weapons in those cupboards, cabinets, and resealed every single box with guns this time because SURELY raiders fell for the stone tools.
Its truly a broken concept. I believe in the dev diary they were going to make every POI have a gamestage or loot tied to it so you were guaranteed to find something of use. Like a shotgun at shotgun messiah or A tool OR 2 at a working stiff tools regardless of game stage. Let's not forget, this is a HALFWAY finished CONCEPT. Instead of fighting to remove it lets find ways to ENHANCE IT so everyone can be happy. I've seen posts of "boohoo i'm not kitted out on day 1" that doesn't help. That is specifically what we DON'T want. We want to get SOMETHING of actual use instead of a better stone axe than we have. Looting is a MAJOR part of the game and they have specific POIs for that specific loot.
@Darklegend222 is pretty clear about it, but I think you have already made up your mind that those complaining about it just want instant gratification, that's why you don't understand what he is sayingYou argue both sides with every other sentence...lol. I'm really not sure where you stand.![]()
Oh I’m all for more plausible loot lists. I’ve never argued against them improving the game. And yes, this need to avoid high tier stuff at all in the early game is precisely because there is no item defradation@Darklegend222 is pretty clear about it, but I think you have already made up your mind that those complaining about it just want instant gratification, that's why you don't understand what he is saying
With degradation gone, are you honestly surprised that people aren't thrilled to keep looting stone tools and keep opening their inventory to scrap them for a stone and some fibers? Also would it kill them to make lootlists more plausible (and exclusive)? (Random not well-thought) example: What could a low GS (allegedly looted) SM safe contain? Some gunpowder, perhaps a single part, sometimes only a couple of bullets, rarely some glue/duct tape, very rarely a broken low quality weapon, a repair kit or a human turd (bring them back plz) etc. In other words they can at least throw in some virtual carrots.
I'm seeing the opportunity for a single container in the game with the word "LOOT" on it.Oh I’m all for more plausible loot lists. I’ve never argued against them improving the game. And yes, this need to avoid high tier stuff at all in the early game is precisely because there is no item defradation
well lot of people actually does some of whiners want go back to 100% random loot not seeing anything bad on chance for top stuff in first containerDefenders of the current system love this straw man.... no one has argued they should get "q4-q6 steel shovel from first car" or completely set up with Q6 items in the first week, as others have suggested. At least, I haven't seen anyone make those points.
Personally, I don't mind the current system. I did like the older system better. I like the potential of getting a game changing item at any point, because that can make each playthrough different. In A18, it's true that there were too many good drops and that certainly needed to be toned down but, IMO, they went too far.
Tying looting to game stage isn't a terrible idea at all, as long as the possibility of getting something really good still exists. It should be very rare (increasing in chance as your GS increases) but not impossible.
TFP clearly want you go through all tiers of gear .... sooo whats supposed to drop in those boxes at gamestage where they dont want you to get iron yet??? (easily because there is chance from start)I don't believe you should find "stone age" tools in boxes. Yes I am a "realist". The ENTIRE purpose of a working stiff tools is exactly that. Working, Stiff, Tools. Not flimsy, stone, tools.. It is completely unrealistic to expect to find steel tools on day 1 but it is NOT unrealistic to expect to find at least a level 1 pickaxe OR fireaxe. If we're going to raid a shotgun messiah, we expect to see guns. How much guns? That specifically should be determined by your Game Stage as the devs intend, however it should not be thrown off the table as a lot of people are claiming its "game breaking" and "realists are ruining it".
they said poi should have bonus ... but since they want forced prohression you can forget auto shotgun regardless of dayWhy does a shotgun messiah need all those stone axes? They sell literal shotguns and well.. guns. Not axes. "looters could've put it there" sure, looters came back x amount of days later to put ALL new weapons in those cupboards, cabinets, and resealed every single box with guns this time because SURELY raiders fell for the stone tools.
Its truly a broken concept. I believe in the dev diary they were going to make every POI have a gamestage or loot tied to it so you were guaranteed to find something of use. Like a shotgun at shotgun messiah or A tool OR 2 at a working stiff tools regardless of game stage. Let's not forget, this is a HALFWAY finished CONCEPT. Instead of fighting to remove it lets find ways to ENHANCE IT so everyone can be happy. I've seen posts of "boohoo i'm not kitted out on day 1" that doesn't help. That is specifically what we DON'T want. We want to get SOMETHING of actual use instead of a better stone axe than we have. Looting is a MAJOR part of the game and they have specific POIs for that specific loot.
degradation is gone since we can combine stuff but even if gear degraded ... they want you to go through gear tiers instead goind straight to steel because such option make stone/ iron pointless and ridiculously shorten gameplayOh I’m all for more plausible loot lists. I’ve never argued against them improving the game. And yes, this need to avoid high tier stuff at all in the early game is precisely because there is no item defradation