PC So was the point of A19 to get rid of "Realism"?

Should Primitive Stone tools and weapons be found in Sealed Pre-Apocalypse Sealed Boxes?

  • Yes.

    Votes: 40 16.1%
  • No.

    Votes: 144 57.8%
  • Yea, Even though its emersion breaking, for "Game Balance" you should find survivor made tools and w

    Votes: 24 9.6%
  • No, I cant craft lv6 quality loot as a survivor, why would people from before all this happen be sel

    Votes: 28 11.2%
  • I didnt read anything you wrote and just came here to say "Get Gud Scrub" Thus adding nothing to the

    Votes: 13 5.2%

  • Total voters
    249
As much as I understand the reasons for it, this still doesn't feel great. Not once I've made a forge and am rocking my own level 2 or 3 iron tools.
problem lies in forge its not level locked .... if you find one you can spam tier 2 iron tools at level  1 ;) if you dont .. you can rush it and make your own easily during first week ( even if you are extremely slow and chase 1/2 week  first  deer) iron tools start realistically appearing on second week

gamestage is rather fixed number depending on days/difficulty/deaths/level......   it cannot reflect  your perk choices ... and most people rush forge and tools asap so you end up progressing faster than  loot in  tool area  but behind in lets say armor crafting

it would make alot more sense if  forge was tied to specific level like in a17

Read a few posts on the first page and it turned to bickering...

Here's my 2 cents.

Played this game a LOT. Finding level 6 stone spears and axes before finding a pistol/shottie is a bit of a stretch especially considering I have already accumulated 100's of rounds for each already(9mm/7.62/shotgun shells).

I of course went straight into lucky looter(4/5) as it was a fresh start, but no joy :(

No iron tools to be seen anywhere, even though I have found MORE forged iron/steel than I ever have in a18 pre crucible(I'm sitting at 48/57 pieces right now).

Was able to find a wrench/hammer after a long while but not forever(first 5 days?)

My take? I believe the early game loot(i.e. Iron tools and weapons/pistols/dbl. barrel) should be a bit easier to find. If you want more crafting, make the crafted items the high end loot for end game. Balances out a bit more. Crafted end game firearms/Armor AFTER you have become a master of your art... my honest opinion
not rly restarted several times (every experimental) and always had  pistol at end of  1st day  ... toilets drop q1  pistols like candies .. and trader almost always have  one for  1800 dukes  in  first inventory  you get that in  1-3  quests

... quite  opposite ...  they dotn want  endgame  gear to be crafted ... they want you to grind it in big bad poi  because its  only reason to ever step into them  thats  why they removed option to  craft Q6  as well as removed Q6  from traders

Where does this false rumor come from? Q1 to Q6 stone axe or spear is 50% more damage. And that's even without putting any mods into it.

Just like higher tier weapons and tools (i.e. iron and steel axes and spears), the only difference is that higher tiers also have random variance too.
so you want say  my  90 dmg  Q2 desert vulture with no perks  will go over 200  ay q6   with mods and perks ?  while still being  most accurate gun in game   with   3 shots/sec?  how could this thing get into stable release :D #balanced

Has it been determined if the point of A19 was to get rid of realism or not yet?
well author is long time gone ... he probably realized that scifi game  wih magic  zombies  flying  spiders and guys  carrying 150 tons of concrete in single inventory slot never had much  "realism" 

 
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because you dont listen nor use  arguments you just repeat same bizare idea withou thinking about anything else ... thats trolling not discussion
Its not like you do anything different, are you?

Neither of us moved even an inch closer to a common ground, we just stand where we started i want more items if we want to keep up this tier limitation and you dont want more items because we already have enough.

There are games out there with over 300 weapons where they still create more and people dont jump into discussions with arguments like "why do we need even more shotguns? They are the same as the other 70 with minuscule damage upgrade at the cost of the firerate".

But lets stop argumenting for a second and let me ask you do you have any other reason why you dont want more items apart from having enough? Like its already proven that we will be getting more if you check up the items.xml for the game. We will get a junk drone, 2 more tiers for the stun baton probably 2 more guns and a set of pipeguns for the stone age.

To me this means that not even the devs think we have enough weapons ingame, so what other reason you have to not want more items?

 
Its not like you do anything different, are you?

Neither of us moved even an inch closer to a common ground, we just stand where we started i want more items if we want to keep up this tier limitation and you dont want more items because we already have enough.

There are games out there with over 300 weapons where they still create more and people dont jump into discussions with arguments like "why do we need even more shotguns? They are the same as the other 70 with minuscule damage upgrade at the cost of the firerate".

But lets stop argumenting for a second and let me ask you do you have any other reason why you dont want more items apart from having enough? Like its already proven that we will be getting more if you check up the items.xml for the game. We will get a junk drone, 2 more tiers for the stun baton probably 2 more guns and a set of pipeguns for the stone age.

To me this means that not even the devs think we have enough weapons ingame, so what other reason you have to not want more items?
yes  it  means exactlyt hat :)

 they add   primitive tier  for existing guns we dont have  4  shotguns we have one shotgun line  with direct upgrades .. that show game is designed

same with stun baton ... it have no tiers .. they want everything to have same progression .. so they add  "types" of stun baton

the only true addiriton is drone ..  it was supposed to be in a18 ... its kinda upgrade to junk turret  t1sledge t2 turret t3 drone

its unique but we will see .. rom what they show us it have ridiculous blaster on it (lets see how immersion whiners take cosmic/futuristic laser gun :D )

yes some games have  300  wepons  with  200  never used and remaining  100  so similar that there wcould be three and no one would tell dfference

you completely miss point that  we have hundreds of guns as well  .. mods  have major impact  on basically every feature and every modded weapon  basically turns into different gun with same model  with  4  slots ( and who know if not 5 for legendaries) we have ridiculous options  ... idont really need renamed and remodeled smg with scope and same stats  but you clearly screaming for one

there are  two types of games

1) with ridiculous amount of  guns

2) with few  "bases" allowing you to wildly modify whatever you want from them  .. sure some are more extreme than  7 days allowing you make basically sniper shotgun

 
The game is stable, but borderline boring now. Sure I can farm a lot of animals and I can even set a base between a forest and a wasteland biome and exploit the early benefits of both.
Most importantly no new weapons were added in the game capable of making me enjoy reseting the game. The hammer turret is definitely abusable, once you have it you can just set it outside a rotated door and it'll perma stun any zombie trying to break it.

I'd like to be able to get more items irregardless of the levels, or at least have a much lower level gate than before. I think making the skill perks' cost 1 skill point instead of exponential could aleviate that problem.

Edit: Also to add, I really like tower defense in this game. I wish we had an option to adjust the drop rate of zombies and just perma camp in our base having to go outside only for hunting and ocassional book looting.

 
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Its not like you do anything different, are you?

Neither of us moved even an inch closer to a common ground, we just stand where we started i want more items if we want to keep up this tier limitation and you dont want more items because we already have enough.

There are games out there with over 300 weapons where they still create more and people dont jump into discussions with arguments like "why do we need even more shotguns? They are the same as the other 70 with minuscule damage upgrade at the cost of the firerate".

But lets stop argumenting for a second and let me ask you do you have any other reason why you dont want more items apart from having enough? Like its already proven that we will be getting more if you check up the items.xml for the game. We will get a junk drone, 2 more tiers for the stun baton probably 2 more guns and a set of pipeguns for the stone age.

To me this means that not even the devs think we have enough weapons ingame, so what other reason you have to not want more items?


I can only speak for myself, I don't have anything directly against more weapons, they are just relatively low on my personal wish list. But I know they cost development time.

Time that has to be spent on much more interesting features like legendary weapons, vehicle mods, the event system, a story, bandits and some UI improvements. I can estimate that this small list together with a beta is already impossible or at least very ambitious to do if they really want to release version 1.0 in 2 years.

So partly I'm explaining to you why the chance for more weapons is very very low. And partly I'm explaining why I would not like them to change their plans because it would very likely mean one of the features above would get axed instead or get much less time to make it fully work.

 
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Just how old of a version are you playing anyway? Or are you playing console? There IS not tool and die set. That went away ...hmm almost 2 years ago?


Seriously? I haven't played since A18 but I could have sworn it was still there. 

I spent like three damn weeks looking for the thing before I could make anything other than shotgun shells. 

How do you make bullet-tips nowadays then, whippersnapper? 

Is there still a bottleneck on ammo production, or is it just Lead + Brass + Gunpowder?

 
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Seriously? I haven't played since A18 but I could have sworn it was still there. 

I spent like three damn weeks looking for the thing before I could make anything other than shotgun shells. 

How do you make bullet-tips nowadays then, whippersnapper? 

Is there still a bottleneck on ammo production, or is it just Lead + Brass + Gunpowder?
You make them in the forge, exactly the same as A18, no tool and die set needed.

 
I enjoy the loot now better than any previous version going back to A15. I used to get bored after the first week or two because I had everything there was to get. I'm looking forward to TFP tweeking it further but they are definitely on the right path.

 
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I enjoy the loot now better than any previous version going back to A15. I used to get bored after the first week or two because I had everything there was to get. I'm looking forward to TFP tweeking it further but they are definitely on the right path.
exactly what TFP say  ...now  its roughtly   week 1 stone week 2  iron  weel 3-4 moving to low quality steel

some are just mad they no longer dont have  q4-q6  steel shovel from first car (yellow steel shovel is literaly first  tool i dropped  in a18 :D )

 
exactly what TFP say  ...now  its roughtly   week 1 stone week 2  iron  weel 3-4 moving to low quality steel

some are just mad they no longer dont have  q4-q6  steel shovel from first car (yellow steel shovel is literaly first  tool i dropped  in a18 :D )
Defenders of the current system love this straw man.... no one has argued they should get "q4-q6 steel shovel from first car" or completely set up with Q6 items in the first week, as others have suggested.   At least, I haven't seen anyone make those points.

Personally, I don't mind the current system.   I did like the older system better.   I like the potential of getting a game changing item at any point, because that can make each playthrough different.  In A18, it's true that there were too many good drops and that certainly needed to be toned down but, IMO, they went too far.   

Tying looting to game stage isn't a terrible idea at all, as long as the possibility of getting something really good still exists.   It should be very rare (increasing in chance as your GS increases) but not impossible.

 
I don't believe you should find "stone age" tools in boxes. Yes I am a "realist". The ENTIRE purpose of a working stiff tools is exactly that. Working, Stiff, Tools. Not flimsy, stone, tools.. It is completely unrealistic to expect to find steel tools on day 1 but it is NOT unrealistic to expect to find at least a level 1 pickaxe OR fireaxe. If we're going to raid a shotgun messiah, we expect to see guns. How much guns? That specifically should be determined by your Game Stage as the devs intend, however it should not be thrown off the table as a lot of people are claiming its "game breaking" and "realists are ruining it".

Why does a shotgun messiah need all those stone axes? They sell literal shotguns and well.. guns. Not axes. "looters could've put it there" sure, looters came back x amount of days later to put ALL new weapons in those cupboards, cabinets, and resealed every single box with guns this time because SURELY raiders fell for the stone tools.

Its truly a broken concept. I believe in the dev diary they were going to make every POI have a gamestage or loot tied to it so you were guaranteed to find something of use. Like a shotgun at shotgun messiah or A tool OR 2 at a working stiff tools regardless of game stage. Let's not forget, this is a HALFWAY finished CONCEPT. Instead of fighting to remove it lets find ways to ENHANCE IT so everyone can be happy. I've seen posts of "boohoo i'm not kitted out on day 1" that doesn't help. That is specifically what we DON'T want. We want to get SOMETHING of actual use instead of a better stone axe than we have. Looting is a MAJOR part of the game and they have specific POIs for that specific loot.

 
I don't believe you should find "stone age" tools in boxes. Yes I am a "realist". The ENTIRE purpose of a working stiff tools is exactly that. Working, Stiff, Tools. Not flimsy, stone, tools.. It is completely unrealistic to expect to find steel tools on day 1 but it is NOT unrealistic to expect to find at least a level 1 pickaxe OR fireaxe. If we're going to raid a shotgun messiah, we expect to see guns. How much guns? That specifically should be determined by your Game Stage as the devs intend, however it should not be thrown off the table as a lot of people are claiming its "game breaking" and "realists are ruining it".

Why does a shotgun messiah need all those stone axes? They sell literal shotguns and well.. guns. Not axes. "looters could've put it there" sure, looters came back x amount of days later to put ALL new weapons in those cupboards, cabinets, and resealed every single box with guns this time because SURELY raiders fell for the stone tools.

Its truly a broken concept. I believe in the dev diary they were going to make every POI have a gamestage or loot tied to it so you were guaranteed to find something of use. Like a shotgun at shotgun messiah or A tool OR 2 at a working stiff tools regardless of game stage. Let's not forget, this is a HALFWAY finished CONCEPT. Instead of fighting to remove it lets find ways to ENHANCE IT so everyone can be happy. I've seen posts of "boohoo i'm not kitted out on day 1" that doesn't help. That is specifically what we DON'T want. We want to get SOMETHING of actual use instead of a better stone axe than we have. Looting is a MAJOR part of the game and they have specific POIs for that specific loot.
You argue both sides with every other sentence...lol. I'm really not sure where you stand. ;)

 
You argue both sides with every other sentence...lol. I'm really not sure where you stand. ;)
 @Darklegend222 is pretty clear about it, but I think you have already made up your mind that those complaining about it just want instant gratification, that's why you don't understand what he is saying 😛

With degradation gone, are you honestly surprised that people aren't thrilled to keep looting stone tools and keep opening their inventory to scrap them for a stone and some fibers? Also would it kill them to make lootlists more plausible (and exclusive)? (Random not well-thought) example: What could a low GS (allegedly looted) SM safe contain? Some gunpowder, perhaps a single part, sometimes only a couple of bullets, rarely some glue/duct tape, very rarely a broken low quality weapon, a repair kit or a human turd (bring them back plz) etc. In other words they can at least throw in some virtual carrots.

 
 @Darklegend222 is pretty clear about it, but I think you have already made up your mind that those complaining about it just want instant gratification, that's why you don't understand what he is saying 😛

With degradation gone, are you honestly surprised that people aren't thrilled to keep looting stone tools and keep opening their inventory to scrap them for a stone and some fibers? Also would it kill them to make lootlists more plausible (and exclusive)? (Random not well-thought) example: What could a low GS (allegedly looted) SM safe contain? Some gunpowder, perhaps a single part, sometimes only a couple of bullets, rarely some glue/duct tape, very rarely a broken low quality weapon, a repair kit or a human turd (bring them back plz) etc. In other words they can at least throw in some virtual carrots.
Oh I’m all for more plausible loot lists. I’ve never argued against them improving the game. And yes, this need to avoid high tier stuff at all in the early game is precisely because there is no item defradation

 
Oh I’m all for more plausible loot lists. I’ve never argued against them improving the game. And yes, this need to avoid high tier stuff at all in the early game is precisely because there is no item defradation
I'm seeing the opportunity for a single container in the game with the word "LOOT" on it.

 
Defenders of the current system love this straw man.... no one has argued they should get "q4-q6 steel shovel from first car" or completely set up with Q6 items in the first week, as others have suggested.   At least, I haven't seen anyone make those points.

Personally, I don't mind the current system.   I did like the older system better.   I like the potential of getting a game changing item at any point, because that can make each playthrough different.  In A18, it's true that there were too many good drops and that certainly needed to be toned down but, IMO, they went too far.   

Tying looting to game stage isn't a terrible idea at all, as long as the possibility of getting something really good still exists.   It should be very rare (increasing in chance as your GS increases) but not impossible.
well  lot of people actually does  some of  whiners want  go back to  100%  random loot  not seeing anything bad on  chance for  top stuff in first container

keep in mind game have  200  levels   lets call it days as  level per day is  +-  fiting to looting playstyle

a17/18  give you  99,99%  items  before day  100   and like  90%  on first week  if you went perc  and actively looted    everything top tier  Q5-Q6 after   2-3  weeks  was   100%  normal  giving you almost all loot before you finished 10%  making  90%  pointless xp grind  thats what TFP wanted stop

 yes you can get ak on day  1 .. pistol on ak is  almost guaranteed  but jsut  1-2  quality  you need like   21 days  to get into phase where 2-4  steel tools drop commonly   and  30+ or 40+  to make  Q5-6 common  meaning youa re stilllikely to get  most juicy stuff before level  50+-  our of  200  is that crazy and limiting?  people just hate specific things like stone tools in safes  but thats just because  most safes shouldnt contain  m60  on day  1  and they chosen to give us stuff like primitive bow instead nothing  .. and that  heavily backfired  iam sure they will find way  how to resolve it they plan primitive tiers of guns  ... and likely get rid of stone tools  for some  bad quality ones instead

I don't believe you should find "stone age" tools in boxes. Yes I am a "realist". The ENTIRE purpose of a working stiff tools is exactly that. Working, Stiff, Tools. Not flimsy, stone, tools.. It is completely unrealistic to expect to find steel tools on day 1 but it is NOT unrealistic to expect to find at least a level 1 pickaxe OR fireaxe. If we're going to raid a shotgun messiah, we expect to see guns. How much guns? That specifically should be determined by your Game Stage as the devs intend, however it should not be thrown off the table as a lot of people are claiming its "game breaking" and "realists are ruining it".
TFP  clearly want  you go through all tiers of gear .... sooo whats supposed to drop in those boxes at gamestage where they dont want you to get iron yet??? (easily because there is chance from start)

Why does a shotgun messiah need all those stone axes? They sell literal shotguns and well.. guns. Not axes. "looters could've put it there" sure, looters came back x amount of days later to put ALL new weapons in those cupboards, cabinets, and resealed every single box with guns this time because SURELY raiders fell for the stone tools.

Its truly a broken concept. I believe in the dev diary they were going to make every POI have a gamestage or loot tied to it so you were guaranteed to find something of use. Like a shotgun at shotgun messiah or A tool OR 2 at a working stiff tools regardless of game stage. Let's not forget, this is a HALFWAY finished CONCEPT. Instead of fighting to remove it lets find ways to ENHANCE IT so everyone can be happy. I've seen posts of "boohoo i'm not kitted out on day 1" that doesn't help. That is specifically what we DON'T want. We want to get SOMETHING of actual use instead of a better stone axe than we have. Looting is a MAJOR part of the game and they have specific POIs for that specific loot.
they said  poi should have bonus ... but since they want forced prohression  you can forget auto shotgun  regardless of day

most likely they jsut add some  percentage to gamestage to make those  loot sites feel " stronger"  but not returning to instant top tier loot  as thats something they clearly dont want  in game  and what they fight against

Oh I’m all for more plausible loot lists. I’ve never argued against them improving the game. And yes, this need to avoid high tier stuff at all in the early game is precisely because there is no item defradation
degradation  is gone since we can combine stuff but even if gear  degraded ... they want you to go through gear tiers instead goind straight to steel because such option make  stone/ iron pointless and ridiculously shorten gameplay

" look i have top tools  at day 14 .... lets  farm another 100 days just for xp "

 
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