Kalen said:
You're conflating two issues: Chance of a good item and frequency of a good item. You can have 100% random loot but still turn down the frequency of good items. A17/A18 wasn't great for looting because of the frequency of good items.... not because of the possibility of good items, IMO. A19 isn't great because of the zero possibility of good items at early GS, again IMO.
problem is that possibility isnt zero
depends of your definition ... while i didnt see Q6 m60 first week i dropped
Q6 pistol on day 4 from gunsafe
q3 desert vulture on second week
q5 iron shovel on day two ( with candy tho)
atleast 5x Q6 wrench before day 14 (first before first horde)
its hard to tell whats good item most people is like " meh just iron shovel" sure its not endgame stuff you gonna keep ... but its huge upgrade over some crap stone shovelc ..q6pistol for rfirst horde ? sure smg would be better .... but its basically god item
while its possible that q5 q6 " top tier" is locked (or at very small chance) you can drop Q1quite easily during first week ( had 4+ during first horde)
When you have no possibility, you get people that purposely don't loot certain containers for fear of "wasting" them. That's not good for the game, IMO. Have the chance, make it really small, and people loot with hope.
chance always exist .. its just small and turned into zero by not even trying to loot but its hard to explain such stuff to people who even dont realize loot will respawn before they reach " gamestage they see as worthy" anyway
some people are so spoiled by shooting zombies by q6 ak and diging with q6 steel tools on first days that they will bash every version not allowing them to do it they dont care if is chance 0 or just small TFP took that feeling of being OP from beginning from them instead they are feeling weak .. forced to use melee ... bows .. primitive tools after being spoiled by a17 a18 insanity
it doesnt matter luckily those people are minority
majority likes new system and progression and just have some complaints on specific areas (like primitive tools in sealed chests)
you can be sure this wont be solved by gibing iron /steel tools/m60 into every sealed container they can just add more immersive stuff like ammo ... scrap =broken weapon
rusty crap tools with stats like stone ones and similar stuff
TFP think there should be progression to get people through tiers .. so there will be progression ,, they never back off main ideas like this there was shi* storm after
LBD
uncraftable top tier
demolishers
zombie ai
vehicle bloodmoon
undetected bases at sky /bedrock
diging zombies
auger nerf
hunger in a17
.... and probably enought more to fill 5 pages
but judge yourself what complains changed ... they have rock solid vision and will continue progression building on current progression regardless of cry topics around .. likely solving minor issues that bother most but in their vision ... top tier items shouldnt be a thing early