Kalen said:
			
		
	
	
		
		
			You're conflating two issues:  Chance of a good item and frequency of a good item.   You can have 100% random loot but still turn down the frequency of good items.   A17/A18 wasn't great for looting because of the frequency of good items.... not because of the possibility of good items, IMO.   A19 isn't great because of the zero possibility of good items at early GS, again IMO.
		
		
	 
problem is that possibility isnt  zero  
 
 
depends of your definition ...  while i didnt see Q6 m60 first week  i dropped 
Q6 pistol on  day 4  from gunsafe
q3 desert vulture on second week
q5 iron shovel on day  two ( with candy tho)
atleast  5x Q6 wrench before day 14  (first before first horde)
its hard to tell whats good item most people is like "  meh just iron shovel" sure its not endgame stuff you gonna keep ... but its  huge upgrade over some crap stone shovelc ..q6pistol  for rfirst horde ?  sure smg would be better .... but its basically god item
while its possible that q5 q6 " top tier"  is locked (or at very small chance) you can drop  Q1quite easily  during first week ( had  4+  during first horde)
	
	
		
		
			When you have no possibility, you get people that purposely don't loot certain containers for fear of "wasting" them.   That's not good for the game, IMO.   Have the chance, make it really small, and people loot with hope.
		
		
	 
 chance always exist  .. its just small and turned into zero by not even trying to loot but  its hard to explain such stuff to people who even dont realize loot will respawn before they reach " gamestage they see as worthy" anyway
some people are so spoiled by shooting zombies by q6 ak  and diging with q6   steel tools  on first days  that they will bash every  version not allowing them to do it  they dont care  if is chance 0  or just small TFP took that feeling of being OP  from beginning  from them  instead they are  feeling weak .. forced to use melee ... bows .. primitive tools  after being spoiled by a17 a18  insanity
it doesnt matter luckily those people are minority
majority  likes new system and progression  and just have some complaints on specific areas (like primitive tools in sealed chests)
you can be sure this wont be solved by  gibing iron /steel tools/m60  into every sealed container they can  just add  more immersive stuff like ammo  ... scrap =broken weapon
rusty crap tools with stats like  stone ones and similar stuff
TFP think there should be progression to   get people through  tiers .. so there will be progression  ,, they never back off main ideas like this there was shi* storm after
LBD
uncraftable top tier
demolishers
zombie ai
vehicle bloodmoon
undetected bases  at sky /bedrock
diging zombies
auger nerf
hunger in a17
....  and probably enought more to fill 5 pages
but judge  yourself  what complains changed ... they have rock solid vision and will continue progression building on current progression regardless of cry topics around  .. likely solving minor issues that bother most  but in their vision  ... top tier items shouldnt be a thing early