I will be the first to call out greedy behaviour, but the TFP DLC model is far from that.
Are the skins expensive and somewhat useless since it's first person? Yes, but they do not alter gameplay in any shape or form. You don't have to buy it, engage with it and can simply ignore the button to purchase it. No penalties, judgment or consequence.
Joel talking about the DLC armor I just viewed as a nodge on the whole DLC novelty, but HE IS the armor trader, so it's kind of on par with his role in the trader specialization.
I have player Myth of Empires and they have frigging loot boxes instead of skins, so you bet on a chance of randomly get a skin. Besides, lot's of important crafting material was paywalled. THAT is a real greedy design. I have displayed my discontent on several elements of the current iteration of the game, but on the specific point, I heartly disagree with Josh. The TFP DLC model is very tame, cosmetic only, totally optional and, therefore, in my modest opinion, should be encouraged, not frowned upon.
The argument that the outfits were presented before and were part of the game plan is sort of a conspiracy theory one. You can of course believe in it if you want, but I have no proof it was the case. And even if that was true, the outfits were not implemented. They are allowed to change decisions that the player has not experienced yet.
But, then again: I just vent constructive feedback to make the game better and for it to have longer legs.
If you expect the game to survive it must keep generating revenue for the devs to justify working on it still. Supporting cosmetic DLC is supporting the game development.
In my case, I just bought for now the desert outfit, because of the exchange rate those are very expensive in my country. But provide some course corrections, I will of course by the rest, or even consider buying new ones if implemented.