So traders gonna be pushing DLC armor? Basically in game ads.

Well without any microtransactions they couldn´t provide the servers at least not for very long, Fallout76 is MP online only. I prefer having the option to buy ingame currency over a monthly rate.
Fair enough that much is true. Though I don't think this game suffers from the issue of needing to provide servers.

Personally I don't mind the line as its quite generic. Now if they added a miner and assassin dlc later then my spidey sense would tingle but atm I think it's relatively harmless.

I feel like it's getting more hate then needed due to the poor reception of 2.0.
 
It really wasn't a great deal back then. I think they had a better sale since.
Well either way, I'm just glad to be able to play a new version of the game, because on legacy I was starting to get burned out on it with nothing new happening.

@Kyoji IMO the only reason that 2.0's feedback was not all that good for 2.0 is because people felt like they were being pushed out of their comfort zone and had to do something different. At first, I honestly had mixed feelings about it, but during beta, I learned to adjust and just go with the flow.
 
Well either way, I'm just glad to be able to play a new version of the game, because on legacy I was starting to get burned out on it with nothing new happening.

@Kyoji IMO the only reason that 2.0's feedback was not all that good for 2.0 is because people felt like they were being pushed out of their comfort zone and had to do something different. At first, I honestly had mixed feelings about it, but during beta, I learned to adjust and just go with the flow.
For sure there is some of that but can you with good conscience say that the implementation is good? You like smoothies? You don't think storms could do more? Keep in mind this was a long update cycle.

I think a lot of people don't mind the storms, as an example, but they feel they they aren't finished. Same thing for progression and smoothies. It took them a long time for this? I think it's more of a total sum of it's parts than simply not liking the idea of progress and storms.

For a major update it felt lackluster IMO.

Also I don't think comfort zone is the correct terminology to use as it's not like a lot of people, that I can see anyway, hate the ideas just how they were implemented.

Feels like the forum has become a zero sum game. Either you hate it or like it. Why can't we like the concept but want some tweaks to make it shine brighter?
 
Yeah I agree, and I'm sure with the right feedback from players, the devs will find a way to make some tweaks or implementations to the game that will better suit the players to the best of their abilities. And as far as the comfort zone part, yeah might not be the right terminology, but surely you get my idea, players was so used to one way, and then when 2.0 came out, there was so many different new things added and a lot of them didn't know how to react to it, that's how it seem to me.
 
I heard Joel's line last night, and it's definitely not "pushing DLC." He's an armor salesman, of course he's going to mention armor.

I just wish the DLC armors were released in 1.0 with bonuses and stats.
 
For sure there is some of that but can you with good conscience say that the implementation is good? You like smoothies? You don't think storms could do more? Keep in mind this was a long update cycle.

I think a lot of people don't mind the storms, as an example, but they feel they they aren't finished. Same thing for progression and smoothies. It took them a long time for this? I think it's more of a total sum of it's parts than simply not liking the idea of progress and storms.

For a major update it felt lackluster IMO.

Also I don't think comfort zone is the correct terminology to use as it's not like a lot of people, that I can see anyway, hate the ideas just how they were implemented.

Feels like the forum has become a zero sum game. Either you hate it or like it. Why can't we like the concept but want some tweaks to make it shine brighter?
I think TFP understands the need to improve storms and hazards since they've already said they are working on improvements to them, so they are listening to people. Unfortunately, most comments don't give suggestions to make things better... just complaints. Admittedly, I've probably complained more about those than given suggestions as well.

As far as major updates go, now that we are at the end of development, the updates aren't going to feel very spectacular. Most new stuff is already done. We'll have bandits and a story. The story might be interesting for all of us who have wondered what the background to this might be, but it's a one-off. Once you've heard it once, it's not worth much anymore. And bandits may or may not be worth much in the end. I wouldn't expect significantly harder enemies out of them. They may have a few extra abilities and have guns, but they'll just be another regular enemy to kill. In the end, I don't think many people will really consider them game changing, even if they like them. And there will be those who don't like having them in the game. I may be one of those as I play this for zombie, not bandits. But I'll give it a fair chance before deciding. Still, that's all there is. Everything else added by 4.0 will just be "minor" things that people often don't even notice. After all, this update had a lot of stuff, but everyone is focused only on storms and hazards, so it seems worse than it really was. And I absolutely feel that as well.

I agree that the forum has become either hate or like with nothing in between (and people are getting very much into the idea of "us vs. them" about it. I think most people are really in the middle, where they like the idea but would like improvements. But instead of realizing that, everyone seems to want to pick sides. Oh well.
 
I think TFP understands the need to improve storms and hazards since they've already said they are working on improvements to them, so they are listening to people. Unfortunately, most comments don't give suggestions to make things better... just complaints. Admittedly, I've probably complained more about those than given suggestions as well.

As far as major updates go, now that we are at the end of development, the updates aren't going to feel very spectacular. Most new stuff is already done. We'll have bandits and a story. The story might be interesting for all of us who have wondered what the background to this might be, but it's a one-off. Once you've heard it once, it's not worth much anymore. And bandits may or may not be worth much in the end. I wouldn't expect significantly harder enemies out of them. They may have a few extra abilities and have guns, but they'll just be another regular enemy to kill. In the end, I don't think many people will really consider them game changing, even if they like them. And there will be those who don't like having them in the game. I may be one of those as I play this for zombie, not bandits. But I'll give it a fair chance before deciding. Still, that's all there is. Everything else added by 4.0 will just be "minor" things that people often don't even notice. After all, this update had a lot of stuff, but everyone is focused only on storms and hazards, so it seems worse than it really was. And I absolutely feel that as well.

I agree that the forum has become either hate or like with nothing in between (and people are getting very much into the idea of "us vs. them" about it. I think most people are really in the middle, where they like the idea but would like improvements. But instead of realizing that, everyone seems to want to pick sides. Oh well.
Never hurts to mention features as Lazman stated in another thread that he wouldn't mind a learn by doing system in conjunction with a perk system for the next game. Now whether there is any weight to that statement who knows.

Also the whole update was called Storms Brewing I can understand why people would be sad and looking at the patch notes a large portion was dedicated to progression and storms both of which fell flatter than expected. Though not all is doom and gloom. A quick glance into the notes:

:confused:They added biome resources which was about as exciting as you might expect.

:confused:The new zombies have come under mixed review due to the aesthetics but I at least appreciate the diversity of cast in the game.

(y)The new charged and infernal zombies are zombies with a color glow tint and while I enjoy the increased difficulty I wouldn't think the development time on that would be high.

(n)Zombies crawling is just another attempt to make bases more difficult to manage and add little else as far as I have seen. I would have appreciated development time spent elsewhere if I am being honest.

(y)I haven't noticed any roaming POI zombies yet, but if/when I do I will enjoy that - so that is a good change.

(y)The performance changes are good as well though the game was never taxing on my PC but I appreciate the effort there though I dislike having more remnant POIs in my world.

:confused:The skill system rebalance is just another page in TFP desire to rework the skill system for the 100th time. I am neither negative or positive on the changes to the system, but I do like the Sledgehammer books.

:confused:The tree overhaul is nice? I didn't really notice tbh. The burnt forest and wasteland have always been more boring sceneries for me due to lack of vegetation variety or any kind of scenery variety for that matter.

(y)More POIs are nice and I am assuming some of those developers are specific to that area of expertise but it would be nice to focus more on things like temperature or proper progression than even more POIs even though they are amazing looking.

:confused:The RWG changes I didn't notice much. Still a lot of height issues with POIs and terrain not matching and roads going 90 degrees up a steep cliff.

(y)The animation changes with cans, steroids, etc is nice. Adds polish to the game so won't argue with it.

(n)New quest markers. Personally I just prefer the yellow exclamation mark. The new icons don't do a whole lot unless you are an idiot and forget which quest you are on and are too lazy to look at your quest log. A waste of development time for me personally.

(y)Crossplay is a good change for many I suppose. So kudos there.

(y)The new sound system has gone completely unnoticed by me until I read the patch notes, but a good change I suppose.

:cautious:Spawning near friends. I have no friends so I don't know.

Overall as you can see there are a good number of thumbs up - this means good things so the update wasn't terrible as a whole. I think the naming convention and 2.0 moniker made it seem like it would be more amazing than it was. If this was a 1.9 update then I don't think it would have been as bad oddly enough.
 
@Riamus I don´t think they listen to people, they knew they did us dirty and that´s why they made it optional. They talked about wanting to force the players out of their comfort zone for years now and when they release a way to do it, they make it optional? Yeah, that screams "We know this is crap" I guess they ran out of time and didn´t want to delay the update any further.

There is a lot of people that made suggestions (this forum is barely visited so you won´t see it here a lot), also not really hard to figure out something better than what we have now tbh. It´s also our right to just complain. We aren´t developers.
 
Nah its on point. Adding in dialog lines to a Quest giving NPC which is in whats supposed to be the end game area to promote over priced DLC cosmetics is scummy.

If they added lines to one they will eventually add them to others like Jen that folks tend to goon over.

I wouldn't be shocked if they started doing that later on to promote and sell other sets or holidays cosmetics by dressing the traders up in those outfits and having them mention it.
I am curious even if they did this why do you care? They aren't forcing anyone to buy anything and it is purely cosmetic Now if they add block shapes or weapons to it yes I will side with you against it, I would probably stop participating in anything to do with this game, but for years they have said they wouldn't.

A trader mentioning items or wearing a DLC outfit is no reason for anyone to be upset over. Is it because you would be tempted to buy it or felt you needed it? That is a self control issue. I bought one of the outfits and not the other two. Because I personally liked how one looked. I didn't need it, I could live without it and it doesn't change my game at all. So why would anyone wish to see this stuff removed or tossed?

If you think that would change how paid cosmetics works you are mistaken. It has become the norm today for almost every game with an online presence. Its almost as if you are giving up free money if you do not have a few in your developed game.

But that is another topic. Not one exclusive to 7 Days. I am just curious why traders mentioning them is such an issue for people.
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That's annoying AF too. Especially after the 3rd time you've heard it...by the 100th...I'm starting to prefer Rekt.
We have been listening to the same trader lines for YEARS across all traders, but THIS ONE LINE is the last straw for you?
 
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We have been listening to the same trader lines for YEARS across all traders, but THIS ONE LINE is the last straw for you?
The stimpack line? I think the FO4 references are more recent. Honestly all the lines get tiresome, but yes, that one is absolutely stupid and immersion breaking. Most of the humor in this game is juvenile to say the least. It's worth a cheap laugh the first time. After that even "I took an arrow in the knee" ad nauseum is still more amusing.
 
The stimpack line? I think the FO4 references are more recent. Honestly all the lines get tiresome, but yes, that one is absolutely stupid and immersion breaking. Most of the humor in this game is juvenile to say the least. It's worth a cheap laugh the first time. After that even "I took an arrow in the knee" ad nauseum is still more amusing.
I'm probably traumatized from the pre professional VA lines being added. The old ones we had to suffer through for a LONG time lol
 
That voiceline wasn't in 1.1, so it was added at some point after they said there would be cosmetic DLCs, and after they decided not to include those armor sets in the base game. So, I'm thinking it was added with the DLC in mind. Not that it bothers me much, I don't pay attention to that used car salesman.

That is evidence making it more likely the DLC armor mention was on purpose, but it is not conclusive. Voice lines are usually produced by external companies. I don't know how long it takes between ordering new lines and delivery, but it could be months. Also it could be that the developer who created the voice lines didn't get the info that that armor set would be moved to a DLC.
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@Riamus I don´t think they listen to people, they knew they did us dirty and that´s why they made it optional. They talked about wanting to force the players out of their comfort zone for years now and when they release a way to do it, they make it optional? Yeah, that screams "We know this is crap" I guess they ran out of time and didn´t want to delay the update any further.

There is a lot of people that made suggestions (this forum is barely visited so you won´t see it here a lot), also not really hard to figure out something better than what we have now tbh. It´s also our right to just complain. We aren´t developers.

Zombies are optional as well. That screams that if they want to get us out of any comfort zone they mean default settings, not at all possible setting.

Really, everyone is making too much out of the fact that there is a setting to turn it off. Almost any feature they ever added to the game had at least one (and likely a lot more) posters asking for it to be optional. Now, at the end of development they actually can add options without it costing them too much additional development and testing time down the road. Now suddenly this is bad as well?

Seems whatever they do, they'll get hanged for it
 
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Also it could be that the developer who created the voice lines didn't get the info that that armor set would be moved to a DLC.
It's also one of the timed (morning, day, evening) lines; they were probably recorded way back when, and only now they got around to implement the time-based selection logic and added the relevant lines in bulk.

If someone was real curious and wanted to do some investigative journalism, some of VAs might be willing to answer something like "when did they record these lines?" .. not exactly an exercise I'm willing to undertake though :)
 
@meganoth Well you can´t turn zombies off if you have progression on. So there is that. All the other stuff you can turn off was nothing they spoke about for years. I still can´t imagine that they were actually thinking that this system is a good idea. I just can´t. The best thing people say about it, is that it doesn´t bother them. No way that everyone involved at TFP thought "This is a good idea, they are gonna love this"

A lot have asked for the spawn percentage to be adjustable like it used to be, but that never happened even when we were told back then that they just took it out for balance purposes (Gamespark was still a thing, at least i think that´s what it´s caled, the tool where they can gather information about how you play).
 
@meganoth Well you can´t turn zombies off if you have progression on.

What progression exactly? The biome progression? Well, since that involves killing some zombies it is rather logical that you can't have progression without zombies.

But more importantly, why is that fact important to my suggestion that they want the challenges to exist in default but not necessarily in all possible settings?

So there is that. All the other stuff you can turn off was nothing they spoke about for years. I still can´t imagine that they were actually thinking that this system is a good idea. I just can´t. The best thing people say about it, is that it doesn´t bother them. No way that everyone involved at TFP thought "This is a good idea, they are gonna love this"

There have been enough people saying they like it but it needs some adjustments.

A lot have asked for the spawn percentage to be adjustable like it used to be, but that never happened even when we were told back then that they just took it out for balance purposes (Gamespark was still a thing, at least i think that´s what it´s caled, the tool where they can gather information about how you play).

I have no idea. Ask Faatal. Maybe it is about crossplay again, that they need a low count of settings that immediately violate crossplay when you change them, so they kept it out for the time being. And I would guess this setting would be a prime example of a setting that likely would crash the small XBOX when set to something higher.
Maybe, after console and PC players have adjusted to what is acceptable and what not, and Sony and MS don't look at 7D2D with a Sauron eye anymore they'll include it again.

Maybe they are just not yet at the point where they can concentrate on player requests. Maybe that request was missing on the forum just when Faatal thought "Oh, got nothing to do today, lets see if there is a request I can do in one day".
 
So they don´t like it. Otherwise they wouldn´t ask for adjustments. What they mostly mean is that they like the idea of the biome progression in general, but not like it is now.

Ofc it´s cross play. But i don´t get why we can´t have it on PC. Just make it impossible to choose crossplay when the settings don´t fit consoles. Effin crossplay was a mistake with current gen consoles. Series S can barely run the game with default settings, they can´t even have 8K maps, but we can still have them. So there is absolutly no reason to keep PC from having things console can´t have. Otherwise the bigger maps wouldn´t be in the game still.

We have an empty world due to crossplay. They dumbed down the game to have a few hundred copies more sold. Who buys a game only when it has crossplay? Only very few people.
 
@Riamus I don´t think they listen to people, they knew they did us dirty and that´s why they made it optional. They talked about wanting to force the players out of their comfort zone for years now and when they release a way to do it, they make it optional? Yeah, that screams "We know this is crap" I guess they ran out of time and didn´t want to delay the update any further.

There is a lot of people that made suggestions (this forum is barely visited so you won´t see it here a lot), also not really hard to figure out something better than what we have now tbh. It´s also our right to just complain. We aren´t developers.
I've seen them listen to suggestions many times and I've only played the game since A20. But suggestions have to be ones that are going to coincide with what they want. Suggestions such as bringing back LBD or jars will be ignored because those go against their plans for the game. Suggestions such as not preventing groups from sharing quest completions with shared quests are listened to. They won't listen to 99% of suggestions because there are far too many and because most are ridiculous suggestions that even most here would not expect them to listen to. But if you have a good suggestion that works within their plans and isn't going to add tons of time to their timeline of completing the game they may listen. There's nothing wrong with that.

And yes, people can complain if they want. But when people complain and then expect to have things change because of their complaints when they offer no solutions.... well, most likely those complaints will just be ignored unless TFP wants to make changes and has ideas already for those changes. But then we're stuck with their ideas even if they aren't how you'd like things to be changed since no suggestions were made with the complaining.

As far as being optional, I think it's fair to say that they assume there will be a lot of people who prefer a more sandbox game and don't want to be gated by hazards, so allowing players to keep playing the game that way makes sense and doesn't require some conspiracy theory that they knew everyone would hate their idea. Storms are also something that you can pretty much guess many players won't want no matter how they are implemented, so letting them be optional when they are already making hazards optional just makes sense. No conspiracy needed.
 
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