Previous, totally.
I wanted you to improve the AI, I really did. But I wanted you to improve it so that they didnt get stuck in loops. Or that there was less ways to make defenses that broke their AI and made them not able to do anything. But the improved AI actually encourages this even more.
Most of all, I want that building perimeter defense bases is better than path exploiting defenses. Sure, I still do them now, but 95% of my base is wasted effort.
I want zombies to surround my base. I want the AI to be smart, while making the enemies look dumb. That means, they dont need to look like they have a GPS implanted, they dont need to look smart, it's the AI behind that which needs to be smart so they dont get stuck in a loop or by exploiting pathing in our builds.
Before a17 experimental, improved AI was the feature I was mostly excited about. And now its what I complain most about. There were buildings that broke the zombie AI and they started to do nothing, or loops. I wanted that fixed, I wanted more buildings to be possible without exploiting their AI. But you did the oposite. Its more easy to exploit the AI now, even if they look smarter.
You made the enemy smarter and the AI dumber, while I wanted the enemy dumb but the AI smart