PC Smart vs Dumb Zombies?

Smart vs Dumb Zombies?

  • The zombie behavior of pre-A17

    Votes: 0 0.0%
  • The zombie behavior of post-A17

    Votes: 0 0.0%

  • Total voters
    0
I did vote for post A17 zombie AI - but maybe some more random behaviour should occur, as others have mentioned.

A16 zombies were no threat, now they are - and thats good.

 
Do you honestly belive there isnt an option (or 6) missing from this poll?
Just 1-

The Zombie BEHAVIOUR of a16 with the a17 exploit fixes and technical improvements.

Its asking which is better: a technically inferior product (old AI) or the new zombie behaviour that comes along with the updated product.
You have GOT to be kidding me. This poll in no way asks you to endorse the rest of A17. It literally asks you to choose whether you prefer zombie behavior now vs zombie behavior previously. That's it. If you choose the zombie behavior now I promise that nobody is going to say "AH HA!!!! Alpha 17 is superior in every single way." The questions don't even hint about updated features that might be included. Simply, zombie behavior.

I didn't even think about my first post. I used the same language the forum user who asked for it used. He called the old zombies "dumb" and the new zombies "smart" and seemed to think that dumb zombies were the preferable option so I didn't think zombie advocates out there would be upset by me referring to them as dumb. In fact, I have read multiple posts by different people who refer to the old zombie behavior as "dumb zombies" and the new zombie behavior as "smart zombies" so I really thought it was the vernacular of our forum in referring and not some kind of value statement on how someone might vote...

I have no trouble changing it to be more generic before any others come here and get sucked into the world of pedophilia and seal pup violence.

I think the actual poll questions are very fair and it is only two options because that is what I was asked to do. Why would we even need a poll to know that everyone is going to choose the option: Or..... would you instead like the best parts of both behaviors for the ultimate zombie AI?

EDIT: Changed my OP to be as generic as possible since some here believe that all you readers are even dumber than A16 zombies and that you would be forced to vote according to my irresistible puppet mastery....

 
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I think like most people I would prefer something between the two, but since the poll question only presented it as a simple dichotomy, I have to say I went with the A16 behaviour.
If the poll hangs around 50/50 then the feedback they will recieve, is that people seem to want something that is between the two. :)

A Yes or No question is the simplest way to ask, mixed results, mean people want a mix. Myself, id rather totallyy go back to A16, but i cannot speak for everybody.

On a side note.

I was the one who asked the question. WHIP ME, I CAN TAKE IT, but i warn you, i like it. Anyways, to explain.

I call A16 zombies dumb not because theyre bad (i prefer A16 and im the one asking the question!) but because they mostly draw a straight line to you and destroy what is on the way, like a typical movie zombie. They show minimal intelligence so therefor, theyre DUMB. Dumb zombies keep in mind, allow the potential for higher counts and less cpu usage.

I call A17 zombies smart because...do i really need to explain? They have superman vision wallhacks, dolphin hearing, mega-jump, superstrength (concrete is paper) and SatNav's tell them the shortest and safest route. ZOMBIES WITH SATNAV FOR CHRIST SAKE. :D

If anything becoming a Zombie in A17 is like being given superpowers...so err....why is being nommed by them a bad thing? If you become them...then, we get superpowers..doesnt seem so bad. I ask A17...why is becoming a Z a BAD thing?

 
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Before A17 we zombies that behaved a certain way. After A17 we have zombies that behave a different way.

Which do you prefer and why?
Why's one gotta be certain, and the other different?!?

Bias!

 
I think like most people I would prefer something between the two, but since the poll question only presented it as a simple dichotomy, I have to say I went with the A16 behaviour.
Well to be honest a vote for a mixture of both would have to be a vote for the post A17 zombie AI. Good AI knows everything and all optimal paths and choices but then is limited in choosing the best path through obfuscation via random actions, simulated mistakes, and purposeful choosing of suboptimal paths at times. In A16 the zombies don't know anything. They are given a list of tasks to do in priority and that's it. faatal gave them the entire picture for A17 but has not yet had time to obfuscate their knowledge. He has done some things though. For example they forget about you after 30 seconds of not seeing you once they've reached your last known location. This makes them extremely easy to dodge at night because it is open but dark so you have many directions to sprint off to and crouch quietly and they can't see you. I have seen them run to my last known location and then go back to wandering mode many many times.

But faatal has more things planned to make it so they don't act like geniuses all the time. But without the full knowledge that is gimped down through different means there is no way to be able to make the zombies of A16 with their simple list of prioritized tasks to behave in a way that is threatening at all.

 
I prefer A17's zombies, I have fun making them walk paths I design (which more often than not are death tunnels), though from a gameplay perspective there should be a random chance for "dumb zombies", you know the ones from a16 and below that will bee line it to you thru no matter how many blocks. A combo of both would be best in my eyes.

I mainly like the new AI when looting a Poi, as they path to you without destroying much around them, compared to A16 and below where they'd most likely rip apart loot containers trying to get to you.

 
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Voted for pre a17, but only cause zeds are To smart. They shouldnt look for vulnerabilities and should attack whatever they can attack. Honestly, I would prefer new zeds ai, if you just take away their engineering degree and their gps capability. Especially their ability to zero in exactly your position underground. Even if they heard some sounds, they should just dig down a little, and, as long as they dont hear anymore sounds, they should lose your location and go somewhere else.

 
I think you should have a 3rd choice a mix of both!

I have been thinking about this for a while, the precedent are the vultures! they don't act like normal zombies but must have some of their instinctual behaviour in play which is what I would like to see. instead of every zombie acting the same give them instinctual behaviour for each type of zombie. Zombie dogs dig give them an AI that is different to the norm, Football zombies form a pack and do more damage like current A17 do when they are together,

Soilder zombies are more observant and tactile so they go for the weakest block, hear better like current A17 zombies, the list can go on and make them all different. Also give a lot of zombies that are just dumb they don't follow the congo line and try to attack u in all different directions. Try and Cheese that with ramps.

Irradiated Vulture Zombies that spit acid etc. Hare zombies that can really jump and avoid your spikes at its to small, walks over mines etc. Pole dancing zombies that do the circle spin like back in A16,4 hahah. My 2 cents.

 
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I have no doubt most people would like a mix of both just looking at the mixed results of the poll but nobody has actually played with zombies that are mix of both.

It's simple. You've played with pre-A17 zombies and you've played with A17 zombies. Now, which did you like best out of the reality and history of what you actually did and not out of the speculation of what might be?

 
Nothing Is ever black or white why we have the reviews we do now. trying to box one into something when both have flaws in flawed. If they can code Vultures to act they way they do now in A17 then they can code more to act different too. TBH they would knock a home run out of the park if they could do that.

 
I have no doubt most people would like a mix of both just looking at the mixed results of the poll but nobody has actually played with zombies that are mix of both.
It's simple. You've played with pre-A17 zombies and you've played with A17 zombies. Now, which did you like best out of the reality and history of what you actually did and not out of the speculation of what might be?
If I have to chose between genius zed and retard zed, ill choose retard zed. Genius zed is smarter, than even living human should be.

 
If I have to chose between genius zed and retard zed, ill choose retard zed. Genius zed is smarter, than even living human should be.
but retard zed took some spikes and a box made of stone to withstand. Thats it. make a 5x5 box, stand onto of it and put a few layers of spikes around the box. Then move around during horde night. At least with the smarter ones you have to put some thought into how you'll withstand it.

 
If I have to chose between genius zed and retard zed, ill choose retard zed. Genius zed is smarter, than even living human should be.
I would never use genius vs retard since that might be way too leading for some voters to be able to handle without feeling I’m in their heads..... ;)

 
but retard zed took some spikes and a box made of stone to withstand. Thats it. make a 5x5 box, stand onto of it and put a few layers of spikes around the box. Then move around during horde night. At least with the smarter ones you have to put some thought into how you'll withstand it.
As I said, there are some advantaged going on for genius zed. I dont dislike the whole system, with few tweaks, it can be pretty good. But as Roland said, you cant use middle ground. And without it, we have genius zeds with engineering degree and perfect gps navigation, who can pinpoint your perfect location under 40 layers of dirt. So yeah, to much. Ill settle for retard zeds, ty.

 
Voted Pre-17.

But only for one specific problem.

Not a problem if they can understand how walking inside an house to reach the target, i find this a positive things.

But the fact the zombie walking in line together, make them a too easy targets.

Can understand gather more players making the game more easy, is a good way to make more money, but in this way the game seems more an easy fps with zombie, instead of a survival game.

 
I voted in the post-17, but it would be really cool if some zombies had the old intelligence (without running in circles), that would bring more diversity to the game

 
need pathfinding ?

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