PC RWG Just When you think it can't get any worse

Why then, has it attracted so many intellient players?
And what is this very aparent war on the player? Why the battle? Why? From trader insults, to books calling players dum ♥♥♥♥s. Fun? Or personal?
Say... what?

We waited a YEAR AND A HALF for this.
That is the main reason there are so many issues in the first place. Most games don't follow shorter update cycles just for kicks. Things ought to get hairy after changing so many things simultaneously. Hope you keep at it though, cause your new mod is something that many players were hoping to experience in this game.

 
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I completely agree that the current RWG is utter and complete garbage.

And, this is coming from someone who actually likes the new water-centric maps (though obviously I would like a lot less water at the edges).

The really breaking things are:

  • The utterly broken road system (to the degree that it actually makes vehicles undesirable)
  • The dearth of POI variety (I just started a RWG map, and of about 35 buildings in one "city," 30 of them were the same POI)
  • The near-nonexistence of urban cities (and no skyscrapers regardless)
  • The near-nonexistence of POIs in biomes (mainly the forest biome)


I have no idea why TFP released an alpha with RWG this bad. But I do have a suspicion about at least the lack of POI variety: the trader quest system.

In order to have lots of quests and quest tiers, there need to be lots of different POIs to support them. There still aren't that many POIs that support quests, so I'm guessing RWG gives preference to those at the expense of others.

My hunch is backed up by the fact that the duplicate POIs in a "city" that I found, were all a POI that supported quests.

Additionally it seems that TFP have set up RWG so that only certain POIs spawn in certain biomes, further limiting the variety of POIs in any "city" in that biome.

Of course this is just a hunch. But if it's true: I think we all agree that the trader quest system is a good addition to the game. So should they have delayed that feature entirely, or delayed RWG?

I have my own opinion: delay the trader quest system. But I'm guessing there are a lot of people who would argue the other way, and I can't really blame them.

My point: though we may not agree with it, there are almost certainly good reasons for RWG being so utterly broken right now. It sucks but it's at least comprehensible.

Plus, Madmole did say RWG was a big priority right now, and will almost certainly be in an upcoming 17.x, so this ship isn't sunk yet.

 
I do agree on one particular thing. Testing department should devote more time or talk more with the programmers. I know it can be hard, especially with limited time, but sometimes you have to make tough decisions. I worked as a tester at my job for a good time and i understand it can be rough. The core deal though needs to be quality over all. We sometimes postpone features one or two point releases, because they are tough to program, have bugs or the final product doesn't meet expectations. Sure, one could say that some of these are radical examples, but on the other hand, many of these bugs or errors could have been lessened if not eliminated. Sure, rarely do we release a feature knowing it needs some polish and afterwards make quick changes to correct it, but only when its minor.

I have my own expectations for this game, some of which will never probably come to fruition, but what keeps me a bit at a distance is that constant feeling of knee deep in the bugs... It is the alpha, but come on...

I will wait though, hopefully most other will also and not abandon the game.

 
Plus, Madmole did say RWG was a big priority right now, and will almost certainly be in an upcoming 17.x, so this ship isn't sunk yet.
RWG might have a high priority, but other stuff have higher priority.

 
For me, Alpha 16.4 will have been the games zenith. Am I happy about features that were introduced in Alpha 17? Damn right I am. However, while I greatly appreciate what the right hand has given me, the left has taken a price that for me, greatly outweights the gift.
The whole post was good, but this is the bit I agree with the most.

If they had kept the A16.4 base, mixed in the attributes and player effects we have now, the moddability in terms of buffs/item effects, fixed the AI and added the quest system with the new POI's sprinkled in with the old ones... I would honestly consider the game damn near perfect.

It feels like they threw out a lot of good things, like how customizable A16's RWG was, for seemingly no reason.

 
I feel like from what I've heard is that there is too much "Rush" in the development team. I get it, they wanna go full release, but good games are never rushed. I would prefer they take their time and add all sorts of good stuff & polish even if it takes a lot longer.

Even AAA companies often take a LONG time to make games. For example - Final fantasy 15 was in development for TEN years, and they're still working on it even post-launch with DLC.

 
Dont forget 17.2 is a experiemental release, not a stable.
At this point Royal the term experimental is starting to lose relevance.

 
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Wow . Do you see what's happening here? LONG time modders now are even throwing in the towel. This is truly a tragedy. What is it going to take to get someone, ANYONE to understand what is happening here?
Pretty soon you won't have a band of devoted modders to keep this going years from now. First you turn off the casuals, then you turn off the hardcore players. Now its hitting some of the modders.

I know what everyone is going to say. Its Experimental. Its being worked on. We waited a YEAR AND A HALF for this. How much longer do you think some of us are going to hang on to a hope that's never seeing the light of day? Instead of ripping out Progression and Skills the time could have been best spent developing NEW systems, new additions. Instead part if it was squandered. Now all of the good parts of A17 are quickly being overshadowed by the issues.
Its precisely whats been happening, I have been saying this over many many years of this games development but it continues to fall upon deaf ears, casuals, wasn't a big a deal, losing many hardcore players, huge deal, and now that modders are starting to give up, the game will be pretty much doomed if TFP don't freaking listen.

There's lots of casuals, they contribute a good bit to purchase.

Hardcore players are more likely to suggest balance and new content changes for the developers,

Modders, implement those changes suggested by the hardcore players or independantly develop mods that they think are great, and most of the time, they are.

I know I am anti-Mod but mods KEEP a game alive long past its expiration dates while the main developers work to meet their players and faculty demands.

Look at Vampire, the Masquerade Bloodlines, A very old game that due to large number of modders constantly breathing new life into it with extra content has kept that game shining for so long.

Also see Doki Doki Literature Club, for a game that was free, all the mods people developed for it have made it a huge success, the population has exploded and the single hand StandAlone developer caved in under the pressure and became sick and couldn't even work on his projected game for 2018 , I wonder if any pressure is getting to TFP's dev team as well? We do ask a lot of them.

You know what they say, an intelligent person sounds like nothing but a crazy person to stupid people.

I don't say the things I say because I'm an angry hardcore PVP player, I say them because I want to see the game carry greater success and many of the developer choices seem very counter intuitive to success.

Its like their idea is to just ignore all their loyal players and if they leave the game there will always be newer ones.

I currently have 62 friends that have 7 days to die, also its not uncommon to find players in different similar games that have played 7 days to die at some point or another.

All of us can agree that the game is starting to curve downwards in an exponential spiral, if this keeps up this games days are numbered and the release of a similar game may take 7D2D's place.

But hey, the game looks great, but that's all it is, a pretty shell with nothing inside.

A lot of our complaints would be valid complaints from almost anyone that wants a high quality game, but it seems we only get 1/4th or 1/2 of the answer to the problems, rather than a full compromise with the developers.

From my perspective its like TFP keep its staff very small on purpose, and smaller staff with large numbers of problems isn't good for development and fixing problems and balancing mechanics.

Its why I've always been saying to stop sinking 95% into Single Player, but I think that could be why, otherwise if they focused more on multiplayer and player vs player, their player base would certainly sky rocket, however that means more population demands would arise, and your small staff wouldn't be able to handle that, you would be forced to hire more, but hey larger profits would easily allow that sort of thing, if the choice by design wasn't to intentionally keep your staff small that is.

BuT itz a zingel pleyah game!
And that exact attitude is why the game eventually will fail, you can only do so damn much for single player content, hell the content of this game has been stretched thin like a spaghetti noodle over the years, and a lot of that came in the form of crippling the player at the start and level gating.

Also, this is NOT a single player game, it is a MP/PVP game that has been GROOMED to be Single Player (Pssssttt thats why its content is so awkward! )

When you deal with other players, that content is no longer straight forward and linear but rather a series of ups and downs.

Single player will pretty much be linear, even if you have the worse luck with drops there is an apex at which you will cross where the game is no longer fun and interesting to you because you've seen everything and done everything.

I could carry on and on reasons as to why its better to focus more on MP/PVP instead of SP but at least 70% of you consider that blasphemy. So I'll save myself time and headache, but if anyone really wants to have a discussion about it, I'm always welcoming private messages, or discord/TS

 
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The whole post was good, but this is the bit I agree with the most.
If they had kept the A16.4 base, mixed in the attributes and player effects we have now, the moddability in terms of buffs/item effects, fixed the AI and added the quest system with the new POI's sprinkled in with the old ones... I would honestly consider the game damn near perfect.

It feels like they threw out a lot of good things, like how customizable A16's RWG was, for seemingly no reason.
Absolutely agree. I don't like making heated posts. I just love this little game and sometimes, while I will hold my voice for months, the scale can tip and I feel I need to interject. I thought I maintained it a bit better than some previous ones.

But they had it. They God damn had it in their hands and dropped it. I hope they can pull it back.

Peace to you all. These are just my opinions.

 
Absolutely agree. I don't like making heated posts. I just love this little game and sometimes, while I will hold my voice for months, the scale can tip and I feel I need to interject. I thought I maintained it a bit better than some previous ones.
But they had it. They God damn had it in their hands and dropped it. I hope they can pull it back.
Yep, pretty much.

 
I made a new map today as 17.2 was downloadable.

Tried a 16k map rand seed - i hopped in and was 10 meters to the ocean.... My husband was 8 km away - he also saw ocean... We tried to come together - i tried to go at the shore and dont really could get to him - so he decides swimming though the ocean. After 40 min realtime we gave up - turned to cheat modus so we could fly: and we only see ocean... His spawnpoint was a small snowy island . mine was at the shore of snowy white nothing...

We only found ocean and snowing white desert - with nothing...

We deleted the world and i looked what others have experience with the new maps and see: seems the new map generation is makeing only huge biomes of "nothing" and ocean...

I loved the small biomes - cities, desert, snow, the black biome, the forest, the destroyed biome - i had several deserts, forest, snow bimoes and not only a large one...

I hope this will be fixed.

 
The RWG will probably need a lot of work to make it efficient at producing maps that aren't terrible in its current form.

 
RWG might have a high priority, but other stuff have higher priority.
How do you know this? Do you work at TFP?

Some things may not have a higher priority but may still be done sooner. Maybe they're simply be easier to do, or they're doable by a programmer who isn't working on RWG.

 
I think the biggest problem we have is while they listen to some people the general thought is it's their game they will do what they want and if you dont like it mod it out. But then they take away the tools to that and leave us hanging. The new rwg seeds looks like a dev who played to much fortnite in his spare time.

 
Dont forget 17.2 is a experiemental release, not a stable.
Which is why it's the most important time to voice concerns and complaints. If no one says anything because it's "an experimental release", "it's a beta", "it's early access" etc, then those problems are exactly what you will end up with when it gets pushed out finalised and everyone wonders why it wasn't changed.

 
I think the biggest problem we have is while they listen to some people the general thought is it's their game they will do what they want and if you dont like it mod it out. But then they take away the tools to that and leave us hanging. The new rwg seeds looks like a dev who played to much fortnite in his spare time.
I'm actually surprised this passed their test/quality group. The testers did not notice this weird island-like pattern when creating new worlds? Or perhaps the testers brought up the issue but were ignored due to the higher-ups decision to release the current version as-is. Another possibility is the pressure (from us) for them to release a new update that they didn't have time to fix this issue. If that is the case then I think they made a very bad decision. A working game is much important than an update just for the sake of it. I said it before and I'll say it again: 7D2D is all about interacting with the world. If there is no (working) world, there is no game...

 
Which is why it's the most important time to voice concerns and complaints. If no one says anything because it's "an experimental release", "it's a beta", "it's early access" etc, then those problems are exactly what you will end up with when it gets pushed out finalised and everyone wonders why it wasn't changed.
I dont mean that critique would be wrong. i mean only things like

...I have no idea why TFP released an alpha with RWG this bad....
 
It’s a work in progress. It is not the intended final version. If necessary for your own enjoyment load 17.1 and make a bunch of random maps. Then load 17.2 and play on those maps.

 
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