PC RWG Just When you think it can't get any worse

I'm actually surprised this passed their test/quality group. The testers did not notice this weird island-like pattern when creating new worlds? Or perhaps the testers brought up the issue but were ignored due to the higher-ups decision to release the current version as-is. Another possibility is the pressure (from us) for them to release a new update that they didn't have time to fix this issue. If that is the case then I think they made a very bad decision. A working game is much important than an update just for the sake of it. I said it before and I'll say it again: 7D2D is all about interacting with the world. If there is no (working) world, there is no game...
The QA team could work on inputting seeds 24hrs a day, and it still wouldn't be enough time to find all the anomalies that can happen with a randomly generated world, especially one that is still being worked on, as the notes said. There will always be anomalies that happen, you'll never be able to fix them all, only make it less likely to happen.

It could be many things, just like it could be, they are just letting us see it's being worked on and not forgotten about, but it's still not ready either.

We did opt-in to this after all.

My critique/suggestion for the terrain gen would be:

Maybe consider making the 'seed' not affect things as much as they do. Tighten it up some by cutting the range it can affect things, in half?

Maybe make a strength modifier for the 'seed' that can be attached to separate modules like: seed_strength="#.###".

Maybe having set terrain generators geared for the different sizes, so it scales a bit better going from a 4k to 8k to 16k world?

 
I'm actually surprised this passed their test/quality group. The testers did not notice this weird island-like pattern when creating new worlds? Or perhaps the testers brought up the issue but were ignored due to the higher-ups decision to release the current version as-is.
From the archives of the dev chat...

Kinyajuu: Made some good progress on RWG today.

Testers: Does this mean you’re ready for us to test and give feedback?

Kinyajuu: Not yet.

Often during development until a feature has reached a certain stage the devs actually do not want testers giving feedback. It’s a huge waste of time for testers to report issues already known or to ask, “ Do you want me to put in a ticket for the fact that most of the map is water?”

RWG is not meant to be tested or even really played with yet. You CAN but it is up to you to have as much fun as possible and the devs aren’t even interested yet in feedback because they are still working on it.

If you like the 17.1 maps better then make some and play those while you wait. Otherwise it’s Navezgane for now.

 
It’s a work in progress. It is not the intended final version. If necessary for your own enjoyment load 17.1 and make a bunch of random maps. Then load 17.2 and play on those maps.
Wish they would have left it alone when 17 experimental launched. At least we had a working map even if the snow was in the north, forest in middle, desert in the south.

 
From the archives of the dev chat...
Kinyajuu: Made some good progress on RWG today.

Testers: Does this mean you’re ready for us to test and give feedback?

Kinyajuu: Not yet.

Often during development until a feature has reached a certain stage the devs actually do not want testers giving feedback. It’s a huge waste of time for testers to report issues already known or to ask, “ Do you want me to put in a ticket for the fact that most of the map is water?”

RWG is not meant to be tested or even really played with yet. You CAN but it is up to you to have as much fun as possible and the devs aren’t even interested yet in feedback because they are still working on it.

If you like the 17.1 maps better then make some and play those while you wait. Otherwise it’s Navezgane for now.
t h a n k - y o u

:cheerful:

 
Wish they would have left it alone when 17 experimental launched. At least we had a working map even if the snow was in the north, forest in middle, desert in the south.
Maybe try loading 17.0 and create a map and then load 17.2 and play using that map. It might work...

 
Wish they would have left it alone when 17 experimental launched. At least we had a working map even if the snow was in the north, forest in middle, desert in the south.
I mostly liked that setup, felt somewhat more organic. It wasn't perfect by any means, and could have used a little more variance, but i still feel overall that it was better than the jigsaw puzzle version of the map.

 
From the archives of the dev chat...
Kinyajuu: Made some good progress on RWG today.

Testers: Does this mean you’re ready for us to test and give feedback?

Kinyajuu: Not yet.

Often during development until a feature has reached a certain stage the devs actually do not want testers giving feedback. It’s a huge waste of time for testers to report issues already known or to ask, “ Do you want me to put in a ticket for the fact that most of the map is water?”

RWG is not meant to be tested or even really played with yet. You CAN but it is up to you to have as much fun as possible and the devs aren’t even interested yet in feedback because they are still working on it.

If you like the 17.1 maps better then make some and play those while you wait. Otherwise it’s Navezgane for now.
The problem is you want us to give you feedback for 17.2 release so how can we give an accurate feedback when the world was created in v17.1 or earlier? You're always saying that we should create a new world whenever a new version is released.

That's funny. You guys tell the testers not to give feedback until the feature has reached certain stage yet you release the feature to the public? In addition you *want* the players to give you feedback. Doesn't this seem off?

If RWG is not meant to be tested or even really played with yet, then why make the changes? Why not keep the original 17.0 or 17.1 version RWG until it is fully working? Yes the public asked for it but we wanted changes that actually fix the game, not make it worse.

Things that make you go hmm...

PS - Looks like I can't create 17.1 maps unless I switch to stable branch. But if I do that I can't see the features/changes in the 17.2 update.

 
The problem is you want us to give you feedback for 17.2 release so how can we give an accurate feedback when the world was created in v17.1 or earlier? You're always saying that we should create a new world whenever a new version is released.
That's funny. You guys tell the testers not to give feedback until the feature has reached certain stage yet you release the feature to the public? In addition you *want* the players to give you feedback. Doesn't this seem off?

If RWG is not meant to be tested or even really played with yet, then why make the changes? Why not keep the original 17.0 or 17.1 version RWG until it is fully working? Yes the public asked for it but we wanted changes that actually fix the game, not make it worse.

Things that make you go hmm...

PS - Looks like I can't create 17.1 maps unless I switch to stable branch. But if I do that I can't see the features/changes in the 17.2 update.
Well, I think the idea was to test the other systems in 17.2 experimental. I think. I don't have any inside information, so that's pure supposition on my part.

I certainly hope RWG is getting fixed before 17.2 goes stable because the maps I've generated so far weren't worth even starting a game on. I wouldn't expect stable before this is fixed, I should think.

 
Wow . Do you see what's happening here? LONG time modders now are even throwing in the towel. This is truly a tragedy. What is it going to take to get someone, ANYONE to understand what is happening here?
Pretty soon you won't have a band of devoted modders to keep this going years from now. First you turn off the casuals, then you turn off the hardcore players. Now its hitting some of the modders.

I know what everyone is going to say. Its Experimental. Its being worked on. We waited a YEAR AND A HALF for this. How much longer do you think some of us are going to hang on to a hope that's never seeing the light of day? Instead of ripping out Progression and Skills the time could have been best spent developing NEW systems, new additions. Instead part if it was squandered. Now all of the good parts of A17 are quickly being overshadowed by the issues.
I'm playing less and less of 7dtd since a17 hit, I like some of the changes, but others just really kill the game for me: encumbrance from inventory slots, move speed reduction from armor, the stam regen reduction from armor also sucks. These 3 issues are some of the major ones why I am losing interest in the game. Bascally I dispise moving slow in games, and it feels like its punishing me for using armor and my inventory in 7dtd.

The game needs more blood and gore, if I shoot a zombie in the face with a shotgun I expect his head to explode if its a shot that would have killed it or something. I'll even take the a16 dismemberment system over a17 anyday. Sledgehammer should be literally smooshing heads as well.

I also find it boring how everything is perk based now, I miss needing to find books to make things, it made exploration more exciting when you finally found that book you needed.

 
I feel like from what I've heard is that there is too much "Rush" in the development team. I get it, they wanna go full release, but good games are never rushed. I would prefer they take their time and add all sorts of good stuff & polish even if it takes a lot longer.
Even AAA companies often take a LONG time to make games. For example - Final fantasy 15 was in development for TEN years, and they're still working on it even post-launch with DLC.
FF15 was also easly the most garbage final fantasy game ever as well. It looked pretty but thats pretty much ALL it had of value.

- - - Updated - - -

The whole post was good, but this is the bit I agree with the most.
If they had kept the A16.4 base, mixed in the attributes and player effects we have now, the moddability in terms of buffs/item effects, fixed the AI and added the quest system with the new POI's sprinkled in with the old ones... I would honestly consider the game damn near perfect.

It feels like they threw out a lot of good things, like how customizable A16's RWG was, for seemingly no reason.
I agree with you here, I like some of the features of a17 like the mod system, the weather survival system etc, but there are many aspects I dislike: like i said the encumbrance for inventory/armor/stamina from armor just feels like its punishing me for using it. I don't see a point to them making the inventory bigger if its going to start smaller than a16 and destroy your movement speed for using it. I hate movement speed reductions in games, even moreso in a game like 7dtd.

 
Yeah RGW are pretty much horrible right now. Too bad.. I was waiting on A17.2 to start playing again.

Guess it's back to other games again :)

 
Really ?

i love the last map i played

AD5C915823603824FD20F6EBD4FE475BEFF80756


 
Thanks, but i was not the one who found it. Only the one who constructed and advertised the seed thread ^^

Sadly the maps i found by myself are mostly trash.

Like the worst seed ever

06DDB0C7344C58A810509F191B61D04F31A5175D


gimme good map = 3036 Pois

Island = 70 Pois

 
Yeah, exactly. How many maps did you have to generate before you found a good one? Most of them are thrash.

And what about the people (me included), who just generate a map and play on it? Probably the vast majority of people..

 
Thanks, but i was not the one who found it. Only the one who constructed and advertised the seed thread ^^Sadly the maps i found by myself are mostly trash.

Like the worst seed ever

06DDB0C7344C58A810509F191B61D04F31A5175D


gimme good map = 3036 Pois

Island = 70 Pois
When it will be possible to generate maps like this one on purpose, I know that I will do a test. It's a real survival map, in a vast and empty world. The current concern is that it's difficult to find a map that fit exactly to our taste, but all maps are playable.

 
I found a seed "Eternal Slayers" 220 kb prefab, no traders at all! only 10 wilderness poi's on it this is just ridiculous, we need wilderness back imo

 
When it will be possible to generate maps like this one on purpose, I know that I will do a test. It's a real survival map, in a vast and empty world. The current concern is that it's difficult to find a map that fit exactly to our taste, but all maps are playable.
Yeah all maps are playable.

Enjoyable? Most of them aren't.

 
How do you know this? Do you work at TFP?
Some things may not have a higher priority but may still be done sooner. Maybe they're simply be easier to do, or they're doable by a programmer who isn't working on RWG.
Like you said, almost.

The one who work on RWG, also have to do bugfixing. At least to some extent.

And some time ago he had to put RWG on halt to fix bugs. Hence why i figure

fixing bugs have higher priority. Not by what they say, but by what they do.

That said, i think he does a good job. And i do like the island maps, they look almost

perfect for those who want bit more challenge. But perhaps not so good for server maps.

And the best part of this new RWG (that came with A17), is the ability to edit the biome

maps on our own. Although i've had no big success with that, i haven't tried that hard.

 
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