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Royals Vanilla+ Mod

Usefull Stuff for Modding

Trader in Navezgane Numbers in Order of teleport

Rekt 320E 111N

Hugh 1390E 1333N

Joel -1055W 955N

Jimmy -766W -1300N

Bob 999E -1333S

Quests

Quest texts

55E642ABA64FEF329D8AF2A3DD390AD25342E9E8


04106F45034E88FCEF67B43FE2420A4F5E4ED3CF


145581F4C0D05A4DB7D4C17AD401B2EE4B47B909


Icons for quests

Code:
ui_game_symbol_map_trader
ui_game_symbol_treasure
ui_game_symbol_map_bed
ui_game_symbol_hammer
ui_game_symbol_knife
ui_game_symbol_tailoring
ui_game_symbol_shirt
ui_game_symbol_club
ui_game_symbol_archery
ui_game_symbol_map_house
ui_game_symbol_campfire
ui_game_symbol_zombie
Quest Template

Code:
<!-- ###################################MOD#################################### -->	
<quest id="+Quest_Placeholder+" group_name_key="+1Groupname" name_key="+2Namekey" subtitle_key="+3_SubtitleKey" description_key="+4_description Key" icon="+5Icon" category_key="+6CategoryKey" offer_key="+7_offerkey">
	<objective type="Time" value="900" optional="true" />		
	<reward type="Item" id="casinoCoin" value="1" optional="true" />			
</quest>
<!-- ###################################MOD#################################### -->
Objectives

ObjectiveTypes { AnimalKill, Assemble, BlockPickup, BlockPlace, BlockUpgrade, Buff,

ExchangeItemFrom, Fetch, FetchKeep, CraftItem, Repair, Scrap, SkillsPurchased, Time, Wear, WindowOpen, ZombieKill }

Code:
	<objective type="Time" value="1200" optional="true" />
<!-- ###################################MOD#################################### -->
	<objective type="ZombieKill" id="zombieScreamer,zombieScreamerFeral,zombieNurse,zombieNurseFeral,zombieFatCop,zombieFatCopFeral,zombieFatCopFeralRadiated,animalZombieDog,zombieSpider,zombieSpiderFeral,zombieSpiderFeralRadiated,zombieArlene,zombieArleneFeral,zombieDarlene,zombieDarleneFeral,zombieMarlene,zombieMarleneFeral,zombieNurse,zombieNurseFeral,zombieBoe,zombieBoeFeral,zombieJoe,zombieJoeFeral,zombieMoe,zombieMoeFeral,zombieYo,zombieYoFeral,zombieSteve,zombieSteveFeral,zombieBurnt,zombieSnow,zombieSnowFeral" value="2" />
<!-- ###################################MOD#################################### -->
	<objective type="ZombieKill" value="2"  />
	<objective type="AnimalKill" id="animalChicken" value="5"  />

	<objective type="FetchKeep" id="yuccaFibers" value="6" />
	<objective type="Craft" id="+Placeholder+" value="6" />

	<objective type="BlockPlace" id="woodFrameBlock" value="3" />
	<objective type="BlockUpgrade" id="woodFrameBlock" value="3" />

	<objective type="Wear" id="plantFiberPants" />

	<objective type="Goto" id="trader" value="5" />

	<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
Rewards

Not a coplete list but the most important

RewardTypes { Exp, Item, Level, Quest, Recipe, ShowTip, Skill, SkillPoints, TreasureItem}.

TreasureItem is only valid for treasure quest and will add specific item to the chest.

For items with quality value specifies exact quality or quality range if used with a comma(same with number of items for stacking items).

RewardExp_keyword,,Keywords,,EXP,,

RewardLevel_keyword,,Keywords,,Level,,

RewardQuest_keyword,,Keywords,,New Quest,,

RewardRecipe_keyword,,Keywords,,Recipe Unlocked,,

RewardSkill_keyword,,Keywords,,Skill,,

RewardSkillPoint_keyword,,Keywords,,Skill Point,,

Drugs

Code:
<!-- ################################### Drugs
	<reward type="Item" id="coffee" value="2" />
	<reward type="Item" id="beer" value="2" />		
	<reward type="Item" id="grainAlcohol" value="2" />	
################################################# -->
Drinks

Code:
<!-- ################################### Drinks
 		<reward type="Item" id="redTea" value="2" />		
	<reward type="Item" id="goldenRodTea" value="2" />
	<reward type="Item" id="bottledWater" value="2" />
	<reward type="Item" id="foodYuccaJuice" value="2" />		
################################################# -->
Food

Code:
<!-- ################################### Food
		<reward type="Item" id="foodYuccaFruit" value="2" />
	<reward type="Item" id="cornBread" value="2" />		
	<reward type="Item" id="canHam" value="2" />		
	<reward type="Item" id="canSoup" value="2" />		
	<reward type="Item" id="canPasta" value="2" />		
	<reward type="Item" id="canChili" value="2" />
################################################# -->
Medicine

Code:
<!-- ################################### Medicine
 		<reward type="Item" id="aloeCream" value="2" />	
	<reward type="Item" id="bandage" value="2" />		
	<reward type="Item" id="firstAidBandage" value="2" />
	<reward type="Item" id="firstAidKit" value="2" />
	<reward type="Item" id="painkillers" value="2" />
	<reward type="Item" id="foodHoney" value="2" />
	<reward type="Item" id="herbalAntibiotics" value="2" />	
	<reward type="Item" id="splint" value="2" />
################################################# -->
 
Last edited by a moderator:
Ressources

Code:
<!-- ################################### Ressources
	<reward type="Item" id="yuccaFibers" value="1000" />
	<reward type="Item" id="wood" value="1000" />
	<reward type="Item" id="rockSmall" value="1000" />
	<reward type="Item" id="scrapIron" value="1000" />
	<reward type="Item" id="scrapIron" value="1000" />
	<reward type="Item" id="clayLump" value="1000" />
	<reward type="Item" id="coal" value="1000" />
	<reward type="Item" id="potassiumNitratePowder" value="1000" />
	<reward type="Item" id="forgedIron" value="250" />
	<reward type="Item" id="forgedSteel" value="250" />
	<reward type="Item" id="cloth" value="200" />
	<reward type="Item" id="animalHide" value="100" />	
	<reward type="Item" id="glue" value="100" />
	<reward type="Item" id="feather" value="100" />	
	<reward type="Item" id="gasCan" value="1000" />			
################################################# -->
Ammo and explosives

Code:
<!-- ################################### Ammo and explosives
 		<reward type="Item" id="+44Bullet+" value="500" />
	<reward type="Item" id="9mmBullet" value="500" />		
	<reward type="Item" id="44MagBullet" value="500" />		
	<reward type="Item" id="762mmBullet" value="500" />		
	<reward type="Item" id="shotgunShell" value="250" />		
	<reward type="Item" id="shotgunSlug" value="128" />		
	<reward type="Item" id="blunderbussAmmo" value="128" />
	<reward type="Item" id="ironArrow" value="250" />		
	<reward type="Item" id="ironCrossbowBolt" value="250" />
	<reward type="Item" id="+Super Slug+" value="128" />
	<reward type="Item" id="+Explosive Rounds+" value="128" />
	<reward type="Item" id="+Incendiary Rounds+" value="128" />

	<reward type="Item" id="mineCandyTin" value="20" />
	<reward type="Item" id="mineHubcap" value="20" />
	<reward type="Item" id="mineAirFilter" value="20" />
	<reward type="Item" id="mineCookingPot" value="20" />
################################################# -->
Weapons

Code:
<!-- ################################### Weapons
	<reward type="Item" id="clubIron" value="1" />
	<reward type="Item" id="clubIron" value="300" />
	<reward type="Item" id="clubIron" value="600" />

	<reward type="Item" id="clubSpiked" value="1" />	
	<reward type="Item" id="clubSpiked" value="300" />	
	<reward type="Item" id="clubSpiked" value="600" />
	<reward type="Item" id="clubSpikedSchematic" value="1" />			

	<reward type="Item" id="sledgehammer" value="1" />
	<reward type="Item" id="sledgehammer" value="300" />
	<reward type="Item" id="sledgehammer" value="600" />
	<reward type="Item" id="sledgehammerSchematic" value="1" />	

	<reward type="Item" id="huntingKnife" value="1" />
	<reward type="Item" id="huntingKnife" value="300" />
	<reward type="Item" id="huntingKnife" value="600" />
	<reward type="Item" id="huntingKnifeBook" value="1" />

	<reward type="Item" id="machete" value="1" />
	<reward type="Item" id="machete" value="300" />
	<reward type="Item" id="machete" value="600" />

	<reward type="Item" id="+Revolver+" value="1" />
	<reward type="Item" id="+Revolver+" value="300" />
	<reward type="Item" id="+Revolver+" value="600" />
	<reward type="Item" id="" value="1" />

	<reward type="Item" id="+Rifle+" value="1" />
	<reward type="Item" id="+Rifle+" value="300" />
	<reward type="Item" id="+Rifle+" value="600" />
	<reward type="Item" id="" value="1" />

	<reward type="Item" id="blunderbuss" value="1" />
	<reward type="Item" id="blunderbuss" value="300" />
	<reward type="Item" id="blunderbuss" value="600" />		

	<reward type="Item" id="crossbow" value="1" />
	<reward type="Item" id="crossbow" value="300" />
	<reward type="Item" id="crossbow" value="600" />
	<reward type="Item" id="crossbowSchematic" value="1" />		

	<reward type="Item" id="partsPistol_grip" value="600" />		
	<reward type="Item" id="partsPistol_receiver" value="600" />	
	<reward type="Item" id="partsPistol_parts" value="600" />	
	<reward type="Item" id="partsPistol_barrel" value="600" />	
	<reward type="Item" id="pistolBook" value="1" />

	<reward type="Item" id="parts44Magnum_grip" value="600" />		
	<reward type="Item" id="parts44Magnum_cylinder" value="600" />	
	<reward type="Item" id="parts44Magnum_parts" value="600" />	
	<reward type="Item" id="parts44Magnum_frame" value="600" />	
	<reward type="Item" id="theEnforcerMagazine" value="1" />

	<reward type="Item" id="partsPumpShotgun_stockShort" value="600" />		
	<reward type="Item" id="partsPumpShotgun_barrelShort" value="600" />	

	<reward type="Item" id="partsPumpShotgun_receiver" value="600" />		
	<reward type="Item" id="partsPumpShotgun_parts" value="600" />	>		

	<reward type="Item" id="partsPumpShotgun_stock" value="600" />		
	<reward type="Item" id="partsPumpShotgun_barrel" value="600" />	
	<reward type="Item" id="pumpShotgunSchematic" value="1" />		
	<reward type="Item" id="+Shotgun_Mod_parts+" value="600" />

	<reward type="Item" id="partsMP5_stock" value="600" />		
	<reward type="Item" id="partsMP5_receiver" value="600" />	
	<reward type="Item" id="partsMP5_parts" value="600" />	
	<reward type="Item" id="partsMP5_barrel" value="600" />	
	<reward type="Item" id="smgSchematics" value="1" />		
	<reward type="Item" id="+Mp5 Mod_parts+" value="600" />

	<reward type="Item" id="partsHuntingRifle_stock" value="600" />
	<reward type="Item" id="partsHuntingRifle_receiver" value="600" />
	<reward type="Item" id="partsHuntingRifle_parts" value="600" />
	<reward type="Item" id="partsHuntingRifle_barrel" value="600" />		
	<reward type="Item" id="huntingRifleSchematic" value="1" />

	<reward type="Item" id="partsAK47_stock" value="600" />		
	<reward type="Item" id="partsAK47_receiver" value="600" />	
	<reward type="Item" id="partsAK47_parts" value="600" />	
	<reward type="Item" id="partsAK47_barrel" value="600" />	
	<reward type="Item" id="ak47Schematic" value="1" />
	<reward type="Item" id="+RPK_parts+" value="600" />

	<reward type="Item" id="partsSniperRifle_stock" value="600" />		
	<reward type="Item" id="partsSniperRifle_receiver" value="600" />	
	<reward type="Item" id="partsSniperRifle_parts" value="600" />	
	<reward type="Item" id="partsSniperRifle_barrel" value="600" />	
	<reward type="Item" id="sniperRifleSchematic" value="1" />			
	<reward type="Item" id="+DM_Rifle_parts+" value="600" />		

	<reward type="Item" id="partsRocketLauncher_stock" value="600" />		
	<reward type="Item" id="partsRocketLauncher_parts" value="600" />	
	<reward type="Item" id="partsRocketLauncher_barrel" value="600" />	
	<reward type="Item" id="partsRocketLauncher_receiver" value="600" />	
	<reward type="Item" id="rocketLauncherSchematic" value="1" />			
################################################# -->
Tools

Code:
<!-- ################################### Tools
	<reward type="Item" id="torch" value="2" />	

	<reward type="Item" id="tazasStoneaxe" value="1" />
	<reward type="Item" id="tazasStoneaxe" value="300" />
	<reward type="Item" id="tazasStoneaxe" value="600" />

	<reward type="Item" id="+TriniumOreaxe+" value="1" />
	<reward type="Item" id="+TriniumOreaxe+" value="300" />
	<reward type="Item" id="+TriniumOreaxe+" value="600" />	

 		<reward type="Item" id="wrench" value="1" />
	<reward type="Item" id="wrench" value="300" />
	<reward type="Item" id="wrench" value="600" />

	<reward type="Item" id="fireaxeIron" value="1" />
	<reward type="Item" id="fireaxeIron" value="300" />
	<reward type="Item" id="fireaxeIron" value="600" />		

	<reward type="Item" id="fireaxeSteel" value="1" />
	<reward type="Item" id="fireaxeSteel" value="300" />
	<reward type="Item" id="fireaxeSteel" value="600" />

	<reward type="Item" id="pickaxeIron" value="1" />
	<reward type="Item" id="pickaxeIron" value="300" />
	<reward type="Item" id="pickaxeIron" value="600" />

	<reward type="Item" id="pickaxeSteel" value="1" />
	<reward type="Item" id="pickaxeSteel" value="300" />
	<reward type="Item" id="pickaxeSteel" value="600" />

	<reward type="Item" id="shovelIron" value="1" />
	<reward type="Item" id="shovelIron" value="300" />
	<reward type="Item" id="shovelIron" value="600" />

	<reward type="Item" id="shovelSteel" value="1" />
	<reward type="Item" id="shovelSteel" value="300" />
	<reward type="Item" id="shovelSteel" value="600" />

	<reward type="Item" id="partsNailgun_frame" value="600" />		
	<reward type="Item" id="partsNailgun_receiver" value="600" />	
	<reward type="Item" id="partsNailgun_parts" value="600" />	
	<reward type="Item" id="partsNailgun_battery" value="600" />	
	<reward type="Item" id="nailgunSchematic" value="1" />

	<reward type="Item" id="partsChainsaw_parts" value="600" />		
	<reward type="Item" id="partsChainsaw_blade" value="600" />	
	<reward type="Item" id="partsHandlebars" value="600" />	
	<reward type="Item" id="smallEngine" value="600" />	
	<reward type="Item" id="chainsawSchematic" value="1" />
	<reward type="Item" id="+Chainsaw_mod_parts+" value="600" />		

	<reward type="Item" id="partsAuger_parts" value="600" />		
	<reward type="Item" id="partsAuger_blade" value="600" />	
	<reward type="Item" id="partsHandlebars" value="600" />	
	<reward type="Item" id="smallEngine" value="600" />	
	<reward type="Item" id="augerSchematic" value="1" />
	<reward type="Item" id="+Auger_mod_parts+" value="600" />		
################################################# -->
 
Last edited by a moderator:
Armor

Code:
<!-- ################################### Armor
 		<reward type="Item" id="miningHelmet" value="1" />	
	<reward type="Item" id="miningHelmet" value="300" />	
	<reward type="Item" id="miningHelmet" value="600" />

 		<reward type="Item" id="nightvisionGoggles" value="1" />	
	<reward type="Item" id="nightvisionGoggles" value="300" />	
	<reward type="Item" id="nightvisionGoggles" value="600" />
################################################# -->
Minibike

Code:
<!-- ################################### Minibike
 		<reward type="Item" id="minibikeChassis" value="300" />
	<reward type="Item" id="minibikeSeat" value="300" />	
	<reward type="Item" id="minibikeHandlebars" value="300" />	
	<reward type="Item" id="minibikeWheels" value="300" />	
	<reward type="Item" id="shoppingBasketItem" value="300" />	
	<reward type="Item" id="padlock" value="300" />			
	<reward type="Item" id="carBattery" value="300" />	
	<reward type="Item" id="smallEngine" value="300" />	
	<reward type="Item" id="minibikesForDumb♥♥♥♥s" value="1" />		
	<reward type="Item" id="gasCan" value="1000" />		
################################################# -->
Stuff

Code:
<!-- ################################### Stuff
	<reward type="Item" id="+Placeholder+" value="-1" />		
	<reward type="Item" id="casinoCoin" value="500"  />	
	<reward type="Item" id="+SteelblockBuilder+" value="500" />		
	<reward type="Item" id="+ClaimblockBuilder+" value="5" />		
	<reward type="Item" id="+TriniumSafe+" value="3" />		
################################################# -->
Skills

Code:
<!-- ################################### Skills
	<reward type="ShowTip" id="TipID" />

	<reward type="Exp" value="11000000" />
	<reward type="SkillPoints" value="50" />

	<reward type="Skill" id="Athletics" value="9" />
	<reward type="Skill" id="Scavenging" value="9" />
	<reward type="Skill" id="Barter" value="9" />		

	<reward type="Skill" id="Clothing/Armor" value="9" />
	<reward type="Skill" id="Medicine" value="9" />

	<reward type="Skill" id="Blade Weapons" value="9" />		
	<reward type="Skill" id="Blunt Weapons" value="9" />
	<reward type="Skill" id="Archery" value="9" />		
	<reward type="Skill" id="Pistols" value="9" />	
	<reward type="Skill" id="Shotguns" value="9" />		
	<reward type="Skill" id="Rifles" value="9" />

	<reward type="Skill" id="Mining Tools" value="9" />
	<reward type="Skill" id="Construction Tools" value="9" />

	<reward type="Skill" id="craftSkillWeapons" value="9" />	
	<reward type="Skill" id="craftSkillTools" value="9" />	
	<reward type="Skill" id="craftSkillGuns" value="9" />	
	<reward type="Skill" id="craftSkillScience" value="9" />	
	<reward type="Skill" id="craftSkillArmor" value="9" />	

	<reward type="Quest" id="+Quest_Placeholder+" />


	<reward type="Recipe" id="gunHuntingRifle" />
	<reward type="Recipe" id="gunPistol" />		
################################################# -->
 
Last edited by a moderator:
Some tips and snippets i need to check

<action type="ShowTip" value="yourtipname" />

 
Last edited by a moderator:
Content i think about that is not in the list/thread


aka notepad


* Unhealable 14 Day Infection

* Armour Penetration

You can start the discussion if you want, i have enough placeholder (i hope^^)

 
Last edited by a moderator:
Ive added this to Materials:

<!-- ###################################MOD#################################### -->

<material id="+Mtrinium+">

<property name="damage_category" value="trinium" />

<property name="surface_category" value="metal" />

<property name="forge_category" value="iron" />

<property name="Hardness" type="float" value="1" />

<property name="stepsound" value="metal" />

<property name="stability_glue" value="10000" />

<property name="Mass" type="int" value="1" />

<property name="MaxDamage" value="20000" />

<property name="Experience" value="1.0"/>

<property name="movement_factor" value="1.2" />

</material>

<!-- ###################################MOD#################################### -->

& this to the Blocks.XML

<!-- ###################################MOD#################################### -->

<block id="114" name="+TriniumMaster+">

<property name="CustomIcon" value="stainlessSteelMaster"/>

<property name="CustomIconTint" value="F74d4d"/>

<property name="Material" value="+Mtrinium+"/>

<property name="Texture" value="580"/>

<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->

<property name="CreativeMode" value="Dev"/>

<property class="RepairItems"> <property name="scrapIron" value="12"/> </property>

<property class="UpgradeBlock">

<property name="ToBlock" value="hayBaleBlock"/>

<property name="Item" value="+TriniumMaster+"/>

<property name="ItemCount" value="1"/>

<property name="UpgradeHitCount" value="1"/>

</property>

<property name="CustomUpgradeSound" value="place_block_metal"/>

<property name="DowngradeBlock" value="+TriniumMaster+"/>

<drop event="Harvest" name="scrapIron" count="10"/>

<drop event="Destroy" count="0"/>

<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>

<property name="EconomicValue" value="100000"/>

<property name="EconomicBundleSize" value="10"/>

<property name="SellableToTrader" value="false"/>

</block>

<!-- ###################################MOD#################################### -->

When in game I type CM & check but theres NO new block ? Have I done something wrong ?

Ok got it to work, Tested with a player on my server if its possible for me to place a block & then see if she could upgrade it & she can which pissed me off a tad cos its like nothing you place is owned by yourself lol.... I can see why the upgrade can only be done via the admin axe to haybale as having it upgrade via a normal axe would mean anyone could upgrade to a haybale & then just pick it up.... Is there anyway youve found to add this to a server so everyone can use the block but it be safe from someone else just upgrading it & removing it... ?

Also your missing the PIlla 100 is that on purpose as you have the 50 pilla ?

Added it myself & got all blocks working, Cant get anything else to work, Hatch, Door & so on....

I get it now, The Trinium Block is indestructable & can only be upgrade via the Master Block :) cool way of doing it, Kudos :)

I cant get any Doors or a hatch to work which means i could make a base but not lock it off... Any ideas as to what ive done wrong as ive copied & pasted the following below...

<!-- ###################################MOD#################################### -->

<block id="1780" name="+TriniumHatch+">

<property name="CustomIcon" value="scrapHatch_v1"/>

<property name="CustomIconTint" value="F74d4d"/>

<property name="Class" value="DoorSecure"/>

<property name="Material" value="+Mtrinium+"/>

<property name="PassThroughDamage" value="true"/>

<property name="LightOpacity" value="1"/>

<property name="StabilitySupport" value="false"/> <!-- build restriction -->

<property name="Shape" value="ModelEntity"/>

<property name="Tag" value="Door"/>

<property name="PlaceEverywhere" value="true"/>

<property name="Place" value="Door"/> <!-- build restriction -->

<property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab"/><property name="ModelOffset" value="0,.5,0"/>

<property name="MultiBlockDim" value="1,1,1"/> <!-- we need to override the default door size of 2 blocks high -->

<property name="ImposterExchange" value="imposterPlate" param1="57"/>

<property name="Mesh-Damage-1" value="Door/Hatch_DMG0"/>

<property name="Mesh-Damage-2" value="Door/Hatch_DMG1"/>

<property name="Mesh-Damage-3" value="Door/Hatch_DMG2"/>

<property name="Mesh-Damage-4" value="Door/Hatch_DMG3"/>

<property name="Mesh-Damage-5" value="Door/Hatch_DMG4"/>

<property name="OpenSound" value="open_hatch_scrap"/>

<property name="CloseSound" value="close_hatch_scrap"/>

<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>

<property class="UpgradeBlock">

<property name="ToBlock" value="hayBaleBlock"/>

<property name="Item" value="+TriniumMaster+"/>

<property name="ItemCount" value="1"/>

<property name="UpgradeHitCount" value="1"/>

</property>

<property name="DowngradeBlock" value="+TriniumHatch+"/>

<property name="CustomUpgradeSound" value="place_block_metal"/>

<drop event="Harvest" name="scrapIron" count="16" prob="1"/>

<drop event="Destroy" count="0"/>

<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>

<property name="Group" value="Building"/>

<property name="EconomicValue" value="100000"/>

<property name="EconomicBundleSize" value="10"/>

<property name="SellableToTrader" value="false"/>

</block>

<!-- ###################################MOD#################################### -->

Into Blocks.XML but it doesnt show up ?

Added A window, Kinda imagine needing at least 1 type of window for light...

<!-- ###################################MOD#################################### -->

<block id="958" name="+Triniumwindow+">

<property name="Material" value="glass"/>

<property name="LightOpacity" value="1"/>

<property name="Shape" value="ModelEntity"/>

<property name="Tag" value="Window"/>

<property name="Place" value="TowardsPlacerInverted"/>

<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>

<property name="Model" value="Entities/Buildings/window02Prefab"/>

<!-- <property name="ModelOffset" value="0,0.5,0"/> -->

<property class="UpgradeBlock">

<property name="ToBlock" value="+TriniumMaster+"/>

<property name="Item" value="+TriniumMaster+"/>

<property name="ItemCount" value="1"/>

<property name="UpgradeHitCount" value="1"/>

</property>

<property name="CustomUpgradeSound" value="place_block_wood"/>

<property name="DowngradeBlock" value="+Triniumwindow+"/>

<drop event="Destroy" name="brokenGlass" count="1"/>

<property name="EconomicValue" value="20"/>

</block>

<!-- ###################################MOD#################################### -->

 
Last edited by a moderator:
This is a paste of all edits in Blocks xml i am aware of (on the fly) hope it helps

https://pastebin.com/e3BY8C2H

The existing code works, except (until now):

* the Explosive turret that have no explosion

* 1/2 Loot blocks have not their final loot list.

* (The wire can have some issues, there i am still testing)

* The Generator needs higher energie output

* the blocks for the quests still need to be added

* The wet Buff at claimblockbuilder need to be removed, was only for tests

And yes i added only a few shapes, sense of the trinium items was only a raidprotektion for basements. And i try to use so less Block id´s as possible

A window....

Because the reason above i check for a Trinium Glass Block

 
Last edited by a moderator:
Ok

here all if you need only the Trinium items

Items.xml

Code:
<!-- ###################################MOD#################################### -->
<item id="1501" name="+SuperWrench+">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="110E36"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
	<property name="EntityDamage" value="5000,10000"/>
	<property name="BlockDamage" value="5000,10000"/>
</property>
	<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Repair"/>
	<property name="Delay" value="0.1"/>
	<property name="Repair_amount" value="10000"/>
	<property name="Upgrade_hit_offset" value="-2"/>
	<property name="Sound_start" value="repair_block"/>
	<property name="Allowed_upgrade_items" value="+TriniumMaster+,wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>	
</item>
<!-- ###################################MOD#################################### -->
Materials.xml

Code:
<!-- ###################################MOD#################################### -->
<material id="+Mtrinium+">
<property name="damage_category" value="trinium" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="10000" />
<property name="Mass" type="int" value="1" />
<property name="MaxDamage" value="20000" />
<property name="Experience" value="0"/>
<property name="movement_factor" value="1.2" />	
</material>
<!-- ###################################MOD#################################### -->
<material id="+MtriniumBarb+">
<property name="damage_category" value="trinium" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="10000" />
<property name="Mass" type="int" value="1" />
<property name="MaxDamage" value="20000" />
<property name="Experience" value="0"/>
<property name="movement_factor" value="0.03" />	
</material>
<!-- ###################################MOD#################################### -->
Blocks.xml

https://pastebin.com/UpCPVCQF

Barbwire is fixed and testet

32BF8CB337C28BA0A1C2F818CB83759E4C9371B6


E54B53E3F105502B70B8C86CF61C21803F27E5AC


 
Last edited by a moderator:
Yeah - looking for for anyone's actual Server Tools file GimmeItems.xml --> this is what mine looks like - wondered if anyone else has a good list of items for gimme

<?xml version="1.0" encoding="UTF-8"?>

<Gimme>

<items>

<item item="bottledWater" secondaryname="Bottled Water" min="1" max="5" />

<item item="beer" secondaryname="Beer" min="1" max="5" />

<item item="keystoneBlock" secondaryname="Land Claim Block" min="1" max="1" />

<item item="canChicken" secondaryname="Can of Chicken" min="1" max="5" />

<item item="canChili" secondaryname="Can of Chilli" min="1" max="5" />

<item item="corn" secondaryname="Corn" min="1" max="5" />

<item item="potato" secondaryname="Potato" min="1" max="5" />

<item item="firstAidBandage" secondaryname="First Aid Bandage" min="1" max="5" />

<item item="painkillers" secondaryname="Pain Killers" min="1" max="5" />

<item item="scrapBrass" secondaryname="Scrap Brass" min="1" max="5" />

<item item="antibiotics" secondaryname="Antibiotics" min="1" max="5" />

<item item="moldyBread" secondaryname="Moldy Bread" min="1" max="5" />

<item item="oil" secondaryname="Oil" min="1" max="5" />

<item item="cornMeal" secondaryname="Cornmeal" min="1" max="5" />

<item item="blueberries" secondaryname="Blueberries" min="1" max="5" />

<item item="canHam" secondaryname="Can of Hame" min="1" max="5" />

<item item="coffeeBeans" secondaryname="Coffee Beans" min="1" max="5" />

<item item="casinoCoin" secondaryname="Casino Coins" min="1" max="5" />

<item item="boneShiv" secondaryname="Bone Shiv" min="1" max="1" />

<item item="canDogfood" secondaryname="Can of Dog Food" min="1" max="5" />

<item item="animalHide" secondaryname="Animal Hide" min="1" max="5" />

<item item="blueberryPie" secondaryname="Blueberry Pie" min="1" max="5" />

<item item="canPeas" secondaryname="Can of Peas" min="1" max="5" />

<item item="canStock" secondaryname="Can of Stock" min="1" max="5" />

<item item="canCatfood" secondaryname="Can of Cat Food" min="1" max="5" />

<item item="scrapIron" secondaryname="Scrap Iron" min="1" max="5" />

<item item="goldenrodPlant" secondaryname="Goldenrod Plant" min="1" max="5" />

<item item="clayLump" secondaryname="Lumps of Clay" min="1" max="5" />

<item item="rottingFlesh" secondaryname="Rotting Flesh" min="1" max="5" />

</items>

</Gimme>

I was hoping someone else had a good one so that I did not have to go through and program it all myself.

 
Damn.

Anyone a idea what maybe cause this ? Its not every time you die and respawn , but now the 2nd time for me

"ArgumentOutOfRangeException. Argument is out of range


Parameter name: index"


AC75FA4111E2E16F1F34800B9A2DC5BFFB7A8A1B


 
Are you hanging in the "loading game" screen or do you hit a black screen of death and players in the server see you join and then immediately die?

 
The first i hang in the loading screen. (Kick myself and join again dont help)

How others perceive it, no idea, i am alone on the server at the moment

 
Not sure if this will help or not, but here is a link that talks about using hex editor frhed and the player .ttp file to fix the black screen error. I have used it several times to get players back into the game and I am no programmer - the guy explains it so well

It takes about a minute or two and you should be able to get back in - only other way to have someone rejoin was to delete all player .ttp files from the server save folder. However, this fix allows them to keep level and items, the delete resets them to start over. Good luck mate - hope this helps

 
At least thanks for the help^^

I normally have no issues, now i cant judge if it is because of my mod or a Vanilla Problem. But finally if possible i want to fix the cause.

The bad thing is that the proplem appears not all time, allways the worst problem to fix.

 
Joined ok, Blood moon kicked in 1 min after spawning so got my ass kicked, I dropped all on death & couldnt be arsed to run for 10 mins being killed every time i stopped for stam so gave up & cant test anything right now....

 
Creative menue is active, you can press H and then Space to fly up in the scy if you join at such a gametime.

But sorry, if nobody is online i wipe the map now

Edit:

Wiped

 
Last edited by a moderator:
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