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Royals Vanilla+ Mod

*Trinium items

Trinium items are only available for Admins/Gamemaster. With this Blocks they can offer the player Raidsafe Rooms or Containers.

Trinium has 20 000 Hp, but the special is that all of this blocks downgrade into themself as a new block. Means the only way to get rid of them is a special Admin tool that allow to "upgrade" them into Haybales.

C89D897154B7755F505A8DFCC2B92F21F9B76BFC


85CBB5E3471EC393FC47DC27FDC9B37537C939CA


B04C63BE9B64DA1F06A8BD69888BEF95677E9E28


E074B4D96BBC26531A86B8FE438D10657D68AC01


 
Last edited by a moderator:
+Mtrinium+

In materials.xml

Code:
[color="#00FF00"]<!-- ###################################MOD#################################### -->
<material id="+Mtrinium+">
<property name="damage_category" value="trinium" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="10000" />
<property name="Mass" type="int" value="1" />
<property name="MaxDamage" value="20000" />
<property name="Experience" value="1.0"/>
<property name="movement_factor" value="1.2" />	
</material>
<!-- ###################################MOD#################################### -->[/color]
 
Last edited by a moderator:
+TriniumMaster+

Available for Admins/Gamemaster only



Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="114" name="+TriniumMaster+">
   <property name="CustomIcon" value="stainlessSteelMaster"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Texture" value="580"/>
<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->
<property name="CreativeMode" value="Dev"/>
<property class="RepairItems"> <property name="scrapIron" value="12"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="CustomUpgradeSound" value="place_block_metal"/>
<property name="DowngradeBlock" value="+TriniumMaster+"/>
<drop event="Harvest" name="scrapIron" count="10"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+TriniumSafe+

Available for Admins/Gamemaster only

In blocks.xml

Code:
[color="#00FF00"]<!-- ###################################MOD#################################### -->
<block id="1779" name="+TriniumSafe+">
   <property name="CustomIcon" value="cntDeskSafe"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="SecureLoot"/>
<property name="Material" value="+Mtrinium+"/>
<property name="StabilitySupport" value="true"/> <!-- build restriction -->
<property name="Shape" value="New"/>
<property name="Texture" value="580"/>	
<property name="Model" value="Cube"/>	
<property name="ImposterExchange" value="imposterBlock" param1="57"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="LootList" value="10"/>
<property name="DescriptionKey" value="cntGunSafeDesc"/>
<property class="RepairItems"> <property name="scrapIron" value="12"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+TriniumSafe+"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
</block>
<!-- ###################################MOD#################################### -->[/color]
 
Last edited by a moderator:
+TriniumHatch+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="1780" name="+TriniumHatch+">
   <property name="CustomIcon" value="scrapHatch_v1"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="+Mtrinium+"/>
<property name="PassThroughDamage" value="true"/>
<property name="LightOpacity" value="1"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="ModelEntity"/>
<property name="Tag" value="Door"/>
<property name="PlaceEverywhere" value="true"/>
<property name="Place" value="Door"/> <!-- build restriction -->
<property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab"/><property name="ModelOffset" value="0,.5,0"/>
<property name="MultiBlockDim" value="1,1,1"/> <!-- we need to override the default door size of 2 blocks high -->
<property name="ImposterExchange" value="imposterPlate" param1="57"/>
<property name="Mesh-Damage-1" value="Door/Hatch_DMG0"/>
<property name="Mesh-Damage-2" value="Door/Hatch_DMG1"/>
<property name="Mesh-Damage-3" value="Door/Hatch_DMG2"/>
<property name="Mesh-Damage-4" value="Door/Hatch_DMG3"/>
<property name="Mesh-Damage-5" value="Door/Hatch_DMG4"/>
<property name="OpenSound" value="open_hatch_scrap"/>
<property name="CloseSound" value="close_hatch_scrap"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+TriniumHatch+"/>	
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Harvest" name="scrapIron" count="16" prob="1"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+TriniumDoor+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="1781" name="+TriniumDoor+">
   <property name="CustomIcon" value="ironDoor1_v1"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="+Mtrinium+"/> 
<property name="PassThroughDamage" value="true"/>
<property name="LightOpacity" value="1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Tag" value="Door"/>
<property name="Place" value="Door"/> <!-- build restriction -->
<property name="PlaceEverywhere" value="true"/>
<property name="Model" value="Entities/Doors/steel_door_1_v1Prefab"/><property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterCTRPlate" param1="77"/>
<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
<property name="OpenSound" value="open_door_metal"/>
<property name="CloseSound" value="close_door_metal"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+TriniumDoor+"/>	
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Harvest" name="scrapIron" count="40" prob="1"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
<property name="IndexName" value="TraderOnOff"/>  <!-- flag this block to change to locked/unlocked if in a trader station -->
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+TriniumBlock+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="953" name="+TriniumBlock+">
   <property name="CustomIcon" value="stainlessSteelBlock"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="DowngradeBlock" value="+TriniumBlock+"/>	
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+TriniumRamp+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="954" name="+TriniumRamp+">
   <property name="CustomIcon" value="stainlessSteelRamp"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="ramp"/> 
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumRamp+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+TriniumPlate+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="955" name="+TriniumPlate+">
   <property name="CustomIcon" value="stainlessSteelPlate"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="Plate"/>
<property name="DowngradeBlock" value="+TriniumPlate+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+Trinium50Pillar+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="956" name="+Trinium50Pillar+">
   <property name="CustomIcon" value="stainlessSteelPillar50"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="Pole0.5m"/>
<property name="UseGlobalUV" value="Local"/>
<property name="ImposterDontBlock" value="true"/>
<property name="DowngradeBlock" value="+Trinium50Pillar+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
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