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Royals Vanilla+ Mod

+TriniumPole+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="957" name="+TriniumPole+">
   <property name="CustomIcon" value="stainlessSteelPole"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="pole_square"/>
<property name="ImposterExclude" value="true"/>
<property name="UseGlobalUV" value="Local"/>
<property name="DowngradeBlock" value="+TriniumPole+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+TriniumBars+

Available for Admins/Gamemaster only

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="958" name="+TriniumBars+">
   <property name="CustomIcon" value="ironBars"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="ironBarsCentered"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Texture" value="580"/>	
<property name="Model" value="iron_bars"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumBars+"/>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>	
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+TriniumBarbwire+

Available for Admins/Gamemaster only

??? There was something ^^

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="959" name="+TriniumBarbwire+">
   <property name="CustomIcon" value="barbedWireSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="Damage"/>
<property name="Damage" value="1"/>
<property name="Damage_received" value="3"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Mesh" value="cutout"/>
<property name="Collide" value="melee,rocket"/> <!-- -rocket -->
<property name="Texture" value="68"/>
<property name="ImposterExclude" value="true"/>
<property name="ShapeMinBB" value="0.3,0,0.3"/>
<property name="Group" value="Tools/Traps,Science"/>
<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property name="DowngradeBlock" value="+TriniumBarbwire+"/>		
<property name="EconomicValue" value="15"/>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Hooverplates, how they work.

Available for Admins/Gamemaster only

How it works.

* (Optional) Dig down to bedrock

* (Optional) Nerdpole up with undestroyable +TriniumBlock+´s until you are even with surface (as foundation)

* place Haybales around (to move down after Nerdpole)

* next block to the Foundation Nerdpole up with Frames or Haybales (Tip do it with a stack of the desired amount of Blocks)

* Jump down

* Nerdpole up again

* Turn the Hooverplate so that the Multidim shows downwards and the plate is at the desired side

* Place the Hooverplate so that it has ground contact

1BA5C0877319C58A2B5708D61A1939E91EB9BAAA


* Place Blocks at the sides and above

* Nerdople down

* Voila you have a undestroyable Hoovering platform

D5351021F7656F7416D27372F80FD35899B46F51


Be carefull this blocks allow very imbalanced Bases. It is possible to "Glue" blocks the whole Multidim lenght along. So a 120 Block high Multidim Pillar will not deny to make a undestroyable Platform at 6 Meters High.

If you want to forbid "Undestroyable Zombie slaughter bases" you need to offer only Bunkers, they are much harder to exploit.

 
Last edited by a moderator:
+4BlockHooverPlate+

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="962" name="+4BlockHooverPlate+">
   <property name="CustomIcon" value="scrapIronSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MultiBlockDim" value="1,4,1"/>
<property name="Texture" value="580"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+4BlockHooverPlate+"/>		
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Destroy" name="scrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,Decor/Miscellaneous"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+30BlockHooverPlate+

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="961" name="+30BlockHooverPlate+">
   <property name="CustomIcon" value="scrapIronSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MultiBlockDim" value="1,30,1"/>
<property name="Texture" value="580"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+30BlockHooverPlate+"/>		
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Destroy" name="scrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,Decor/Miscellaneous"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+60BlockHooverPlate+

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="960" name="+60BlockHooverPlate+">
   <property name="CustomIcon" value="scrapIronSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MultiBlockDim" value="1,60,1"/>
<property name="Texture" value="580"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+60BlockHooverPlate+"/>		
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Destroy" name="scrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,Decor/Miscellaneous"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Unlocked Vanilla Admin Tools

Available for Admins/Gamemaster only

Substitute for the Vanilla outcommented Superwrench, allow to upgrade Trinium Blocks to haybales/air

Code:
[color="#00FF00"]<!-- ###################################MOD#################################### -->
<item id="1501" name="+SuperWrench+">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="110E36"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
	<property name="EntityDamage" value="5000,10000"/>
	<property name="BlockDamage" value="5000,10000"/>
</property>
	<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Repair"/>
	<property name="Delay" value="0.1"/>
	<property name="Repair_amount" value="10000"/>
	<property name="Upgrade_hit_offset" value="-2"/>
	<property name="Sound_start" value="repair_block"/>
	<property name="Allowed_upgrade_items" value="+TriniumMaster+,wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>	
</item>
<!-- ###################################MOD#################################### -->[/color]
Superdigger set Entity Damage to 100

Code:
[color="#FFFF00"]<property name="DamageEntity" value="100"/>[/color]
Add "+ +" to the names

Code:
[color="#FFFF00"]
+gunSuperDigger+
+gunJustDie+
+hammerOfGod+
[/color]
Change color of icons

Code:
[color="#FFFF00"]
<property name="CustomIconTint" value="110E36"/>
[/color]
 
Last edited by a moderator:
+Hand Of God+

Available for Admins/Gamemaster only

Plans changed, maybe no need. Added the ability to remove Trinium to the Superwrench

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1505" name="+HandofGod+">
<property name="CreativeMode" value="Dev"/>
   <property name="Extends" value="handMaster"/>
   <property name="CustomIcon" value="leatherGloves"/>   
   <property name="CustomIconTint" value="110E36"/>
   <Property name="TintColor" value="255,100,1"/>
   <property name="HoldType" value="0"/>
   <property class="Action0">
       <property name="Delay" value="0.55"/>
       <property name="Range" value="4.5"/>
       <property name="DamageEntity" value="500"/>
       <property name="DamageBlock" value="10000"/>
       <property name="Stamina_usage" value="0"/>
       <property name="HarvestOverdamage" value="false"/>
       <property name="ToolCategory.harvestingTools" value="0" param1="1"/>
       <property name="ActionExpBonusMultiplier" value="0"/>
   </property>
   <property class="Attributes">
       <property name="DismembermentBaseChance" value="0.5"/>
       <property name="DismembermentBonus" value="0"/>
       <property name="HarvestOverdamage" value="false"/>   
   </property>
   <property name="HarvestOverdamage" value="false"/>       
   </item>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Unlocked Blue and Red Pills

Available for Admins/Gamemaster only

Remove Comment

Add "+ +" to the names

Code:
[color="#FFFF00"]
<item id="669" name="+redPill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="ff4040"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-10"/>
	<property name="Gain_water" value="-10"/>
	<property name="Gain_wellness" value="10"/>
	<property name="Buff" value="redPillBuff"/>
</property>
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-10"/>
	<property name="Gain_water" value="-10"/>
	<property name="Gain_wellness" value="10"/>
	<property name="Buff" value="redPillBuff"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
[/color]
Code:
[color="#FFFF00"]
<item id="670" name="+bluePill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="4040ff"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="1000"/>
	<property name="Gain_water" value="1000"/>
	<property name="Gain_wellness" value="1000"/>
	<property name="Buff" value="bluePillBuff"/>
</property>
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="1000"/>
	<property name="Gain_water" value="1000"/>
	<property name="Gain_wellness" value="1000"/>
	<property name="Buff" value="bluePillBuff"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
[/color]
 
Last edited by a moderator:
+BrownPill+

Available for Admins/Gamemaster only

Brown Pills for admins flying much around in cm mode

Code:
[color="#00FF00"]<!-- ###################################MOD#################################### -->
<item id="1516" name="+BrownPill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> 
<property name="CustomIconTint" value="7D7348"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="100"/>
	<property name="Gain_water" value="100"/>
	<property name="Gain_wellness" value="0"/>
	<property name="Buff" value="CoffeeStaminaBoost"/>
</property>
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="100"/>
	<property name="Gain_water" value="100"/>
	<property name="Gain_wellness" value="0"/>
	<property name="Buff" value="CoffeeStaminaBoost"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]
For testing Pink pill

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1505" name="+PinkPill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> 
<property name="CustomIconTint" value="F33BED"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-50"/>
	<property name="Gain_water" value="-50"/>
	<property name="Gain_wellness" value="0"/>
</property>
<property class="Action1">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-50"/>
	<property name="Gain_water" value="-50"/>
	<property name="Gain_wellness" value="0"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
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