Royal Deluxe
New member
+Shotgun_Mod+
Code:
<!-- ###################################MOD#################################### -->
<item id="1538" name="+Shotgun_Mod+">
<property name="CustomIcon" value="gunPumpShotgun"/>
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="5"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property class="Parts">
<property name="Stock" value="partsPumpShotgun_stock"/>
<property name="Receiver" value="partsPumpShotgun_receiver"/>
<property name="Pump" value="+Shotgun_Mod_parts+"/>
<property name="Barrel" value="partsPumpShotgun_barrel"/>
</property>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Launcher"/>
<property name="Hitmask_override" value="Arrow"/>
<property name="Delay" value="0.8"/>
<property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
<property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
<property name="Magazine_size" value="4"/>
<property name="Magazine_items" value="+Super Slug+, +Explosive Rounds+, +Incendiary Rounds+"/>
<property name="Magazine_item_ray_counts" value="8, 1"/>
<property name="Magazine_item_ray_spreads" value="0.835,0.605"/> <!-- .835 / .605 -->
<property name="Rays_spread" value="0.012"/>
<property name="Reload_time" value="2"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value="pump_shotgun_fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="weapon_empty"/>
<property name="Sound_reload" value="shotgun_reload"/>
<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="40"/>
<property name="Zoom_max_in" value="40"/>
</property>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Shotguns"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value="0.45"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1539" name="+Shotgun_Mod_parts+">
<property name="CustomIcon" value="partsPumpShotgun_parts"/> <!-- xxx -->
<property name="CustomIconTint" value="D8DE33"/>
<property name="Extends" value="partsMaster"/>
<property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
<property name="PartType" value="Pump"/>
<property name="Weight" value="15"/>
<property class="Attributes">
<!-- <property name="Accuracy" value="1,0.08"/> -->
<property name="DegradationMax" value="1800,4500"/>
</property>
<property name="EconomicValue" value="525"/>
</item>
<!-- ###################################MOD#################################### -->
Last edited by a moderator: