PC Really? This is the final build?

@meganoth Calling the police man ranged combat? He is a spitter. You see and hear him before he spits. That is nothing like actual ranged combat. Ranged isn´t ranged. You really want to compare a mindless zombie and a human NPC with guns and say they are the same threat level?

Like said, if they aren´t any smarter than zombies, they better keep them out of the game. They should take cover, they should make sure you don´t hear or see them before they shoot. they need to have better path finding and not hit a wall right nexts to a open door. Also bullets should do more damage than spitting. (depending on the caliber ofc) If you think that is the same as a police zombie spitting, we can end this discussion right now.

There is a huge difference between black and white thinking about a person and about a game mechanic. But you know that very well.

 
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@meganoth Calling the police man ranged combat? He is a spitter. You see and hear him before he spits. That is nothing like actual ranged combat. Ranged isn´t ranged. You really want to compare a mindless zombie and a human NPC with guns and say they are the same threat level?

Like said, if they aren´t any smarter than zombies, they better keep them out of the game. They should take cover, they should make sure you don´t hear or see them before they shoot. they need to have better path finding and not hit a wall right nexts to a open door. Also bullets should do more damage than spitting. (depending on the caliber ofc) If you think that is the same as a police zombie spitting, we can end this discussion right now.

There is a huge difference between black and white thinking about a person and about a game mechanic. But you know that very well.
I think you will be disappointed.  I expect them to take cover, but I didn't expect better pathing or better AI.  I really don't think I will like having bandits in the game.  Hopefully I am wrong and do enjoy them, but I really don't think so.  I play this game for the zombies.  If I want to fight regular humans, I'll choose a different game.  I hope there will be options to disable bandits, disable story, disable trader biome progression, etc. without having to resort to mods.

 
@Riamus If taking cover will be the only thing they do better than a zombie, then why are they postponed so often? It can´t be that hard to make them seek cover, it´s not like that it is a new revolutionary feature that no one has ever done before. That would be highly embarrassing tbh if the only difference is them taking cover.

 
@Riamus If taking cover will be the only thing they do better than a zombie, then why are they postponed so often? It can´t be that hard to make them seek cover, it´s not like that it is a new revolutionary feature that no one has ever done before. That would be highly embarrassing tbh if the only difference is them taking cover.
Biiter

 @Roland Surely you can read me like an open book via posts in a forum that i don´t write in my native language.

Anyways, it has started as a few players leaving bad reviews. But they still bought games at release. But that changed. Like i said, there is more and more people who won´t buy any game at release anymore, no matter the history of the developers. (CP2077 was kind of a turning point for that) And that number is growing faster every year.  Reviews might not be the solution. But decreasing sales do work.
Bitter

 
It would be nice if we could stick to the topic here and not discuss other peoples feelings, especially the mod team shouldn´t do that.

 
What is it with this black and white thinking? I can just not like something without being bitter and angry. Maybe try that sometimes?

The number of people not buying this kind of games anymore and rather waiting for a sale, best as a bundle with DLC`s, get´s more and more daily.  Devs who act like that will be left with a crowd of early buyers that have the attention span of a gold fish and no patience at all after a while. That is surely your favorite type of poster as a mod. Am i right?
Bitter

 
@Riamus If taking cover will be the only thing they do better than a zombie, then why are they postponed so often? It can´t be that hard to make them seek cover, it´s not like that it is a new revolutionary feature that no one has ever done before. That would be highly embarrassing tbh if the only difference is them taking cover.


Not a new feature but you see it in games where the map designer can mark every point of a fixed map with information for which directions it provides cover. In this game the AI has to dynamically search around for places that would provide cover, and try to do that very efficiently because if you have 8 bandits in different locations against you, each one of them needs to do this calculation.

I think someone from TFP once said the AI overhaul of A17 was also done to get an AI that could be tuned to different levels of "intelligence". So you will get the current AI, cranked up to how it was in early A17, with some refinements and embellishments like the search for cover, but I doubt it will be on a level that you won't recognize it anymore. 

 
The game still has to work for novice players and players not used to pure shooters. The bandits will surely be much harder and dangerous than a cop. But the tactics against them may very well be the same, especially in POIs where ranged has disadvantages. But for example their first shot will probably be a sure miss, or they will make sounds that reveal them, or ... I can't imagine them to be bots that kill you if they get the first shot, unless you play on insane maybe.

 
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So bandits should only be a threat to new players. In this case i hope we can disable them, if they aren´t challenging at all, they are just another sourcde for bugs and lag.

I can understand that approach for a game that isn´t early access or has a way shorter early access phase. But in this game the majority of the active player base is experienced in the game. And that won´t change. There will be even more experienced players at the end of next year.

 
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this move [on TFP's part] is pretty purely bottom-line first.
This is the part that's being assumed automatically. And you know what they say about assuming: "It makes an a** of u and me."  I can't quite fathom why this is being assumed. Is it because we just so happen to live, move and have our being in a fishbowl of institutionalized greed, ill-will and delusion ruining everything in the ocean, including the video games that were once just a fun and interesting hobby to engage in whereas now the industry at large has joined the psyops...er, I mean, "social engineering"...brigade intent on preying on the vulnerable in the name of profit?

Personally, I can't assume ill-intent from a small outfit like TFP without evidence and I see no evidence of it in this case. TFP lost the console publishing rights to their own game; went through a veritable nightmare to get them back; and are now syncing the PC and console versions of a work in progress. That's it from my perspective. I hope they learned some valuable lessons along the way because it's pretty obvious to me, at least, that they're learning this stuff as they go. Why should I assume this was done "purely" from a selfish profit motive when the game itself is designed around community and the "old school" (at least, to date) way of doing things, including having the game run on community servers as it was not so long ago before the "live service," centralize everything bug bit both the software and video game industries? Now, guaranteed, if they go the "paid DLC" (that turns out to be recolored and/or repurposed assets like models and skins, etc.) route, I'll start to seriously wonder about their motives myself. Such may be the "acceptable" way to "monetize" a game in an ongoing fashion to many, but not to me who is strictly of the make a tangible product, sell the tangible product school of above board business practices.

That's why I say they might just wrap this one up and move on to something new. Wouldn't that be fun? I have to wonder if there isn't a bit of burnout going on at TFP, having worked on the exact same project for ten plus years. I experienced that myself when a former boss started an online endeavor, then refused to sell it, stuck in the "if you buld it, they will come" mentality, and wondered why it wasn't going anywhere. I told his Dad the definition of insanity is doing the same thing over and over again expecting different results, but the family business had invested roughly a million bucks in it and felt they literally couldn't let it go. Don't let this happen to you. :)

 
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Every other enemy in the game makes some kind of noise to alert us of their presence before we engage, I imagine bandits wont be different in that capacity. I hope the AI is good, but the fact that the environment in this game isn't static has left me with very low expectations of what we'll get.. I'll be very happy if they try to take cover, but can't help but think it's going to feel more like playing Keep Away with guns.. If the bandits are smart enough to use squad tactics like one laying out suppressing fire while another tries to flank your position, I'll be very, very surprised.

 
Also bullets should do more damage than spitting. (depending on the caliber ofc
I hope so, and i kinda want "same damage as the bullets i have" as we are all using the same bullets/caliber. Of course generally same "base damage" and not with all the perks i have. Of course: no one wants to be 1 shot killed without some warning/ability to dodge so hopefully if they have 1 shot capability (like a major rare boss?) you will get a "laser sight effect" on you (your vision) for a sec or similar warning.

i shouldn't get hit with, say, an arrow and take 5 dmg and then turn around and shoot with the same arrow and do 45 dmg

 
This is the part that's being assumed automatically.
Well, it ain't "quality first", that would require bandits for a full release, and those need an alpha or two... If it ain't quality first, the next best thing I have to offer is "profit first" - note that I don't hate people making profit. Anything else, like incompetence or malevolence would be worse in my eyes (I don't pretend to know how this could be a "malicious" decision, just an example..)

In short, I'm just assuming the least worse of the options... and you have provided me nothing that could actually improve on that, no?

 
In short, I'm just assuming the least worse of the options... and you have provided me nothing that could actually improve on that, no?
You're speculating. What could anyone possibly offer you to aid your imaginative speculations? I'd just be aware, when speculating, that even imagination has its dark side as is fairly obvious in the Utopian vs. Dystopian visions of the future found in our speculative and science fiction. If it's true that we create the reality we know, we might want to be careful with our imaginations lest they get the better of and run away with us.

I've said what it looks like from my perspective. My question would be: why does it have to be any more than that?

 
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You're speculating.
You think I'm real? Everything you think is "speculating".

What could anyone possibly offer you
A statement of the reasoning from TFP would go decently far to convince me otherwise, depending a little on how much it smells like BS. A link to such would be of similar effect, in case we can assume you're not TFP.

An undeniably logical explanation by anyone could convince me.

There are plenty of ways to change my mind about things. Saying a magic word "speculation!" isn't going to add to my knowledge and thus not be able change my mind here in any way. I'm not expecting to have my mind changed, but pointing out "thinking is speculation" is completely pointless, we know.

 
Everything you think is "speculating".
It isn't, actually. Speculating is posing a question and providing the question an answer (or not) all by your little lonesome. That's why it falls into the realm of imagination as opposed to reason -- Los' realm as opposed to Urizen's to gratuitously reference William Blake on the subject. In fact, that's much of the problem with the modern world. It serves Urizen exclusively to the other three Zoas and certainly not "God" as some would hope.

 
@theFlu: I'd consult writers such as John Ralston Saul for the "logical proof" you seek. His book, Voltaire's @%$#s: The Dictatorship of Reason in the West' is particularly good at revealing it. Barring that, I'd suggest consulting one's self because the fact that our world serves "Urizen" exclusively is the unvarnished truth. And "Urizen" is, of course, a fictional personification of the human faculty to reason.







 







 











 


 
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a fictional personification of the human faculty to reason.
So, somehow me assuming motives of TFP for a weird little change is wrong, but "the entire world serving a fictional character" doesn't contain anything potentially assumptive at all...? I ask a question, and your answer is "read the collective works of a 77 year-old philosopher". I'm not even trying to be hostile, but sweet j-bus, if you have a point, make it without referencing obscure religious dogma that'd take a decade to grok for an outsider.

 
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So, somehow me assuming motives of TFP for a weird little change is wrong
Did I say it was wrong? No. I said my question would be why does it have to be more than "TFP lost the console publishing rights to their own game; went through a veritable nightmare to get them back; and are now syncing the PC and console versions of a work in progress." Why does it have to be any more than that?

 
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