EvilPolygons
Survivor
I have headache and diabetes now from all the cookies and facepalms.
Here i was thinking reddit was toxic.
View attachment 36056
That's just freaking mental.
I have headache and diabetes now from all the cookies and facepalms.
Here i was thinking reddit was toxic.
View attachment 36056
I can tell you, the 15-20 delay does not work. I've had multiple times (even in 2.1) where new ones will come 5 minutes later (they weren't summoned by the first Screamer HOA).In some ways screamers are more common now, but in other ways they're less common. If a screamer spawns (and you kill them), there's like a 15-20 minute delay before you can start producing heat again. No more setting a bunch of campfires alight to chain-spawn screamers.
From what I saw when last testing it, the cooldown applies to some kind of a "heat chunk". A large area (over 100m squared), but crossing the borders is .. "instant". If your base is sitting on a border, or worse, a corner, you can end up with 2 or 4 separate cooldowns. And there's no way to see where the border is without watching heat in DM, afaik. It's probably something you can math out from your coordinates, but ...I can tell you, the 15-20 delay does not work. I've had multiple times (even in 2.1) where new ones will come 5 minutes later
The prompts please. Let us check your claims. You have no technical limitation to hide behind. So lets see them. Or are we gonna see yet another excuse?Well i was only following your instructions. Should i not do that?
Hmm im pretty sure you down voted one of my post where i admitted i was wrong.
Not sure why you would have done that unless it was in one of your mass down vote sessions and didnt read it.
Explained - in thread LBD for the last time. Lets leave this one on topic.The prompts please. Let us check your claims. You have no technical limitation to hide behind. So lets see them. Or are we gonna see yet another excuse?
Ah, ok. That makes a little more sense.. I think? I'm not going to pretend I understand all of it.From what I saw when last testing it, the cooldown applies to some kind of a "heat chunk". A large area (over 100m squared), but crossing the borders is .. "instant". If your base is sitting on a border, or worse, a corner, you can end up with 2 or 4 separate cooldowns. And there's no way to see where the border is without watching heat in DM, afaik. It's probably something you can math out from your coordinates, but ...
Hmm; simply put, the world is covered with a 150x150* block grid, each square tracks their own heat and has its own cooldown.Ah, ok. That makes a little more sense.. I think? I'm not going to pretend I understand all of it.
No Jen talk allowed.I like cans. Can we talk about cans now?![]()
There is something like that in Conan Exiles. And okay, stone, it's everywhere. But when you switch from iron to steel, running from the quarry to the base with a full load somehow gets really boring.Do you have any idea how annoying it would be for builders to add even semi-realistic weight restrictions? When I'm building something that's going to take millions of concrete mix (yes, I do this fairly regularly), having to make hundreds (likely thousands) of trips from mine to base to move all the stone I'm going to need would be a non-starter.
Why so much? 20 was enough for me and I didn't know what to do with so much glue.You find enough polymers to make an army of dew collectors. I had over a hundred in my V1.4 playthrough.
There is something like that in Conan Exiles. And okay, stone, it's everywhere. But when you switch from iron to steel, running from the quarry to the base with a full load somehow gets really boring.
So I agree, realism is not needed here.
This might be wrong, but I seem to recall it being said that they're 16X16, which would make some sort of sense. There was something in the 2.2 patch notes that made me think they've made the cooldown effect neighboring chunks.Hmm; simply put, the world is covered with a 150x150* block grid, each square tracks their own heat and has its own cooldown.
Moving from one square to the next allows for summoning a new screamer instantly.
(*not sure of the exact size)
Most deffo wasn't 16x16 when I was testing it; had to actually travel quite a bit. 16²x16² would be closer ...This might be wrong, but I seem to recall it being said that they're 16X16, which would make some sort of sense. There was something in the 2.2 patch notes that made me think they've made the cooldown effect neighboring chunks.
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Hmm; simply put, the world is covered with a 150x150* block grid, each square tracks their own heat and has its own cooldown.
Moving from one square to the next allows for summoning a new screamer instantly.
(*not sure of the exact size)
Why, what's wrong with her stimpacks?No Jen talk allowed.![]()
I kind of just kept making them without thinking about it until it got out of hand. My base was also best used with throwables and explosives. I wanted to use a lot of explosive arrows at one point. Did I need 100 dew collectors? No. I think I really just did that because my OCD told me to use the whole field I had been putting them in.Why so much? 20 was enough for me and I didn't know what to do with so much glue.
Doctor, I need pills for greed. And more, more.Edit: Each explosive arrow requires duct tape, so I wanted a lot.