RE: Why did you like jars?

Old Crow

Hunter
I posted this in response to Joel's recent subreddit post asking us why we liked jars. I wanted to share my response here as well as a sort of.. I don't know. Open letter? Response? Ahem...

I think what it really boils down to (see what I did there?) is that this isn't specifically about jars. Players are tired. We're tired of development taking so long, projected timelines not being met, the appearance that the development style and choices feel combative, invoking the feeling that you, the developers (not you specifically, Joel) have disdain for the players and how we play in the sandbox.

It feels like a constant flow of "We need to screw with the players, so we're going to make X Y and Z changes to kill how they want to play. They have to play OUR way." Maybe that's not what you're really going for - we're not mind readers. The Fun Pimps say it's a sandbox, but you guys keep pouring water in to turn the sand to mud.

Screamers coming more often to investigate just because the player exists. Erratic AI designed to destroy everything right away. Zombies targeting lower blocks to have an easy way in immediately. Digging, Being Olympic-level swimmers. It's not making them scarier. It's not invoking feelings of danger. It's invoking annoyance, it's invoking punishment for trying to have fun.

Magazines. Oi. Sure, getting out of base from time to time is a good idea, but we already do that. We have to mine, and harvest and gather materials to make that base, to make our gear and food. But it's turning into a looter shooter, with survival elements in the background. Sure there's a better way to do this? Learn by Using, coexisting with books and magazines, maybe? I don't know. Scouring the land for mailboxes, newspaper dispensers and book stores doesn't feel fun or engaging. I don't know if there's too many magazines, or it's just the idea of trying to find dozens and dozens of magazines, but it just feels like a chore. "Want to survive? Better find lots of old copies of Reader's Digest or Martha Stewart Living!"

I know, I know. Realism in a zombie game. Where we can fit an entire 4x4 into our backpacks along with hundreds of bullets, bandages and guns, where the dead walk the earth, and a grumpy old farmer can amazingly not get himself shot by other survivors because he's just that much of a jerk to everyone. We're not asking for realism, but rather common sense and maybe a little logic. We want fun. We want to have fun. Aren't games meant to be fun?

So yes, please, make the game you want. But it's nice to know you guys are listening now. I don't know if it's too late now for this game, but things said here in this reddit thread can definitely be kept as food for thought in future games, should you guys decide to stay in the game development business.

I can't imagine you guys aren't tired by now. Your first game and it's been 13 years in development, and still not done. I'm sure you and your brother and Lathan and everyone else is tired, and maybe not a little bitter after all this time. So thanks. Thanks for listening. We want this game to succeed as much as you do.
 
OP... This sentiment is the underlying issue with the direction the game as we see it now.
A lot of user have been trying to express this feeling and articulate that into short form posts across many platforms but has been dismissed.
Its not about the jars being removed its not about the badges.. Its about actively restricting the game play to "You must play like this"
Once you start removing the freedom from the player who once had all the freedom to do as they like its nothing more than a death spiral for the game.
 
OP... This sentiment is the underlying issue with the direction the game as we see it now.
A lot of user have been trying to express this feeling and articulate that into short form posts across many platforms but has been dismissed.
Its not about the jars being removed its not about the badges.. Its about actively restricting the game play to "You must play like this"
Once you start removing the freedom from the player who once had all the freedom to do as they like its nothing more than a death spiral for the game.
Not having jars doesn't enforce a playstyle any more than having jars did. I need a dew collector now. Before I needed jars. Neither is forcing a playstyle more or less than the other. They both have you getting water in a certain way. The way is different, but that's all. If you want to talk about immersion, then I might agree with you. I still would never want to see empty jars return to this game.
 
Not having jars doesn't enforce a playstyle any more than having jars did. I need a dew collector now. Before I needed jars. Neither is forcing a playstyle more or less than the other. They both have you getting water in a certain way. The way is different, but that's all. If you want to talk about immersion, then I might agree with you. I still would never want to see empty jars return to this game.
Judging by your reply and your facepalm react on my topic, you're not really getting the point.
 
Not having jars doesn't enforce a playstyle any more than having jars did
I still would never want to see empty jars return to this game.
Correct.. the system wasn't broken so why change it?
But here is the problem... Based on the latest information it would appear your view is in the minority.
To have any meaningful discussion about the subject you need to accept it...
I get your passionate about the game. However there is a lot of negativity to any opinion outside the vision you have for the game. We are all trying to hash out ideas and options provide feedback for anyone in the dev team who will review it... Just saying NO! does not help.
 
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Jars in themselves have to be about 1% of the issues this game has. LBD is maybe 4%. Traders and quests is like 35%.

At the end of the day jars is such a small issue for me anyway. Adding it back in increases immersion slightly. The only real positive thing that makes me want to see them return is to give water value whether it be POI, tile or world gen which might increase the value proposition as a whole from 1% to 7%.

At the end of the day what appeal A16 had was the freedom of movement and exploration. Not the freedom of jars or to learn by doing instead of magazines. I think most of the negativity is because the new systems are simply inferior at worst and side grades at best and they all coincide with the transition from random looting to questing.

Ironically the flat spot system has the potential to bring back some of the random flair missing from the game and also encourage people to play less linear. You might be on the way to a quest and get sidetracked by an event. The dynamic range of flatspot has limitless possibilities.

I don't think they will get rid of questing and I think it has value in itself, but it shouldn't be the be all end all. Encouraging players to do things other than quests is good and healthy if for nothing else than breaking monotony.

If they add in legendary weapons or weapon parts back in then that also is a win.
 
I never liked jars. I liked being able to realistically gather water out in the world from natural sources. But I'm fine with murky and clean water in my inventory being abstracted because the idea that water can only be held in glass jars is just dumb. You can carry water around in plastic jugs, ziplock bags, water skins, canteens, plastic soda bottles, or literally any other kind of container.

Just because I hate dew collectors doesn't mean I like glass jars.
 
I never liked jars. I liked being able to realistically gather water out in the world from natural sources. But I'm fine with murky and clean water in my inventory being abstracted because the idea that water can only be held in glass jars is just dumb. You can carry water around in plastic jugs, ziplock bags, water skins, canteens, plastic soda bottles, or literally any other kind of container.

Just because I hate dew collectors doesn't mean I like glass jars.

Again though, it's not specifically about the jars here.
 
The topic title is "Why did you like glass jars?" So...

... ...

Oh, duh. This is basically your public response to the question asked on Reddit.

Sorry. I'm slow. lol
No worries! The focus does seem to be primarily on jars - the chat during the town hall was lots of yelling about "bring back glass jars!" but when it comes down to it, the issue a lot of players have isn't necessarily about the jars specifically.

Having it pop up so many times during chat I think it what led to Madmole focusing on them primarily. My response was to try and explain to him, at least for some folks, that's more than just that.

I don't know if he'll see it, but I can hope.
 
I am glad that jars were removed. There was no risk with them. Grab a bunch of sand, craft a ton of them in the forge, go to a water source and fill them up, then place them in storage. You would have a ton of murky water just waiting for you to use. No need to bring any home from looting POIs.

With the system today, dew collectors will automatically provide water over time, but in limited quantities and the collector generates heat activity. Bringing home jars from POIs is now worthwhile.
 
As someone who honestly does not have any real preference whatsoever between jars and dew collectors, I'll still say that in my opinion, removing them before exploring alternative balance options in practice is the laziest decision. Imagine if TFP said that animals spawn too frequently and provide too much meat, making food struggles trivial. Now imagine instead of dialing back animal spawns, making prey animals faster and neutral/aggressive animals more dangerous, or reducing the amount of meat they give you... they just decided to remove animals from the game altogether and put meat behind a meat generating workstation, like a 3D printer or something. Even if you agree with the decision or don't mind either way, you have to wonder if alternative options could have been explored... (in the case of jars, reducing the stack size down to 10, making them non-craftable, making boiled water always have a chance of sickness, etc.)

The only gripe with jars I understood was the inventory clutter.
 
Correct.. the system wasn't broken so why change it?
But here is the problem... Based on the latest information it would appear your view is in the minority.
To have any meaningful discussion about the subject you need to accept it...
I get your passionate about the game. However there is a lot of negativity to any opinion outside the vision you have for the game. We are all trying to hash out ideas and options provide feedback for anyone in the dev team who will review it... Just saying NO! does not help.

It was broken regarding survival. Way to easy starting at day one already. Not that it is better now, still too easy, but the jars weren´t optimal either.

And a lot of people want jars back because they are lazy. They want to make a ton of jars once they have a forge and they never want to put any effort into water after that.
 
It was broken regarding survival. Way to easy starting at day one already. Not that it is better now, still too easy, but the jars weren´t optimal either.

And a lot of people want jars back because they are lazy. They want to make a ton of jars once they have a forge and they never want to put any effort into water after that.

To add onto this, some people take immersion very seriously (too seriously? debatable, I suppose). Nothing against them, but I do find it slightly ironic that they complain about jars being removed when we can store thousands of tons of rock in our little backpack.

I think most people are complaining about their removal, either from an immersion perspective, or because... they were simply a part of the game. Imagine if jars were never added. Would people be asking for them to be introduced en masse? Probably not.
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For instance, there's probably still many people who are upset about the removal of snowberries. Feature is added, people grow attached or it becomes normalized (i.e. it's in the game), it's taken out, people miss it. I don't think it's deeper than that for a lot of people, really. Again, perhaps immersion aside (for the jars).
 
I am glad that jars were removed. There was no risk with them. Grab a bunch of sand, craft a ton of them in the forge, go to a water source and fill them up, then place them in storage. You would have a ton of murky water just waiting for you to use. No need to bring any home from looting POIs.
Why were you glad they were removed, when they could have been changed to be more balanced?
Some very simple possible solutions - chance for crit to break x% of jars in inventory, filled or otherwise. Higher tier workstation/tool needed to purify water fully, so boiling isn't all there is to it. Maybe a higher requirement to make glass jars.

Personally I think the water changes are one of the least bad changes made recently. They didn't need to totally remove jars though.
 
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