I only know the Mod Launcher: https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-DieView attachment 28143
Thank you for responding. I did that and for some reason I can't seem to enable these other mods. I'm not sure if this is the cause its still not working same error message.
Nitrate ore in Snow biome and Coal ore in the burned biome. Dig up the gravel spots at the surface to see what is direct under it(or not).Is there a better way to get Coal and Nitrate than breaking surface rocks and burnt trees?
Why are Feral zeds so overpowered? They run around spike traps, 1-2 hit kill you, spawn in almost every single POI. Any good way to deal with them that does not involve a full magazine of AK or mp5?
See for me it is too easy. First play through, Single Player, default difficulty settings and I have 0 deaths and over 1,400 zombie kills day 30ish. It gonna be subjective to each individual player of course but just realize that it's not either super hard or super easy for ALL people. It basically comes down to play habits and preferences. Impossible to some and a cake walk to others.
This in not meant to flame you in anyway, just a counter point so people can see both sides of the coin.
Seeds have to be planted next to water.hi. Just a question about farming.
When i place a seed it destroys any seed that is next to it.
Is this deliberate or is it a known bug?
rwgmixer.xmlDo we have any options for additional traders during world generation, or re-adding wandering traders in Ravenhearst? Patch notes for 5.12 indicate the wandering ones have been removed, and I'm finding it near impossible to use a 16k x 16k map since the 4-5 that end up on it are so far apart that visiting them is an exercise in frustration. It's identical to only having one in an 8k map who is literally as far from you as possible.
My starting trader for example was 'only' 4.4km away from my initial base, and without a fast vehicle it took half a day just to travel to him. It makes missions impossible, and finding the other ones when they are so far out on the edges of the map a no-go.
I realize I can look in the xml to find their locations after generation and keep restarting the game to try and get close, but I consider this 'cheesing the game'. I'd like to have to search to find them even on a 16k map, but having only 4-5 in a world that is 4x the size of an 8k default is just not good. Ideally a 16k map would have 4x the default number of traders, for balance.
Thanks mate. Can you elaborate a bit.Seeds have to be planted next to water.
They need to be adjacent to water, either naturally occurring or player-placed. You can craft a bucket, dig a 1-square deep hole, dump the water out of the bucket into it, and hoe/plant in all adjacent squares.Thanks mate. Can you elaborate a bit.Does it have to be a lake, or can it be a pool, or even player placed water.
Also how many blocks away from the water can you plant seeds, and can they still be planted in the block next to another seed?
Cheers.
Yep, found that section. I also had to alter the prob variable to be higher than 2, or the elevated numbers didn't stick as well.Edit: min_count="1" max_count="2" to min_count="2" max_count="3"
It should be outside, it needs light like plants.Hi There,
I'm having trouble with the fertile egg quest. I lay down bedding 1x3x3 but it wont let me place the fertile egg. Any advice? I also upgarded the bedding but still no luck.
So my son joined my multiplayer and he is at the part to find a pen. He spawned the POI but it was corrupted and there is no pen.
I entered creative to spawn a pen but that didn't satisfy the quest.
Can someone tell me how we can restart his quest so he may continue and advance?
It worked. Thanks!It should be outside, it needs light like plants.
Thanks - what is the name of the book that starts the quest in creative?I had a similar issue. What we did was I cancelled my existing quest, then the server admin spawned a new red book (the one to activate the quest) which I could then restart with.