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Ravenhearst Mod

Is there any way to turn on trader protection on an already started game? Or, what actually happens to traders if the zomberts bust through? Do they die and are gone for ever? Do others spawn?
I just need some info about this please. Thanks.
Enable protection trader:

In folder "Data\Prefabs" find files:

settlement_trader_01.xml

settlement_trader_02.xml

settlement_trader_03.xml

settlement_trader_04.xml

settlement_trader_05.xml

Find the line: <property name="TraderArea" value="False" /> change to <property name="TraderArea" value="True" />

 
Enable protection trader:In folder "Data\Prefabs" find files:

settlement_trader_01.xml

settlement_trader_02.xml

settlement_trader_03.xml

settlement_trader_04.xml

settlement_trader_05.xml

Find the line: <property name="TraderArea" value="False" /> change to <property name="TraderArea" value="True" />
Yeah, found that and it works. Thanks :)

 
Get of the SMXmenu in the mods folder and those mods will work again.

"I found that Red Eagle LXIX's modlets for more...option (ie DayLightLength options or my more LootRespawnDays options) no longer work in Ravenhearst 5.1

They DO work in 17.2 vanilla.

Is this intentionnal ?

Regards

JayZhee

 
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Looking for a Motorcycle Exhaust for the minibike. I've wrenched the obvious (Motorcycles) and many cars to no yield.

Does not look like it can be made.

Hints?

Oh, while I am asking, how do you craft the seed packet for the Farming Survival quest book?

 
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hi! 5.1 you can use the horde sliders in whatever way you want. we still design with 14 days in mind, but have fun!
I dont get this. Destroing a nice variable option to making a static !? - Why !?

 
I dont get this. Destroing a nice variable option to making a static !? - Why !?
They didn't destroy anything. They did however balance their mod for a 14 day horde cycle. Don't like 14 days? Slide that slider wherever your heart leads you.

 
Hey All,

First time poster here!

I created an account here to give a big THANK YOU to Jax for putting Ravenhearst together. THANK YOU!!!! Me and a few of my friends play 7 Days to Die pretty frequently, but find that it can get stale quickly. This mod adds the extra content and grind that we need to feel the amazing "slow burn" goodness!

I just recently started streaming on Twitch and I would love if Jax or anyone else that is into the Ravenhearst mod stopped by my channel tonight over on Twitch

I hope to see you all there! We are about to experience our first blood moon it should be crazy!

Eternally Grateful, Your Brother in WASDism, For the Glory of GabeN,

Kardinal Zyn

 
well i have to say I played this mod on a server tonight for the first time and I am just disappointed. I am not going to take away the hard work you put in to it.. Great job and well the intentions of course are good but seeing the population on this mod on servers.. its pretty well agreed that this mod is super freaking hard. But not only is it super freaking hard its near to impossible. Especially when the game is highly dependent at first on findng nails that are pretty rare. Zombie kills are just worthless on xps.. Its probably 10 x grind than vanilla.

Now I do know you will say well server admins can change those things but unfortunately they do not.

Sorry man I liked your previous version much better. Its just down right annoying for a new person t play this at first. I could see about maybe 60 hours of continous play before you are even some what decent in skills to actually make an upgrade wood block. Now I am pretty sure I will get flamed for this post but thats okay I dont care. Again not taking away from your hard work to make a game 20 x harder and annoying than it already is.

 
well i have to say I played this mod on a server tonight for the first time and I am just disappointed. I am not going to take away the hard work you put in to it.. Great job and well the intentions of course are good but seeing the population on this mod on servers.. its pretty well agreed that this mod is super freaking hard. But not only is it super freaking hard its near to impossible. Especially when the game is highly dependent at first on findng nails that are pretty rare. Zombie kills are just worthless on xps.. Its probably 10 x grind than vanilla.
Now I do know you will say well server admins can change those things but unfortunately they do not.

Sorry man I liked your previous version much better. Its just down right annoying for a new person t play this at first. I could see about maybe 60 hours of continous play before you are even some what decent in skills to actually make an upgrade wood block. Now I am pretty sure I will get flamed for this post but thats okay I dont care. Again not taking away from your hard work to make a game 20 x harder and annoying than it already is.
See for me it is too easy. First play through, Single Player, default difficulty settings and I have 0 deaths and over 1,400 zombie kills day 30ish. It gonna be subjective to each individual player of course but just realize that it's not either super hard or super easy for ALL people. It basically comes down to play habits and preferences. Impossible to some and a cake walk to others.

This in not meant to flame you in anyway, just a counter point so people can see both sides of the coin.

 
well i have to say I played this mod on a server tonight for the first time and I am just disappointed. I am not going to take away the hard work you put in to it.. Great job and well the intentions of course are good but seeing the population on this mod on servers.. its pretty well agreed that this mod is super freaking hard. But not only is it super freaking hard its near to impossible. Especially when the game is highly dependent at first on findng nails that are pretty rare. Zombie kills are just worthless on xps.. Its probably 10 x grind than vanilla.
Now I do know you will say well server admins can change those things but unfortunately they do not.

Sorry man I liked your previous version much better. Its just down right annoying for a new person t play this at first. I could see about maybe 60 hours of continous play before you are even some what decent in skills to actually make an upgrade wood block. Now I am pretty sure I will get flamed for this post but thats okay I dont care. Again not taking away from your hard work to make a game 20 x harder and annoying than it already is.
Nails can be found easily by breaking things made of wood, like chairs.

There's different mods for different people, I hope you find the perfect one for you.

 
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well i have to say I played this mod on a server tonight for the first time and I am just disappointed. I am not going to take away the hard work you put in to it.. Great job and well the intentions of course are good but seeing the population on this mod on servers.. its pretty well agreed that this mod is super freaking hard. But not only is it super freaking hard its near to impossible. Especially when the game is highly dependent at first on findng nails that are pretty rare. Zombie kills are just worthless on xps.. Its probably 10 x grind than vanilla.
Now I do know you will say well server admins can change those things but unfortunately they do not.

Sorry man I liked your previous version much better. Its just down right annoying for a new person t play this at first. I could see about maybe 60 hours of continous play before you are even some what decent in skills to actually make an upgrade wood block. Now I am pretty sure I will get flamed for this post but thats okay I dont care. Again not taking away from your hard work to make a game 20 x harder and annoying than it already is.
I frist thought its to hard too. But its about the playstyle ... if you play like vanilla you will lose. Take a cheap melee weapon an kill many zeds to gain level (even if you are lvl 1) and do start quest. That was the win for me. Remember: You gain XP the old syle (learning by doing) so will soon rank up with melee and have it easy to take over poi s.

 
Looking for a Motorcycle Exhaust for the minibike. I've wrenched the obvious (Motorcycles) and many cars to no yield.
Does not look like it can be made.

Hints?

Oh, while I am asking, how do you craft the seed packet for the Farming Survival quest book?
I sorted out the seed packet question.

Anyone on the Motorcycle Exhaust source? Only thing holding me back from the Minibike as far as I can tell.

TIA.

 




Ravenhearst (5.1) and Sorcery are now fully compatible! :)

 


Manual: Follow the Modlet / Manual install steps of Sorcery and replace the default game directories with your Ravenhearst install.

 


Mod Launcher: Navigate to Ravenhearst > Manage Modlets > View Available > Sorcery > Download > See "Important".

 


Important: Don't forget to copy Sorcery Localization text into Ravenhearst' Localization.txt, else you won't have in-game text. This can be found within the main Sorcery folder, regardless how you obtained it.

 


Backup: As always, backup your saves first just in case of an apocalyptic abnormality!




 


SUPPORT: If you need Sorcery related support, please visit the Sorcery Wiki, Thread or Discord. Support is ensured and patched by Sorcery, not Ravenhearst.





Does it still work with V5.12 ?

 
Get of the SMXmenu in the mods folder and those mods will work again.

"I found that Red Eagle LXIX's modlets for more...option (ie DayLightLength options or my more LootRespawnDays options) no longer work in Ravenhearst 5.1

They DO work in 17.2 vanilla.

Is this intentionnal ?

Regards

JayZhee
Thanks very much for that information....I don't understand how I mised that mod....found another way around though, a bit shaky but works also...open world (created in 5.2<) in 5.02, modify to your liking then reopen normally. This does not give you the possibility to make a different world size.

Regards

JayZhee

 
I cant get V5.12 to work on linux .... V5.1 worked fine.
Unfortunately no gnu-linux support.

And for special carparts you need a crowbar (loot only). But I never had to make minibike frames or handlebars, easier to find as loot. Go for Pass-n-Gas and Working Stiff places and crates.

 
I am using the launcher and getting a error that says No scripts or patches found Not running SDX. Game launches with Fun Pimps logo, music and then goes either black or gray then unresponsive. Any help to fix this would be appreciated.

 
I am using the launcher and getting a error that says No scripts or patches found Not running SDX. Game launches with Fun Pimps logo, music and then goes either black or gray then unresponsive. Any help to fix this would be appreciated.
tick Refresh Mods Automatically and then click Pre-Sync Mod.

 
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