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Ravenhearst Mod

Is there a better way to get Coal and Nitrate than breaking surface rocks and burnt trees?

Why are Feral zeds so overpowered? They run around spike traps, 1-2 hit kill you, spawn in almost every single POI. Any good way to deal with them that does not involve a full magazine of AK or mp5?

 
Is there a better way to get Coal and Nitrate than breaking surface rocks and burnt trees?
Why are Feral zeds so overpowered? They run around spike traps, 1-2 hit kill you, spawn in almost every single POI. Any good way to deal with them that does not involve a full magazine of AK or mp5?
Nitrate ore in Snow biome and Coal ore in the burned biome. Dig up the gravel spots at the surface to see what is direct under it(or not).

As for the ferals, is intended. You better start in smaller POI's until you got better armor.

I love to sneak up to them and headshot them (also costing perks). You want it all but you can't :p

 
OK, I got a server running on Windows in my local network.

I forwarded this ports in my router:

TCP: 8080-8081,8082,26900

UDP: 26900-26902

... but always get "connetction timeout". connecting by lan IP does work. Configuration (router) should be ok.

So I ve no clue whats wrong. Maybe missing ports ?

EDIT: I solved the problem. 7 days bocks somehow connections from computers at the same network when the dont use LAN IP connection. I had to open a hotspot of my moble phone to test if my server is reachable by internet.

 
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hi.

Just a question about farming.

When i place a seed it destroys any seed that is next to it.

Is this deliberate or is it a known bug?

 
See for me it is too easy. First play through, Single Player, default difficulty settings and I have 0 deaths and over 1,400 zombie kills day 30ish. It gonna be subjective to each individual player of course but just realize that it's not either super hard or super easy for ALL people. It basically comes down to play habits and preferences. Impossible to some and a cake walk to others.
This in not meant to flame you in anyway, just a counter point so people can see both sides of the coin.

Day 21 for me. 900+ kills with 2 deaths. I do agree, it is very difficult at the start, but it gets easier as it goes along. And loving the wandering hordes....wow, they are dangerous again.

 
Do we have any options for additional traders during world generation, or re-adding wandering traders in Ravenhearst? Patch notes for 5.12 indicate the wandering ones have been removed, and I'm finding it near impossible to use a 16k x 16k map since the 4-5 that end up on it are so far apart that visiting them is an exercise in frustration. It's identical to only having one in an 8k map who is literally as far from you as possible.

My starting trader for example was 'only' 4.4km away from my initial base, and without a fast vehicle it took half a day just to travel to him. It makes missions impossible, and finding the other ones when they are so far out on the edges of the map a no-go.

I realize I can look in the xml to find their locations after generation and keep restarting the game to try and get close, but I consider this 'cheesing the game'. I'd like to have to search to find them even on a 16k map, but having only 4-5 in a world that is 4x the size of an 8k default is just not good. Ideally a 16k map would have 4x the default number of traders, for balance.

Edit: found the wildernessGroup section in the rwgmixer.xml. Going to try adjusting the mins/maxes upward and generating some new 16k worlds.

 
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Hey,so i am at day 59 and i see no jumping,exploding or shooting zombies and birds,will i see them later or they are completely removed ?

Because those poor only hitting bastards just can't get to me.. wandering if it will become harder to fight them later on.

Also,wandering horde totally dissapear when i quit and come back to game :'/

 
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Do we have any options for additional traders during world generation, or re-adding wandering traders in Ravenhearst? Patch notes for 5.12 indicate the wandering ones have been removed, and I'm finding it near impossible to use a 16k x 16k map since the 4-5 that end up on it are so far apart that visiting them is an exercise in frustration. It's identical to only having one in an 8k map who is literally as far from you as possible.
My starting trader for example was 'only' 4.4km away from my initial base, and without a fast vehicle it took half a day just to travel to him. It makes missions impossible, and finding the other ones when they are so far out on the edges of the map a no-go.

I realize I can look in the xml to find their locations after generation and keep restarting the game to try and get close, but I consider this 'cheesing the game'. I'd like to have to search to find them even on a 16k map, but having only 4-5 in a world that is 4x the size of an 8k default is just not good. Ideally a 16k map would have 4x the default number of traders, for balance.
rwgmixer.xml

Find:

<prefab name="settlement_trader_01" min_count="1" max_count="2" prob="2"/>

<prefab name="settlement_trader_02" min_count="1" max_count="2" prob="2"/>

<prefab name="settlement_trader_03" min_count="1" max_count="2" prob="2"/>

<prefab name="settlement_trader_04" min_count="1" max_count="2" prob="2"/>

<prefab name="settlement_trader_05" min_count="1" max_count="2" prob="2"/>

Edit: min_count="1" max_count="2" to min_count="2" max_count="3"

 
Seeds have to be planted next to water.
Thanks mate. Can you elaborate a bit.

Does it have to be a lake, or can it be a pool, or even player placed water.

Also how many blocks away from the water can you plant seeds, and can they still be planted in the block next to another seed?

Cheers.

 
SORCERY (v0.692) - STABLE HOTFIX IS NOW LIVE








Residents of Ravenhearst, this Sorcery Patch includes a handful of fixes for integration with RH:


 


v0.692 Stable Hotfix Now LIVE



This stable hotfix patch includes a couple fixes for multiplayer and players of Ravenhearst. This patch does not require a restart.

 


FIXED: Spellcast could disappear while channeling Secondary in multiplayer


FIXED: Runes not going into certain Sorcerer Armor


FIXED: Sorcerer Armor Stats (Ravenhearst/Higher Quality Tiers)


QOL: Spells now shoot through bars and similar objects


QOL: Spells/Spellcasts no longer shift-click into Conjure Fuel Slot


UPDATED: Localization


INCREASED: Lock Shatter Rune loot chance





sorcery-lock-shatter-rune-mod.png


 


NOTE: All Spells are pending an overhaul/balance pass with the upcoming Lightning Update. This will address concerns regarding spell damage, stacking and synergies.

 


REMINDER: Sorcerer Armor gains Armor and Weather Resistance based on its Quality not Rarity. For mods, like RH, that add tiers of Quality beyond that of vanilla, all armor will automatically receive max of these specific to avoid releasing separate patches for mods.

 
Thanks mate. Can you elaborate a bit.Does it have to be a lake, or can it be a pool, or even player placed water.

Also how many blocks away from the water can you plant seeds, and can they still be planted in the block next to another seed?

Cheers.
They need to be adjacent to water, either naturally occurring or player-placed. You can craft a bucket, dig a 1-square deep hole, dump the water out of the bucket into it, and hoe/plant in all adjacent squares.

A17.1_2019-02-21_04-22-48.jpg


 
Edit: min_count="1" max_count="2" to min_count="2" max_count="3"
Yep, found that section. I also had to alter the prob variable to be higher than 2, or the elevated numbers didn't stick as well.

RH numbers are well suited for 4k/8k maps, but not so well for 16k ones. Especially the biome frequency/sizes - I'm still trying to figure out how I can revert it back to more like vanilla so there are smaller and more numerous biomes. Having a single desert biome that stretches 4k by 12k across the landscape isn't something I want to ever have to cross.

 
Hi There,

I'm having trouble with the fertile egg quest. I lay down bedding 1x3x3 but it wont let me place the fertile egg. Any advice? I also upgarded the bedding but still no luck.

 
Hi There,
I'm having trouble with the fertile egg quest. I lay down bedding 1x3x3 but it wont let me place the fertile egg. Any advice? I also upgarded the bedding but still no luck.
It should be outside, it needs light like plants.

 
So my son joined my multiplayer and he is at the part to find a pen. He spawned the POI but it was corrupted and there is no pen.

I entered creative to spawn a pen but that didn't satisfy the quest.

Can someone tell me how we can restart his quest so he may continue and advance?

 
So my son joined my multiplayer and he is at the part to find a pen. He spawned the POI but it was corrupted and there is no pen.
I entered creative to spawn a pen but that didn't satisfy the quest.

Can someone tell me how we can restart his quest so he may continue and advance?

I had a similar issue. What we did was I cancelled my existing quest, then the server admin spawned a new red book (the one to activate the quest) which I could then restart with.

- - - Updated - - -

It should be outside, it needs light like plants.
It worked. Thanks!

 
I had a similar issue. What we did was I cancelled my existing quest, then the server admin spawned a new red book (the one to activate the quest) which I could then restart with.
Thanks - what is the name of the book that starts the quest in creative?

 
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