You get a starter axe once you craft and place a bedroll.
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Soooo... do exactly what I did which got me killed?
And that would be why I advise changing the bedroll BACK to needing plant fiber. At least then if a player has a bad spawn (even if it needs 40-odd), they can get the axe, start gathering wood and then run.
NOT happening like sinder mentioned

. As a modder you know there are things you are passionate about and for me that is ONE of them. Along with Sticks
Consider it lucky that I have a team to talk me off the ledge sometimes

You DID bring up a good point about cotton in the burnt biome. It may have been just an oversight but we tried to ensure every area has SOME cotton and this may have been overlooked during test.
I apologize that the spawn seemed to have messed with you. I hope you give it another go. But I will definitely add some sparse cotton to burnt biome in the even people get that type of spawn.
Well, let me be the first to tell you, my wife is having her "." and I do NOT like them either lol. So I understand

I will NOT comment out of fear mine may read it!
tnx for the release jaxthere is a direct link for download? i'm having problem with the launcher
Yep. Links to direct downloads are in the first post at the bottom. They include both folders you need for the Sp and MP versions. The 7DaystoDie_Data folder is for SP and the 7DaystoDie_ServerData folder is for the MP version
trees and crops take 10 times longer to grow? me and my friend were playing together and we planted trees at day 9 and days were 50 min and they finished growing on day 30 to stage 1(smallest trees)
Yes all crop and tree times have been increased. This MAY be adjusted a bit when we receive some feedback but we wanted to make grow times a bit more realistic.
I have a fresh and clean install from 7 days and copy the mod like the other version. By starting the game i getting this errormassage:
2018-03-27T09:52:26 226.571 ERR Loading and parsing 'blocks.xml' (Model '#chickenCoop?chickenCoopEmptyPrefab' not found on block with id 1994)
2018-03-27T09:52:26 226.572 ERR Loading of blocks aborted due to errors!
2018-03-27T09:52:26 226.574 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0
at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
SDX: ResourceWrapper - Failed to load asset:
2018-03-27T09:52:26 227.441 ERR Loading and parsing items xml file (Unknown block name 'Livewell' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2018-03-27T09:52:26 227.442 ERR Loading of items aborted due to errors!
2018-03-27T09:52:26 227.443 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
Exception: Block with name 'ironSpikesRust' not found in block id 408
And the game would not loading.
This is an error related to GitHub desyncing last night. Do a full fresh install of the mod and it will clear it up.
This will not fix the problem. And btw i have test it with all 4 mod variants and get the same message erverytime. :upset:
Please refresh your Launcher and make sure you do a new clean install. It is possible this is residual from the GitHub desyncing last night. I and others have tried each version and so far it seems to be working. If that does not work, I'm certain sphereii will be able to help you further if he has not already.
Any way to auto update on bluefangsolutions?
Bluefang SHOULD have the latest version that is in the launcher. Are you having some trouble?
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New first game. RG ("Woody"). Put 3 pts into blunt and bows (Lvl = 2). Crafted new bow and club. Both are 25. Should be 50? Repair repairs to 24.
All "starter" weapons like Wooden Bow, Wooden Club, Bone Shiv are considered a Primitive tool accessible to everyone. So points in Primitive tools controls that. Same goes for Stone Axe, Stone Pickaxe and Stone Shovel. We didn't want to lock people out of being able to craft the Basics.