• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Ravenhearst Mod

Only had one very quick go of the new version... but...

Spawned in burnt biome. Can't complete first quest to make a bedroll... because burnt biome doesn't have any cotton. Run to snow biome because it's the closest, collect cotton, start getting murdered by lumberjack zombies while trying to craft cloth, finally craft cloth. Find somewhere to hide after punching a tree to get wood logs so I can actually make a stone axe. Get somehow found by zombies in my hole in the ground (despite being undetected), just after I place my bedroll... which GAVE me a stone axe upon completion of the first quest.

Get stuck in infinite death loop, because I can't kill lumberjacks with my stone axe and spawning outside just means more lumberjacks.

I would honestly recommend putting the bedroll BACK to needing plant fibers over cotton, because that was honestly hellish.

 
he's had cotton for bedroll for years, asking him to change it back might be like asking the pimps to exclude snow and burnt from the player spawn list at this point :p

 
To be fair, the base game had cotton for bedroll for years.

That doesn't necessarily make it a good idea when your new player experience is spawning in a biome that doesn't even spawn cotton. :p

I gave up on it for today when 7DTD crashed to desktop trying to make a new save since that one was apparently cursed.

 
if having errors, go to (or equiv)

\Ravenhearst\RH_30_7_Day_Horde_Edition\7DaysToDie_Data

output_log.txt is the file you want.

you can paste the content in a pastebin.com and post the link here

@pericao, not clear on what you're saying about horde night.

 
Last edited by a moderator:
Been playing for around 2 hours in total & havent had any game breaking issues, crashes or odd stuff happening... Only thing ive noticed so far is fully upgraded steel vault door is being replaced by the Blunt starter box... in some prefabs.. Fuel barrels cant be sold.. & for some reason ive found 3 low end pistols but cant sell any of them to the trader, Also cant sell a spiked club, Not sure why so just scrapped them as its not a big deal...Mod itself so far seems bullet proof...

 
Spawned in burnt biome. Can't complete first quest to make a bedroll... because burnt biome doesn't have any cotton. Run to snow biome because it's the closest, collect cotton, start getting murdered by lumberjack zombies while trying to craft cloth, finally craft cloth. Find somewhere to hide after punching a tree to get wood logs so I can actually make a stone axe. Get somehow found by zombies in my hole in the ground (despite being undetected), just after I place my bedroll... which GAVE me a stone axe upon completion of the first quest.
Interesting .. you -should- get a starter axe as you step through the beginner quests. Maybe you lost it on your first body?

 
the output log info was directed more at pericao, and just for general knowledge since many don't even know it exists.

sorry you had a bad spawn @khaine, sometimes just best to gather some necesseties in your safe zone, then move out for the cotton or whatever one lacks where they start.

 
Interesting .. you -should- get a starter axe as you step through the beginner quests. Maybe you lost it on your first body?
You get a starter axe once you craft and place a bedroll.

- - - Updated - - -

the output log info was directed more at pericao, and just for general knowledge since many don't even know it exists.
sorry you had a bad spawn @khaine, sometimes just best to gather some necesseties in your safe zone, then move out for the cotton or whatever one lacks where they start.
Soooo... do exactly what I did which got me killed? :p

And that would be why I advise changing the bedroll BACK to needing plant fiber. At least then if a player has a bad spawn (even if it needs 40-odd), they can get the axe, start gathering wood and then run.

 
Been playing for around 2 hours in total & havent had any game breaking issues, crashes or odd stuff happening... Only thing ive noticed so far is fully upgraded steel vault door is being replaced by the Blunt starter box... in some prefabs.. Fuel barrels cant be sold.. & for some reason ive found 3 low end pistols but cant sell any of them to the trader, Also cant sell a spiked club, Not sure why so just scrapped them as its not a big deal...Mod itself so far seems bullet proof...
if it's an old prefab, block ids that they were created with might not exist anymore, and get replaced with... weird things.

we've seen a few prefabs that had carrots in doorways, turns out the doors that used to be there were no longer in game.

will be sure to pass that along.

traders will only hold/accept 3 stacks of things, so if they happen to be selling 3 pistols, he won't take one from you.

aside from that, there are many things jax blocked from being sold to traders. happy hunting!

 
yes, except the part where you ran straight out of burnt before gathering wood and stones in your safe zone
So just sit around and punch tree's then?

Because I did grab plant fiber, stone and sticks (since apparently shrubs give sticks rather than wood)

 
So just sit around and punch tree's then?
Because I did grab plant fiber, stone and sticks (since apparently shrubs give sticks rather than wood)
you can do the same scrap on sticks back into wood that you could on 2.2.. or punch a tree the old fashioned vanilla way for a minute in a zombie free area. 5 hours is default i think.

 
New first game. RG ("Woody"). Put 3 pts into blunt and bows (Lvl = 2). Crafted new bow and club. Both are 25. Should be 50? Repair repairs to 24.

 
You get a starter axe once you craft and place a bedroll.
- - - Updated - - -

Soooo... do exactly what I did which got me killed? :p

And that would be why I advise changing the bedroll BACK to needing plant fiber. At least then if a player has a bad spawn (even if it needs 40-odd), they can get the axe, start gathering wood and then run.
NOT happening like sinder mentioned ;) . As a modder you know there are things you are passionate about and for me that is ONE of them. Along with Sticks :D

Consider it lucky that I have a team to talk me off the ledge sometimes :) You DID bring up a good point about cotton in the burnt biome. It may have been just an oversight but we tried to ensure every area has SOME cotton and this may have been overlooked during test.

I apologize that the spawn seemed to have messed with you. I hope you give it another go. But I will definitely add some sparse cotton to burnt biome in the even people get that type of spawn.

Well, let me be the first to tell you, my wife is having her "." and I do NOT like them either lol. So I understand
:D I will NOT comment out of fear mine may read it!

tnx for the release jaxthere is a direct link for download? i'm having problem with the launcher
Yep. Links to direct downloads are in the first post at the bottom. They include both folders you need for the Sp and MP versions. The 7DaystoDie_Data folder is for SP and the 7DaystoDie_ServerData folder is for the MP version

trees and crops take 10 times longer to grow? me and my friend were playing together and we planted trees at day 9 and days were 50 min and they finished growing on day 30 to stage 1(smallest trees)
Yes all crop and tree times have been increased. This MAY be adjusted a bit when we receive some feedback but we wanted to make grow times a bit more realistic.

I have a fresh and clean install from 7 days and copy the mod like the other version. By starting the game i getting this errormassage:
2018-03-27T09:52:26 226.571 ERR Loading and parsing 'blocks.xml' (Model '#chickenCoop?chickenCoopEmptyPrefab' not found on block with id 1994)

2018-03-27T09:52:26 226.572 ERR Loading of blocks aborted due to errors!

2018-03-27T09:52:26 226.574 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

SDX: ResourceWrapper - Failed to load asset:

2018-03-27T09:52:26 227.441 ERR Loading and parsing items xml file (Unknown block name 'Livewell' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2018-03-27T09:52:26 227.442 ERR Loading of items aborted due to errors!

2018-03-27T09:52:26 227.443 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'ironSpikesRust' not found in block id 408

And the game would not loading.
This is an error related to GitHub desyncing last night. Do a full fresh install of the mod and it will clear it up.

This will not fix the problem. And btw i have test it with all 4 mod variants and get the same message erverytime. :upset:
Please refresh your Launcher and make sure you do a new clean install. It is possible this is residual from the GitHub desyncing last night. I and others have tried each version and so far it seems to be working. If that does not work, I'm certain sphereii will be able to help you further if he has not already.

Any way to auto update on bluefangsolutions?
Bluefang SHOULD have the latest version that is in the launcher. Are you having some trouble?

- - - Updated - - -

New first game. RG ("Woody"). Put 3 pts into blunt and bows (Lvl = 2). Crafted new bow and club. Both are 25. Should be 50? Repair repairs to 24.
All "starter" weapons like Wooden Bow, Wooden Club, Bone Shiv are considered a Primitive tool accessible to everyone. So points in Primitive tools controls that. Same goes for Stone Axe, Stone Pickaxe and Stone Shovel. We didn't want to lock people out of being able to craft the Basics.

 
NOT happening. Sorry but as a modder you know full well there are things you are passionate about and for me that is ONE of them.
Consider it lucky that I have a team to talk me off the ledge sometimes :) You DID bring up a good point about cotton in the burnt biome. It may have been just an oversight but we tried to ensure every area has SOME cotton and this may have been overlooked during test.

I apologize that the spawn seemed to have messed with you. I hope you give it another go. But I will definitely add some sparse cotton to burnt biome in the even people get that type of spawn.
Yes, I do know that, and that's EXACTLY why I said it.

Because that is not a good first-time experience, which is what should matter the most over what you actually want to put in. I've had to back down on quite a bit of stuff I want to put in because I know it'd be straight-up frustrating, even if it would be more realistic or make more sense.

 
:popcorn:

...going with jax on this one. If 1 person played a mod I made I'd be cool with it, because it would be me.

I've debated the marketability of mods and favored my enjoyment over others. Selfish? Yeh. But it's my work.

But I see Khaines point as well, it just comes down to /who/ the mod is for.

/back to the sidelines

 
Only had one very quick go of the new version... but...
Spawned in burnt biome. Can't complete first quest to make a bedroll... because burnt biome doesn't have any cotton. Run to snow biome because it's the closest, collect cotton, start getting murdered by lumberjack zombies while trying to craft cloth, finally craft cloth. Find somewhere to hide after punching a tree to get wood logs so I can actually make a stone axe. Get somehow found by zombies in my hole in the ground (despite being undetected), just after I place my bedroll... which GAVE me a stone axe upon completion of the first quest.

Get stuck in infinite death loop, because I can't kill lumberjacks with my stone axe and spawning outside just means more lumberjacks.

I would honestly recommend putting the bedroll BACK to needing plant fibers over cotton, because that was honestly hellish.
I just restarted the Game 3 times until I was close to Grass and trees .. Just a thought ... the Old Gamer .. :02.47-tranquillity:

And _ yes I know it isn't the best way to handle it .. But it works on the most part.

 
"All 'starter' weapons like Wooden Bow, Wooden Club, Bone Shiv are considered a Primitive tool accessible to everyone. So points in Primitive tools controls that. Same goes for Stone Axe, Stone Pickaxe and Stone Shovel. We didn't want to lock people out of being able to craft the Basics."

Apologies. Just found the primitive crafting perk. (Was going to delete my post - but you were too quick!) I promise to play for more hours before posting anything next time. So far, the mod seems/feels incredible. Seriously.

 
First thing, yay! :smile-new:

Saying that cause the rest are a few things that caught my attention, and unfortunately my attention has long been trained to spot errors, etc., so I -don't- want this to seem negative!

Opening dialogue box has "ready" when I think "read" was intended.

Skills:

Advanced Blunt Weapons: has 4 lvls but no text for lvl 4

Advanced Blade Weapons: 'Requirements' (Blade Weapons) goes, lvl 10, 20, 30, 60, 30

Personal opinion; even on nomad z's are still quite 'bullet spongy'. To the point where it's not very fun. The 150Q Wooden Club only lasted maybe 6-7 z's? Took Bows for starting Class so got the 300Q Crossbow. Even using that with the Iron Bolts was seeming to take 3+ headshots on regular z's.

Wish I had a great suggestion on how to keep it tough but reduce spongieness, but I don't.

Sorry if this comes across as negative; really looking forward to playing more later today, and thanks to all the folks who put in so much of their time and effort, it is appreciated!

 
Back
Top