quintusdio
New member
Does electric spiked club depend on primitive weapons again or is it blunt weapons? I didnt like that it was based on primitive weapons because it takes the class out of the class, "blunt weapons".
i have to agree that even on nomad difficulty zombies and to more extent boars and other animals are total arrow sponges ie a boar shouldnt need to take 20 arrows at the head to take downFirst thing, yay! :smile-new:
Saying that cause the rest are a few things that caught my attention, and unfortunately my attention has long been trained to spot errors, etc., so I -don't- want this to seem negative!
Opening dialogue box has "ready" when I think "read" was intended.
Skills:
Advanced Blunt Weapons: has 4 lvls but no text for lvl 4
Advanced Blade Weapons: 'Requirements' (Blade Weapons) goes, lvl 10, 20, 30, 60, 30
Personal opinion; even on nomad z's are still quite 'bullet spongy'. To the point where it's not very fun. The 150Q Wooden Club only lasted maybe 6-7 z's? Took Bows for starting Class so got the 300Q Crossbow. Even using that with the Iron Bolts was seeming to take 3+ headshots on regular z's.
Wish I had a great suggestion on how to keep it tough but reduce spongieness, but I don't.
Sorry if this comes across as negative; really looking forward to playing more later today, and thanks to all the folks who put in so much of their time and effort, it is appreciated!
On first page of this thread, post #2 Jax wrote;Hello! I am a big fan of your work and especially of sons of anarchy haha. One question, can I continue a game of the old version? And if this is how it is done?
it states on the first page that 3.0 requires a wipe/ fresh game but you can still play 2.2 as a separate game if you want to keep going with your old save gameHello! I am a big fan of your work and especially of sons of anarchy haha. One question, can I continue a game of the old version? And if this is how it is done?
Couldn't tell you. But can offer up that if you select/highlight an item when in your inventory, so it shows in the upper area it will detail what skill it's Quality is dependent on.Does electric spiked club depend on primitive weapons again or is it blunt weapons? I didnt like that it was based on primitive weapons because it takes the class out of the class, "blunt weapons".
I don't disagree. Maybe headshot damage could be upped a bit across the board?i have to agree that even on nomad difficulty zombies and to more extent boars and other animals are total arrow sponges ie a boar shouldnt need to take 20 arrows at the head to take down
IF he is using the Mod Launcher 2.2 is still usable .. THE : RH 30 is the newest version the old are under it still.it states on the first page that 3.0 requires a wipe/ fresh game but you can still play 2.2 as a separate game if you want to keep going with your old save game
IF You are using the Mod Launcher 2.2 is still usable .. THE : RH 30 is the newest version the old are under it still.Hello! I am a big fan of your work and especially of sons of anarchy haha. One question, can I continue a game of the old version? And if this is how it is done?
2018-03-27T17:14:03 403.294 INF Spawning screamer horde zombie from WolfGroup
NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0
at AIWanderingHordeSpawner.YZ (.World , Single ) [0x00000] in <filename unknown>:0
at AIWanderingHordeSpawner.Update (.World world, Single dt) [0x00000] in <filename unknown>:0
at AIDirectorWanderingHordeComponent.BW (Single ) [0x00000] in <filename unknown>:0
at AIDirectorWanderingHordeComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0
at AIDirector.UZ (Double ) [0x00000] in <filename unknown>:0
at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0
at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
2018-03-27T17:13:27 367.749 INF Party with 1 player(s) has a computed game stage of 12I'm using the latest version of ModLauncher to load up Ravenhearst 2.2 (we're not yet ready to give up this save and start 3.0 yet) - however, we're getting this error almost constantly. I even did a fresh load of the mod to make sure the files didn't somehow get corrupted, but still the same issue. Here's the error code from the output_log
I'm just posting one single instance here as an example, however in-game, there's a HUGE line of red "INF Spawning screamer horde zombie from WolfGroup Null ReferenceException..." error messages popping up just about any time I walk next to a building. The output_log seems like it's a mile long with all the errors that popped up.Code:2018-03-27T17:14:03 403.294 INF Spawning screamer horde zombie from WolfGroup NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0 at AIWanderingHordeSpawner.YZ (.World , Single ) [0x00000] in <filename unknown>:0 at AIWanderingHordeSpawner.Update (.World world, Single dt) [0x00000] in <filename unknown>:0 at AIDirectorWanderingHordeComponent.BW (Single ) [0x00000] in <filename unknown>:0 at AIDirectorWanderingHordeComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0 at AIDirector.UZ (Double ) [0x00000] in <filename unknown>:0 at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.JQ () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0
Obviously, someplace is calling to an unknown or undefined filename and that's the issue. However, I don't know which command it is, where this command is located, nor which file it needs to call. Can anyone help please?
This has only happened since 3.0 came out - everything was working perfectly on Sunday.
EDIT TO ADD: I just read the previous threads about the GitHub desync, and while I think that may have been part of the problem that I originally had when I first loaded the game, I DID do the correction suggested, and deleting the mod entirely and re-installing it clean. That completely solved my initial "can't load the game" issue (that I didn't even mention above because it was solved), but even re-installing the mod clean and a full reboot of my entire system, I'm getting that sleeper spawning error issue.
EDIT #2: Here's the pastebin of my output log https://pastebin.com/9Rb0RqqF
Yup... any idea what that is or where I might find it? I've been digging through files all over the place looking for the WolfGroup and am coming up blank.Looks like something is amis in the Wolf Group
Look in entitygroups.xml and gamestages.xmlYup... any idea what that is or where I might find it? I've been digging through files all over the place looking for the WolfGroup and am coming up blank.
It looks fine in the xml... then again, I'm not exactly sure what I'm looking for that's out of place.Look in entitygroups.xml and gamestages.xml
2018-03-27T18:35:47 198.952 INF Spawning sleeper zombie from sleeperHordeStageGS110
NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0
at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0
at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0
at World.OMQ () [0x00000] in <filename unknown>:0
at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-03-27T18:35:48 200.303 INF No valid sleeper spawn locations were found, they are either all visible or are in solid space. Marking volume as cleared.
2018-03-27T18:36:08 219.902 INF Time: 1.87m FPS: 60.00 Heap: 1111.7MB Max: 1111.7MB Chunks: 756 CGO: 666 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 11457.2MB
2018-03-27T18:36:16 227.869 INF Disconnect
2018-03-27T18:36:16 227.877 INF NET: Stopping server protocols
2018-03-27T18:36:16 227.884 INF NET: UNET server stopped
2018-03-27T18:36:16 227.942 INF NET: Untiy NW server stopped
2018-03-27T18:36:16 227.942 INF [steamworks.NET] NET: Server stopped
2018-03-27T18:36:16 227.943 INF [NET] ServerShutdown
2018-03-27T18:36:16 227.944 INF SaveAndCleanupWorld
2018-03-27T18:36:17 228.546 INF Saving 386 of chunks took 383ms
2018-03-27T18:36:17 228.552 INF [steamworks.NET] Stopping server
2018-03-27T18:36:17 228.575 INF [steamworks.NET] Exiting Lobby
2018-03-27T18:36:17 228.595 INF World.Unload
2018-03-27T18:36:17 228.701 INF Exited thread thread_GenerateChunks
2018-03-27T18:36:18 229.595 INF Exited thread thread_Pathfinder
2018-03-27T18:36:18 229.596 INF World.Cleanup
2018-03-27T18:36:18 229.609 INF Exited thread thread_Regenerating
2018-03-27T18:36:18 229.609 INF Exited thread HQ
2018-03-27T18:36:20 231.504 INF Persistent GamePrefs saved
2018-03-27T18:36:20 231.504 INF Cleanup
2018-03-27T18:36:20 231.505 WRN Missing cleanup for XML: sounds
2018-03-27T18:36:20 231.518 INF AchievementManager.Cleanup
2018-03-27T18:36:20 232.134 INF OnApplicationQuit
You'll need to remove every instance of the two corresponding two zombies ("zombieScared" and "zombieCuriousGeorge") from the spawn lists.just a little thing, but would some one tell me how to remove the overly large, brightly colored, extremely agitated, npc types? i have encountered 2 of these and they just wildly sprint from place to place within the town. the magenta one seemed to follow me for a bit. the other seems to distinctly run away from me.
Are you running Windows 7? https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die&p=792405&viewfull=1#post792405Hopefully somebody can help me out here. This is the first time I am using the 7d2d mod launcher. I am using the .exe of the launcher. I clicked on ravenhearst dropdown then clicked on "RH 30 7 day horde edition" and then pressed "install game copy". I did make sure that the path file to my actual 7d2d was correct by the way. it installed and then i followed the caveat at the top that states "for big mods, be sure to press pre-sync mod for playing!" once I did that, i noticed down below that I was getting errors. "Error Downloading... Clearning corrupted data.Re-attempting..."
Sure enough i hit play and it gives me the same error messages. I create a mp game and sure enough, everything is vanilla. Standard quests, no twine in creative menu, i get the default greeting message from noah instead of jax. and i get the standard toolbar. So unless I'm mistaken it loads me into a vanilla game. Doesn't seem like anybody else is having this issue, so I am hoping that this is a simple fix. Thanks in advance.