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Ragsy' s A20 Modlets

Is there a mod similar to Classic Style Zombies for a19 ? 
Smart pathfinders zombies break immersion for me.
To be honest I have not had the free time time to update the A18.4 version .... it may or may not work in A19 , been busy with Vehicle Madness , Boats and other project stuff. 

Another reason for not updating this mod to A19 was Khaine releasing the Romero Mod suite of which i was all for him doing when he mentioned it in our modding discord.





I could make the AI and pathing bit a seperate small modlet at some point to dumb them down .... The Romero Mod covers Headshots and zombie increases .

Regards

Ragsy

 
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Is there a mod similar to Classic Style Zombies for a19 ? 
Smart pathfinders zombies break immersion for me.


Well i have it installed on A19.2 and all seems fine so far although the AI seem dumber than in A18.4 lol  ....  I  just needed to remove progression.xml ( Headshots) as that is not working in A19.   They also come straight at you if you lay down spkies so far so good ....

I will test some more whilst i am doing my other stuff and all being well will upload a A19 specific version/

regards

Ragsy !!

 

I have been busy with other things of late and other real life stuff  ...  I have started working on Vehicle Madness updates and trying to get time to sort of some more watercraft .     

This however was done as a project learning curve on Helicopters in Unity for myself and Tiger ...  we needed the practice :).

This is Heli is using different controls compared to the Gyro ,

Controls are

spacebar  = up/ tilt back slighlty

C   = Down /Tiltforward Slightly

W  = Forward and Shift for Turbo

S  =  Slow/Brake/ reverse

AD  = Left /right

Helicopter will go to ground when you run out of fuel , also will not have any lift to take off from the ground if no fuel .

I think it flies quite well using these controls you can climb and use C to level , when descending hit C to go down and use S to brake if needed and use spaceback to tilt back a bit.  With a bit of practice and you can get used to it.

For those interested in the xml , motor 2 is to spin the tail rotor propeller with no forces applied as the only way this style of control will work, Motor1 has to be set to input forward which without the secondary motor looks odd as tail rotor would come to a stop and spin down when hovering .

Also additional forces applied via Force 6 and 7 to add the tilt back on take off and tilt forward on decend.

Feedback appreciated on this control method

Regards

Ragsy n Tiger

Download from Gitlab

Ragsy_and_Tigers_Hind_Helicopter

 
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Hi rags

Simply wonderful, the handling system that the 2 helicopters will have is very fluid and apart from the speed (it is a matter of getting used to), also the design is the best, the weapons of the large helicopter will have use or will they just be an ornament?
Thank you so much for the great work, Rags and Tiger.
Regards

P.S. I like the key system you have designated for operation.

 
Hi rags

Simply wonderful, the handling system that the 2 helicopters will have is very fluid and apart from the speed (it is a matter of getting used to), also the design is the best, the weapons of the large helicopter will have use or will they just be an ornament?
Thank you so much for the great work, Rags and Tiger.
Regards

P.S. I like the key system you have designated for operation.
Thanks for the feedback. 

Well having weapons working would be the way forward on vehicles ,  at present its not easily  done however not to say it can not be done as we have some fantastic talents in modding for 7 days to die community so who knows.

The speed of the hind can be faster or slower but I set it fairly slow because it is literally a flying tank .  

In this type of control system 'force1' controls the speed currently set at 0.12 , you can go up in increments to perhaps .2 at the most .  

Regards 

Ragsy

 
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Been trying to find help with an issue I am having regarding The Helicopter, well quite a few mods really, it shows in the workstation but with no visual, I build it and it is not visible all though mouseover says it is there, but I can't use it, is there something i'm doing wrong, it seems an issue with a lot of mods, i'm on a rented server Netplayers just in case it is an issue with them, thanks in advance for any help.

 
Been trying to find help with an issue I am having regarding The Helicopter, well quite a few mods really, it shows in the workstation but with no visual, I build it and it is not visible all though mouseover says it is there, but I can't use it, is there something i'm doing wrong, it seems an issue with a lot of mods, i'm on a rented server Netplayers just in case it is an issue with them, thanks in advance for any help.
Not sure as to why you would get no visuals with various mods .... i have had no feedback from others on the Helicopter regarding a crafting issue yet. 

I tested on vanilla today and i can see the visual icon for the Helicopter in workstation.

UI mods ?   Linux Server ? 

If you are a Linux server check the folder names as linux is case sensitive maybe ...

Ragsy !!

 
Been trying to find help with an issue I am having regarding The Helicopter, well quite a few mods really, it shows in the workstation but with no visual, I build it and it is not visible all though mouseover says it is there, but I can't use it, is there something i'm doing wrong, it seems an issue with a lot of mods, i'm on a rented server Netplayers just in case it is an issue with them, thanks in advance for any help.
Did you install the mods on both the server and the client? Because it sounds like you didn't. 

 
Good deal. :)

Just a good rule of thumb: If you download a mod and it has anything more than simple xml files, you should install it on both server and client. So, if it has a Resources folder, custom icons, or anything else, install it on both ends.

If it's just simple xml edits, you can probably just install it on the server.

 
Ok, so this is super cool.  That being said, why cant I load and shoot any of the guns.  That's the fun of the flying tank!

 
hi 

i have a problem 

when i download the modlet and copied on my  MODS folder vehicle is not fully loads  and icon and main model is gone 

for short i have only  name of the vehicle and icons and models doesn't load for  me

V 19.3 on dedicated server

 
sirifwzh said:
hi 

i have a problem 

when i download the modlet and copied on my  MODS folder vehicle is not fully loads  and icon and main model is gone 

for short i have only  name of the vehicle and icons and models doesn't load for  me

V 19.3 on dedicated server
Sorry for late reply ....

You need the modlet on both client and server for vehicles as they use custom assets.

If you want server side only you could try Snufkins Server Sided Vehicles Mod which is being updated by a new talented team of modders who are keeping that mod alive ...




 
Not been active much at all since January due to illness and real life things but I returned to modding last week and have been playing catchup with things lol. 

The first thing i had to do was this Motorcycle I promised that i would try and put into the game for Chaos aka random person

a member of  Guppy's Unofficial Modding Discord.

https://community.7daystodie.com/topic/23400-unnofficial-modding-discord/?tab=comments#comment-430511

Here is the 'Chaos Bike'  due for release soon.

4StPQjS.jpg


mP3Xs82.jpg


Regards

Ragsy !!

 
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That's a sweet-looking ride, Ragsy, and I can't wait to take it for a spin. Thanks again for everything you do!


Thank You  :)

 ​

Download the modlet from gitlab :   Chaos Motorcycle Modlet



Modlet is required on both client and server as per all modlets that contain custom assets





This is my first attempt in unity at putting a motorcycle into the game although I have been known to like tweaking the original vanilla motorcycle physics xml and this bike incorperates some of what was learned along the way from the xml tweaking adventures.  

Chaos Bike

You may recognise the bike or you may not but it's better to ride past the dead than walk ;)  

Crafting Method

You can find the base chassis , seat and handlebar assembly in loot at the appropriate level ( same as Vanilla Motorcycle).

Recipes are also included to be able to craft the parts on a workbench if required or you are darned unlucky not to find them,  once you have a completed chassis assembly you will have to craft an engine .

The Chaos engine comprises of 2x small engines and some other parts , add wheels along with the engine to the completed chassis and you can complete the bike in the workbench.

Si0TTmw.png

 






Credits:

Chaos for the model

(You are not allowed to extract and alter the unity file in any way without first gaining permission from the modder or the model creator)

Additional Credits:

Members of  Guppy's Unnoficial Modding Discord for tip's, advise and support along the way ,  Guppy , Xyth , Bdubyah , DUST2DEATH, ActiniumTiger and many others.





Enjoy !!

Ragsy !!

 
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Updated OP to include links to the new watercraft vehicles that reside in another thread , Boating Modlet updated to version 5 and Bathtub Boat also updated to version 2.





Regards

Ragsy !!

 
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