PC "MasterChef" lol

And the current ballance is simply too much for people like me
Truthfully, the current balance you are playing is already the old balance. So hopefully things will turn in your favor with 17.1

 
I'm ready to agree with you that efficiency isn't a fun challenge for some players but I'm not ready to agree with you that it is "fake challenge" or "no challenge just tedious". The game definitely has a time management element to it and the efficiency part adds some challenge to that. It might not be a challenge your interested in playing with but objectively people do struggle with the game because of it and I'm not talking about the struggle to keep playing in the face of tedium....lol
I'm really trying very hard to find the challenge in it, but it just seems like chores to me so that later on I can do the same chore in a shorter amount of time.

See, this doesn't happen to me. Dog packs are a lot easier as of the last couple alphas compared to the past. Again it seems that there are some challenges you aren't up to facing and instead of admitting that you are instead blaming the challenge by calling it "cheap challenge" or "fake challenge" I don't agree. Challenges are challenges. A pack of dogs creeping into the poi you are exploring and then going crazy on you is definitely challenging but it is definitely NOT a kobiyashi maru...

I love these events because when I escape them alive (sometimes barely alive) it makes for a great story to remember. Without these types of events there could be no great escape stories.
This does not happen to me either, because I always prepare for it by using early warning signs inside POI's like spikes, frames to block, shutting doors, making my own entrance to run out of before hand, ect, it was just an example of a scripted event that can feel a little cheap to the player.

Ah....see, now THIS is an epidemic of being a long time Early Access player of the game. New players are not going to look at the perks as regaining what we had for free in A16. They are just going to see the starting abilities as starting abilities and be excite when they can suddenly cook better meals and perform more efficiently than the first few days of the game. If you keep what we used to have as "normal" as this shining star in your head you will always be disappointed with balancing. Every alpha release you have to look at the game as through new eyes and not as a disappointing comparison to what we used to have.
Yes, you're very right here, I've played since Alpha 6, however its the comparison of other games that I reached this conclusion faster, not the alpha stages of the game itself.

Its just the lack of meaningful content, maybe its because I'm not a casual player and it makes finding challenge trivial to me without it just feeling like a repetitive grind, because it takes more to "Excite" me?

I would love these suggestions being added to the game in addition to the efficiency/time management challenges we currently have. The problem is that there already ARE some of these challenges in the form of quests and we still get complaints from people who go up against the hard ones too early and before they are prepared. Of course, THEY don't say they were unprepared or that they tried them too early. They instead claim the quests are "cheap" with "fake jump scare challenge" and "automatic no way to avoid it death" that just makes the whole experience unfair. There was a whole thread about this with a linked gameplay video of streamer claiming how unfair the "challenge" was and yet as people watched it and commented most agreed that the player went in under-prepared and not carefully enough. <shrug> Seems like gamer ego to me.
Did you watch my horde night videos? I don't think I'm under prepared for them and just to prove a point I free kill in the street without a base just because.. well, I can.

Lack of multiplayer viability means this is probably "THE" shortest alpha I have had interest in playing, I had already taken a long term break after 16.4 got stale and more friends stopped playing online with me.

As a dev you should never suggest a player play a different game, I am not the only player of my type or kind, which means there is a niche` demographic of players you are ignoring if this is your answer to every single one of them.

 
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The game doesn't work off of "Challenge" you guys need to understand this, its just tedious grindy chore work, its easier because the game makes the "Grind" more efficient."
I agree with just about everything you said here but I wanted to focus on this one aspect. Im not trying to argumentative but I feel compelled to ask one question in regards to this, and maybe Roland will answer.

What is the thought process behind all the perk locks to player level in relation to the grind? Gazz has answered the LBD question several times with the sentiment that this isnt an asian MMO where grind is king. But if this Alpha has felt anything to me its that the grind is way more in your face and evident here than any previous Alpha.

I know Xp is being distributed more widely in the upcoming patch, but that only feels like a band aid to a larger problem that seems to be permeating here. Choices seem much narrower now, and your path is almost pre determined. Builders are gonna build of course, farmers gonna farm, but the road to those two never really change.

 
Without getting into the semantics of "realism vs game balance" I will say that current system is lacking.
It will always be mediocre until they get food spoilage in. After that they could have every fresh recipe available at the start and Master Chef changed to Food Preservation.
Thirded. I always thought it was quite a joke, mid game, to have stacks and stacks of raw meat, in boxes, no less, for days, even weeks on end without consequence. Refrigeration at the least! Or, better yet, the best refrigerator nature has ever come up with (it comes in many forms, most of which walk on four legs). Translation: don't kill it until you need to eat.

 
Thirded. I always thought it was quite a joke, mid game, to have stacks and stacks of raw meat, in boxes, no less, for days, even weeks on end without consequence. Refrigeration at the least! Or, better yet, the best refrigerator nature has ever come up with (it comes in many forms, most of which walk on four legs). Translation: don't kill it until you need to eat.
Everything is radiated and there is no longer spoilage like there used to be. This is why the dead are running around, they just won't spoil!

 
I agree with just about everything you said here but I wanted to focus on this one aspect. Im not trying to argumentative but I feel compelled to ask one question in regards to this, and maybe Roland will answer.
What is the thought process behind all the perk locks to player level in relation to the grind? Gazz has answered the LBD question several times with the sentiment that this isnt an asian MMO where grind is king. But if this Alpha has felt anything to me its that the grind is way more in your face and evident here than any previous Alpha.

I know Xp is being distributed more widely in the upcoming patch, but that only feels like a band aid to a larger problem that seems to be permeating here. Choices seem much narrower now, and your path is almost pre determined. Builders are gonna build of course, farmers gonna farm, but the road to those two never really change.
I think Gazz is just a smartass anyway, most of what he replies with is usually something condescending and idiotic, I had plenty of bs from him when I posted about how terrible shotguns were in alpha 11 or 12.

 
I think Gazz is just a smartass anyway, most of what he replies with is usually something condescending and idiotic, I had plenty of bs from him when I posted about how terrible shotguns were in alpha 11 or 12.
Every team has a weak link... It happens.

 
Why don't you just eat charred meat or boiled eggs. Its not that bacon and eggs are complicated, but they are a multi ingredient recipe which has much more benefits that single ingredient recipes, therefore a higher tier item. I could call it "eggs bendict" which would be the same thing game wise, but perhaps feel more immersive as it is harder to prepare IRL.

 
I don’t want to make burnt bacon and eggs, good bacon and eggs, and great bacon and eggs with each spending of a point.
You're right! Item quality levels that increase when you spend perk points definitely wouldn't work.

Oh wait...

 
You're right! Item quality levels that increase when you spend perk points definitely wouldn't work.
Oh wait...
Haha...yes. And those particular perks are not my favorites. Just because some of the existing perks are like that doesn’t mean we should add more like that.

 
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It was a fair suggestion. Sorry if I came on too strongly. I still think that perks as new abilities or recipes is better than perks as better tiers of the same base ability. If the devs switched to your suggestion or even Random Dude's LBD plug I'm sure I would adapt and have fun as well.
No problem.

Well, no you can't really call it eggs benedict because that requires some sort of dough for the base, and extra ingredients for the hollandaise sauce. I can understand your reasoning though. You are basically posing the same question to me that HungryZombie did. What if it was a harder recipe than bacon eggs, but also just used the 2 ingredients, meat and eggs? Like I said to HungryZombie, though, I'd rather loot recipe books for more complicated recipes, and maybe put points into MasterChef to increase the benefits of the food, but maybe that's just me.

 
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I have got to say, the first time I try to make bacon and egg and I couldn't make it, it feels weird and wtf. But then I realize, if INT 1= total retard, then may be 0/5 in Master chief is a total retard in cooking too. So I guess given 1/5 and you can make bacon and egg... I can accept that.

 
Everyone is able to charr some meat or boil an egg, if in doubt, consume raw, explosive discharging of nutrients through various body orifices might ensue. ¯\_(ツ)_/¯

Some even can make bacon and eggs without a recipe.

But moving a recipe between perk tiers is an easy fix.

Hovever I don't see why we can't have both?

For more complicated foods, level the perk, new recipes unlocked.

For the existing recipies you have a PROC for it to have higher benefits and to use less ingredients.

Cooking igredients spoil depending on storage temperature. (Hygiene would be too much, we have a temperature system, but no hygiene system)

Food spoils depending on storage temperature and perk level.

Additional perks can be added for preservation (cure meat, pickle eggs...)

I'd acutally prefer a dynamic progression though. Cook, cooking increases, mine, mining increases.

I am not a big fan of: kill 1000 zeds, now you can assemble a computer.

Anyways my biggest beef is the waste of water when cooking.

I mean how bad do you have to be to cook an egg in water and be left without water? Does it taste good? Who cares, the water is almost sterile afterwards, so you should be able to boil an egg with murky water and you should get the water back.

 
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Man you literally pointed out the challenges. If its something that hampers you, and costs you to re-evaluate your game style and cant easily be bypassed..... SURPRISE! Its called a challenge.
Interested though, what constitutes an actual challenge for you if those arent?
Probably digging a tunnel in sand.. ;)

 
On the subject of food, I think we need to do something about the cornbread. As a southerner, I've made hundreds, maybe thousands, of cakes of cornbread in my life (I love cornbread), and not once was it ever just water and corn meal. Water and corn meal alone doesn't make a cake of cornbread, it makes a frisbee. Now, I'm not saying we need to add buttermilk to the game, or even an egg to the recipe, but water and corn meal, when cooked in a pot, makes grits. For those of y'all that don't know what a "grit" is...

I know, I know. Grits ain't the same as corn meal. :D

 
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On the subject of food, I think we need to do something about the cornbread. As a southerner, I've made hundreds, maybe thousands, of cakes of cornbread in my life (I love cornbread), and not once was it ever just water and corn meal. Water and corn meal alone doesn't make a cake of cornbread, it makes a frisbee. Now, I'm not saying we need to add buttermilk to the game, or even an egg to the recipe, but water and corn meal, when cooked in a pot, makes grits. For those of y'all that don't know what a "grit" is...

It would be more of a Cornbread Kush, but it does require some oil (bacon fat would work, so mebbe 1 meat)

oh, and yes, charred meat is what you get, until you figure out how to do grilled. :)

 
Here I thought this discussion was about how useless master chef is since we can just buy amazing good from vending machines. Why do we even have this perk if we can just buy the food? I know I stopped hunting animals once they made food available in vending machines hell I don't even bother with a farm since we don't loose max hp or max stamina from death anymore.

 
Here I thought this discussion was about how useless master chef is since we can just buy amazing good from vending machines. Why do we even have this perk if we can just buy the food? I know I stopped hunting animals once they made food available in vending machines hell I don't even bother with a farm since we don't loose max hp or max stamina from death anymore.
I have to say that I am coming around to the idea that vending machines should be one-time loot containers, like refrigerators, and Traders should be severely nerfed of food to make farming a more necessary activity. Either that, or they should only sell canned goods and boiled water but none of the prepared foods. Maybe make this a game setting option?

(And exactly who is restocking these vending machines anyway?)

 
No problem.Well, no you can't really call it eggs benedict because that requires some sort of dough for the base, and extra ingredients for the hollandaise sauce. I can understand your reasoning though. You are basically posing the same question to me that HungryZombie did. What if it was a harder recipe than bacon eggs, but also just used the 2 ingredients, meat and eggs? Like I said to HungryZombie, though, I'd rather loot recipe books for more complicated recipes, and maybe put points into MasterChef to increase the benefits of the food, but maybe that's just me.
Maybe it's a gluten-free Eggs Benedict made from an emulsion of bacon fat & egg whites. Just don't ask me where the hollandaise sauce comes from.

Just playing. I think now we are hitting the limits of the game. Sure I guess they could bump bacon & eggs down a tier but then why would anyone make boiled eggs or grilled meat? They could change it to an omelet and add mushrooms to the recipe but then getting mushrooms early on is very hard. They have only so many ingredients available at the moment. This is the room for improvement i mentioned earlier. :)

If you think about it, are any of the recipes in the game really hard? Veggie stew? Throw everything in a pot with some water. Not that hard. There's no spices or salt in the game so we are all eating bland yucky stew if you want to take this logic to it's natural progression.

It would be nice if cooking were more fleshed out but to me it's not bad enough to call broken. Limited is how I'd describe it.

You know Frittata and Eggs Benedict which puts you in the top percentile of people i know. Are you a chef/cook by any chance?

 
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